Splitting Steel of Ammunition last attack does not split

Hi Devs,

So, I noticed with the new Splitting Steel, that the last attack is not splitting, and it's just a single projectile that hits the ground and returns (when using Returning Proj. Sup.)

I tested this with 12 or 16 shards and it didn't make a difference, it's always the last attack that does not split.

That is that say, that if I have 12 Shards, 5 attacks in my HO will show the projectiles split, travel to max distance, return and explode, but the 6th attack is a single projectile that hits the ground and retuns.

With 16 shards, 7 attacks with behave normally and the 8th will be the single projectile.

I tested with a friend in my HO and he can see the behavior as well, so I don't think it's a display bug.

So, why do I think this is a bug?

The skill plainly states:

"Consume shards to fire a single projectile that splits on impact or at the targeted location"



And the last attack does consume 2 Shards, so why is it not Splitting?

Here's a clip of the bug: https://streamable.com/btgb39

If this is intended, I don't understand it.

Can someone kindly look into this pls?

Regards!
Last edited by corosou#7048 on Dec 9, 2023, 6:48:45 PM
Last bumped on May 25, 2024, 4:47:06 AM
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Thanks for your report, I'll pass this on.
"
Jatin_GGG wrote:
Thanks for your report, I'll pass this on.


Thank you Jatin!
Good day,

First of all, I'm sorry for necroposting here (especially on my first forum post). However, I have run into the same bug, and would like to add a bit of additional information here:

-This is replicated 100% of the time with Splitting Steel of Ammunition, even without any support gems, an entire different skill tree, axe+shield, sword+shield, axe+sword, sword+axe.
-Lancing Steel and Shattering Steel of Ammunition, the other two Call of Steel skills, appear to have the expected behaviour; they still have the added effect upon consuming the final steel shard charges.


Hopefully this helps out a little.

Kind regards!

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