3.23 Fury Valve VS new projectile gems wording interaction

I didn't see anyone talking about new Fury Valve interaction with new projectile gems in 3.23 yet.

Fury Valve mod is "Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards".

And in 3.23 most of the projectile gems wording were changed from "fire # additional projectiles" to "Fire # projectiles".

Now the interesting part is Fury Valve mod DOES NOT effect gem's initial projectiles because they are not "modifiers" anymore.

I tried with most of the skills and the most interesting one for me is Blazing Salvo.

It fire up to 7 Projectiles, can collide with enemies and split, explode, return, explode.
If all projectiles hit an enemies, it will split to 7x(2 + projectiles mod). If you put in GMP. It will be 7x(2 + 4) = 42 PROJECTILES which also can return to you in one cast like in the video.

https://youtu.be/3nhKCiA_Lqc

there are also some others interesting skills like Split Arrow, Barrage of Volley Fire and Shrapnel Ballista.
Split Arrow will shoot 13 arrows which each can split to 2 (However cannot hit the same enemy twice)
Barrage of Volley Fire will shoot 4 arrows which split into 12,2,2,12 arrows sequentially.
Shrapnel Ballista with GMP will fire 3 arrows split to 18 which can shotgun on return.

The rest of the skills are still miserable with Valve though.
Last bumped on Feb 1, 2024, 8:28:23 PM
From the patch notes I had an impression this was a purely descriptive change.

"
Many Skill Gems now display the total number of projectiles or arrows they fire, instead of how many additional ones.

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