What are the constrains of third-party app development for the app ?
So I am looking for a document, tutorial, guide that shows constrains for developing a software for the game. Any advices will be welcome.
Last bumped on Jun 7, 2024, 3:39:41 PM
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Anything that performs more than one action per click / press is not allowed.
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Some documentation:
https://www.pathofexile.com/developer/docs/index#policy Browse for ideas/inspiration: https://github.com/topics/path-of-exile On the top of my head i'd say most addons utilize third party scripting laguages/tools likee AHK (autohotkey), autoit etc, atleast if there's any UI component. Haven't tried or really researched modding POE myself since my first impression was that it's a somewhat narrow scope in regards to what you can do while not breaking TOS. Not very accessible for developing simple/smaller mods for personal or niche use comparing to WoW for example. I've mainly got experience from M&B2: Bannerlord - C# code and xml/xslt-editing. Also some basic WoW-stuff - Lua and scripting under other addons/mods. The difference for those games is the inherent mod-support with some official but alot of unofficial documentation as well as a wealth of mods to learn from. Maybe I'm wrong about POE-modding, but that's my impression. |
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Look for documentation or tutorials outlining constraints specific to your game's software development. I've faced similar challenges in the past, and finding resources tailored to your needs can make a world of difference.
Consider exploring Xano Backend for rapid app development. I encountered hurdles at a startup once, and leveraging xano api significantly streamlined our development process. It's worth checking out for your project's needs. Last edited by logger312#1630 on Jun 10, 2024, 5:11:31 PM
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