Crash to desktop when in the middle of a big pack. Client.exe shows "Constant Buffer Overflow"
Hey, so my game has been very consistently freezing for 1-2 secs when in the middle of a big pack, and then crashing to desktop with no error message. It doesn't happen at *every* pack, but it happens in every endgame juiced map at least once.
Specs: 7800x3d rtx 4090 32gigs of RAM Game installed on M.2 ssd Drivers are all up to date, Nvidia drivers are fresh installed after uninstalling the previous ones with DDU. Before being forced to spend money on MTX in case it fixes it, I figured I'd post here first. I'll paste below the last lines of client.exe following a crash: " Any help would be greatly appreciated. Last bumped on Aug 27, 2024, 12:29:10 PM
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I have been getting a "Constant Buffer Overflow" error and crash to desktop as well, but for me it is when I have been AFK in hideout. Has not happened when AFK in town or the Mine Encampment.
I'm running a 7800X3D chip as well, but with a 7900XT GPU. Have been using this hardware since the beginning of 3.23 in December, and never had this error until 3.24. |
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" 2080ti here, i face the exact same issue as you, been around since 3.10. prior to this league, afking in hideout prolonged resulted in just 'lag' which disappears once u begin a new session. its truly annoying. i think swapping to dx11 might solve this problem (ive not tried) but i do not want to not use dx12 atm. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL | |
I can send a DXDIAG if that helps you guys solve this.
Steps to Reproduce: 1) I'm running Beyond 100% chance, Deli 100% chance, Breach, Shrines. 2) 1x 30% exp domination scarab, 1x domination scarab, 2x breach scarabs 3) Load up Jungle Valley with Domination on the map device - happens with and without applying All Flames 4) Run the map normally taking shrines, triggering breaches and any other random spawning game mechanics, Beyond and Deli trigger. 5) Usually halfway or 3/4 of the way into the map I crash to the desktop, no error message from POE. Notes: This can happen multiple times in the same map. I have gone maps without it happening Happens in both Dx12 and Vulkan Lowering graphics settings did not seem to change anything Not sure if Headhunter buffs and shrine buffs are part of the issue or just the sheer number of monsters. Playing Exsanguinate miner on Trickster. Was not a problem in non-juiced maps that I can recall. Windows Error: Faulting application name: PathOfExileSteam.exe, version: 0.0.0.0, time stamp: 0x6611dfae Faulting module name: PathOfExileSteam.exe, version: 0.0.0.0, time stamp: 0x6611dfae Exception code: 0xc0000005 Fault offset: 0x0000000001708284 Faulting process id: 0x0x4C60 Faulting application start time: 0x0x1DA89BE1B08FA10 Faulting application path: G:\SteamLibrary\steamapps\common\Path of Exile\PathOfExileSteam.exe Faulting module path: G:\SteamLibrary\steamapps\common\Path of Exile\PathOfExileSteam.exe Report Id: 8e227674-a717-4b56-bf1c-bc3b1bfd20a0 Faulting package full name: Faulting package-relative application ID: Last edited by Gnada on Apr 8, 2024, 7:26:37 PM
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Update: Vulcan stops the crashes, but it also makes the game actively worse. FPS drops, texture glitches etc. But the crashes are gone.
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Same for me when using DX12, just crashing randomly in hideout or during mining.
" " Ryzen 5600 and RTX 4070 |
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" Same here. =/ Last edited by ruicarlossantos on Apr 25, 2024, 9:38:45 PM
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This is still happening. Usually happens when being afk for a while, when you open up the game again it crashes with the "[D3D12] Constant Buffer overflow" message from client.txt
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I have no idea why it still occurs when AFK
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same for me afk with vulcan = constant buffer overflow error
4070ti ddr5 13600k on dx 11 afk is fine IGN: Madstinger
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