The Void hungers for X more players.
What if every time someone gets sent to the void.. it did a count like in Diablo 2 when selling SOJs? And at ____ amount of players being sent to the void, ________ happens globally? (let your imagination run wild here!)
" I'm arguing NO, they actually won't, because no individual player WANTS to have all that time and energy wasted (except for the truly masochistic.) It creates an organic social dynamic wherein only those who would have the stuff to risk it all (and trying their BEST not to fail so they can get a MB/HH) yet FAILING are the ones who add to this count. Then, at say, every 50 players or so, some 24/48 hour world event takes place. (Just spitballing here) On one hand, it can be a simple positive event like a global buff (boring!) On the other hand, it can be something nightmarishly difficult, like, "The Exiles' lust for power has caused a temporal rift in the universe! The Feared now spawns in every zone for every player in the league!" (a liiiiiiiittle over the top but you get the idea!) I think this would be an amazing way to expand upon the new "Sent to the Void" feature in a way that would create an interesting social balancing board. No one WANTS to go to the void, but when they do, it has... consequences. Muwhahahahaha Last edited by HeyHingo#6520 on Dec 22, 2023, 12:17:53 PM Last bumped on Dec 22, 2023, 9:47:46 PM
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People will ABSOLUTELY farm lvl 100s just to do this....it takes zero effort and very little time to get to level 100 if you know what you are doing.
And you say players wouldn't wish to have all their time wasted like that.......yet they are doing it RIGHT NOW. We do not need ANYTHING in this game that lends strength, credence, or acceptance of this really dumb Void League nonsense. Last edited by jsuslak313#7615 on Dec 22, 2023, 3:19:15 PM
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" I get what you're saying, but no, they wouldn't. Firstly, it's not as easy to hit 100 as you make it sound, it's expensive and tedious at the very best (carried through 5ways and just afk'ing there) and it's a nightmarish grind at worst; even if you are fully and superbly geared, you're still going to be rolling massive amount of maps, collecting/buying hundreds upon hundreds of chisels, alchs, sextants, etc. Second, the global event wouldn't be worth sacrificing your character for, and even if it were, let the most masochistic have at it, I say. That's the incentive: bad for the individual player (hence no one WANTS to do it) but good/interesting for everyone else. The reason why this would work is because the person who dies in the Void is not dying just to ++ a global event counter, they're running to hopefully get a Mageblood or Headhunter, but then fail. Thus the global event counter just goes up as a byproduct of people failing to get a Mageblood or Headhunter, which is far more worthy a goal than purposefully erasing your character just so everyone else can experience 24 hours of ________ which isn't really so great for you, the player who just lost their lvl 100 character and all the expensive gear it was wearing. Balance. " HUGELY disagree, whoever came up with "Sent to the Void" is a genius and needs to be given a raise. Softcore has long needed that rush of a global leaderboard death. The goal is NOT to die, so when it happens to a top power player, it should be a momentous event that ripples across the entire league. What I am proposing would simply add an extra layer of interest/depth to that mechanic -- that the Void is consuming these souls and will eventually burst with terrible power!!!!!!!!!!!! Last edited by HeyHingo#6520 on Dec 22, 2023, 4:12:29 PM
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Or what if, and hear me out,
the whole void league is so dumb that ggg should it so the map sends 5 other random characters to standard instead of you. Makes just as much sense |
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"I don't even see the need to argue - I mean so what if they do? If someone's idea of fun is spending time building characters just to delete them in order to activate some global event, that's not a problem. Having said that, I don't really want events in my game to be tied to other people's mapping habits. |
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" Hilarity aside....softcore is softcore. If you want this experience, you can HAVE IT! It's called "Hardcore" and has existed since the dawn of PoE. And from what I heard, there ARE global announcements in hardcore when a high-level player dies. I think a Soj-like system would be far more appropriate for softcore: players "sell" their magebloods or headhunters to vendors to initiate a global event. It shouldn't be based around permanent deaths because that is the literal antithesis to the entire game mode. Even if it is 100% optional, totally clear, idiot-proof with multiple layers of confirmation windows....it STILL does not belong in a softcore environment. That said, I don't want ANY of those globally-controlled events, much like Gus. I don't like my game experience being controlled by other people Last edited by jsuslak313#7615 on Dec 22, 2023, 5:46:35 PM
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" Totally fair, and I get that. In that case, the event could be mainly transparent, perhaps to the point of being cosmetic only, just like "_____ was sent to the Void" is for everyone else who sees the message currently. |
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" True true, but I don't want to risk dying my character back to Standard just to get updates on when the top players are dying. Let them take that risk, not me! That's what makes the Valdo Void so much fun in Softcore, it's a completely optional risk, but a very huge one, so the fact that someone even takes that chance at all means that someone worked up the courage to give it a try... and then died. People dying in Hardcore is just... part of the game. Not one that I as a softcore player want to risk doing. " Hear me out, what am I proposing is not designed "to be played", if you will, as in the player is actively trying to trigger the event. The event is designed to be a natural byproduct of other players interacting with certain game mechanics for different reasons, in this case, the goal being to obtain a Mageblood/Headhunter and then FAILING. This is why you have the event tied to people dying; it's not something they want to do, but it happens as a result of them FAILING to do something ELSE. " Well, you both have negotiated me down to the idea of it being minimally impactive on gameplay, perhaps being fully cosmetic such that it doesn't penalize/reward others who didn't participate in it. I just think it'd be cool to have some kind of... I dunno, just make there be some kind of global effect from sending a lot of people to the Void. Like it just destabilizes the universe or something. |
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"It isn't though, because "softcore" doesn't exist. |
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" Hardcore mode, so labeled, exists to add the "permanent death" challenge to a mode (not labeled, softcore) that does NOT have permanent death. It serves no other purpose. Perma death in the unlabeled, yet widely recognized, "softcore" mode is ABSOLUTELY the exact opposite of that mode. If it wasn't, there would be no need for hardcore modes of any part of this game. Theres base and HC, then theres SSF and HCSSF: The only difference between these modes is permadeath and nonpermadeath. THAT is what defines each mode, nothing else. Whether or not the actual term "softcore" is officially used to describe it is irrelevant. It is a colloquial term that holds its meaning perfectly fine and is defended by the existence of "hardcore" modes. That's like saying "noobs" don't exist, simply because the term "noob" doesn't actually exist per se. Or any internetspeak / genre-related terminology. Last edited by jsuslak313#7615 on Dec 22, 2023, 7:00:37 PM
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