Graveyard planners
Anyone got links to tools that actually factor in the Named corpses for the creation of the various necropolis uniques?
Not a single one I've found so far believes that these corpses exist so setting up a build is pretty much impossible without having the entire mechanic memorized. Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last bumped on Apr 14, 2024, 10:44:59 PM
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How does crafting the uniques work exactly? Other than perandus pact there doesn't seem to be a whole lot reason to add much other corpses?
I can think of a few, corruption, level and over valued for corruption later, rolling affix values, maybe influencing base for some reason, creating double. Is it possible to add haunted mods?, I can't tell which have spare affix spots. Is there something I'm missing? What are you using the names for exactly? Is it the boots ravenous skill? "Enemies display their monster category"? |
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" Well, for the Perandus, chiefly. But none of the planners even seem to realize that such items exist so it's impossible to build a graveyard around them w/o having an intrinsic memory of the whole layout and every single modifier possible. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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Ok I see, I haven't made a jewel yet, If I come across anything useful will let you know
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