AFK -> crashing to desktop when using DX12
just need to afk for 1-2 hours+ (but not focused, so poe would be minimized)
logs would show [D3D12] Constant Buffer overflow obviously i can switch to dx11, but that has its own issues and i really dont want to use dx11 anymore because of those issues. dx12 has been much better this league than it ever was.... but only if this afk nonsense can be fixed. i should mention in PAST leagues, if i were to afk for prolonged periods, the hideout would instead be very choppy in performance, this was true for many leagues until 3.24 where it'd just crash. truly annoying, pls fix. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL Last bumped on Aug 3, 2024, 2:13:07 AM
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Got the same issue. In 3.23 everything was perfectly fine. Now, after 10mins or so being afk the game crashes and the log says "Constant Buffer overflow".
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bump
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL | |
" mind sharing ur driver version? am gathering info `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL | |
" AMD 22.11.1 Good time to upgrade to 24.xx i guess, maybe that solves the issue, I'll report back. Edit: now on 24.4.1 and still the same issue. Last edited by Nyalee on May 11, 2024, 3:14:24 PM
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Same message for me on RTX 4070, that was on 3.24 and now 3.25 the same. AFK in hideout cause this message on DirectX12, DirectX11 seems fine, but very low fps during gameplay.
Last edited by Bondziornos on Jul 30, 2024, 6:10:32 AM
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bump, using POE trough Steam Client, I disabled even steam overlay. I can only afk on DX11.
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The game was tested on six different PCs, with completely different hardware.
It doesn’t matter at all how much video memory, no matter how much RAM, the game closes in afk mode, minimized. Windows 10 was also tested, the result is disastrous and similar. Client: GGG Windows Version: Windows 11 Pro release Version 23H2 Installation date 01/08/2024 OS build 22631.3880 Interoperability Windows Feature Experience Pack 1000.22700.1020.0 AMD Ryzen 7 5700X, 4641 MHz (46.5 x 100) Gigabyte B550 Aorus Elite V2 Kingston Fury KF3600C18D4/16GX X 2 = 32gb It closes in AFK mode - the time varies, there are no patterns. Eternal tracking of the following error lines:
Spoiler
2024/08/01 20:45:12 14274171 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered
2024/08/01 20:45:12 14274171 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:46:12 14334171 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:46:12 14334171 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:47:12 14394218 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:47:12 14394218 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:48:12 14454250 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:48:12 14454250 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:49:12 14514296 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:49:12 14514296 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:50:12 14574343 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:50:12 14574343 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:51:12 14634390 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:51:12 14634390 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:52:12 14694406 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:52:12 14694406 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:53:12 14754406 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:53:12 14754406 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:54:12 14814406 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:54:12 14814406 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:55:12 14874437 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:55:12 14874437 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:56:12 14934484 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:56:12 14934484 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:57:12 14994515 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:57:12 14994515 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:58:12 15054531 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:58:12 15054531 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 20:59:12 15114562 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 20:59:12 15114562 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:00:12 15174593 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 21:00:12 15174593 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:01:13 15234640 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 21:01:13 15234640 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:02:13 15294703 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 21:02:13 15294703 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:03:13 15354750 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 21:03:13 15354750 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:04:13 15414765 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 21:04:13 15414765 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:05:13 15474781 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle3MinuteCooldown' triggered 2024/08/01 21:05:13 15474781 19dc40 [DEBUG Client 16100] [InGameAudioManager] TalkingPetAudioEvent 'Idle1MinuteCooldown' triggered 2024/08/01 21:05:20 15482375 e0a9b589 [CRIT Client 16100] [D3D12] Constant Buffer overflow Windows Events: Faulting Application Name: PathOfExile.exe, Version: 0.0.0.0, Timestamp: 0x66aaecc2 Faulting module name: KERNELBASE.dll, version: 10.0.22621.3880, timestamp: 0xdb9989e8 Exception code: 0xe0000001 Error offset: 0x000000000005fabc Faulting process ID: 0x0x28F4 Faulty application startup time: 0x0x1DAE48825A530ED Faulting application path: T:\Games\Path of Exile\PathOfExile.exe Path of the failed module: C:\Windows\System32\KERNELBASE.dll Report ID: b69b758d-ea4d-482a-ae20-5b518c9c55b7 Full name of the failing package: Application code associated with the failing package: Ryzen 7 5700X 4841MHz, GigaByte B550 AORUS ELITE V2, Kingston FURY Beast Black RGB 3600mhz 32gb, Sapphire Plus RX7600 8G, Samsung SSD 850EVO 250GB M2 970EVO Plus 500GB, M2 MSI 1 TB, WD Purple 3Тб
Роза при имени прежнем, с нагими мы впредь именами. Имя Розы - Умберто Эко | |
DX11 stable - but freezing, not gaming process.
Ryzen 7 5700X 4841MHz, GigaByte B550 AORUS ELITE V2, Kingston FURY Beast Black RGB 3600mhz 32gb, Sapphire Plus RX7600 8G, Samsung SSD 850EVO 250GB M2 970EVO Plus 500GB, M2 MSI 1 TB, WD Purple 3Тб
Роза при имени прежнем, с нагими мы впредь именами. Имя Розы - Умберто Эко | |
" I have to use DX11 too, because of Constant Buffer overflow. But DX12 is much much better when a lot of things happens on screen. |
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