In the Affliction expansion, we've made changes to many existing Skill, Support, and Vaal Skill gems. Today's post includes the gem data at level 20 with 20% quality for all the changed gems. We'll also be posting the Transfigured gems in batches this week!
Below are all the new versions of existing gems in Path of Exile: Affliction.
Added- Minions have 40% increased Cooldown Recovery Rate
Removed- Minions deal 20% increased Damage
New: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. Old: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. Show DifferencesHide DifferencesAdded- 30% increased Activation range
Removed- 20% increased Totem Damage
Added- 40% increased Minion Movement Speed
- Minions have 38% more Maximum Life
- Minion deals 38% more Damage
Removed- 76% increased Minion Maximum Life
- Minions' Attacks deal 126 to 184 additional Physical Damage
- Minions deal 76% increased Physical Damage with Melee Attacks
- Minions have 40% increased Movement Speed
Modified- New: Spell, Minion
- Old: Spell, Minion, Physical
Show DifferencesHide DifferencesAdded- 40% increased Cooldown Recovery Rate
Removed- 20% increased Area of Effect
Added- 10% increased Cooldown Recovery Rate
Removed- 20% increased Attack Damage
Removed- 20% increased Skill Effect Duration
Modified- New: Maximum of 4 Bladestorms at a time
- Old: Maximum of 3 Bladestorms at a time
Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: Gain 2 Rage if this Skill Hits any Enemies
- Old: Gain 1 Rage if this Skill Hits any Enemies
Show DifferencesHide DifferencesAdded- +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Removed- 10% increased Attack Speed
Removed- 10% increased Area of Effect
Modified- New: Deals up to 30% more Damage with Hits to closer targets
- Old: Deals up to 20% more Damage with Hits to closer targets
Show DifferencesHide DifferencesAdded- Minions have 40% increased Cooldown Recovery Rate
Removed- Minions deal 20% increased Damage
RemovedModified- New: Aftershock deals 180% more Damage with Hits and Ailments
- Old: Aftershock deals 150% more Damage with Hits and Ailments
Show DifferencesHide DifferencesNew: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Old: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: Maximum 18 Spikes
- Old: Maximum 15 Spikes
- New: Creates 6 fissures
- Old: Creates 5 fissures
Show DifferencesHide DifferencesAdded- 40% increased Cooldown Recovery Rate
Removed- 20% increased Skill Effect Duration
Added- 20% increased Cooldown Recovery Rate
Removed- 10% increased Area of Effect
Added- Maximum 6 Summoned Mirage Warriors
- Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Removed- 20% increased Cooldown Recovery Rate
- Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Modified- New: Every third successive strike Freezes enemies as though dealing 490% more Damage
- Old: Every third successive strike Freezes enemies as though dealing 390% more Damage
- New: 35% increased Duration of Cold Ailments
- Old: 75% increased Duration of Cold Ailments
Show DifferencesHide DifferencesNew: Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. Old: Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
- 20% increased Stun Duration on enemies
Modified- New: Deals up to 69% more Damage with Hits to closer targets
- Old: Deals up to 49% more Damage with Hits to closer targets
Show DifferencesHide DifferencesRemoved- 20% increased Stun Duration on enemies
- 20% increased Damage
Modified- New: 59% chance to deal Double Damage
- Old: 39% chance to deal Double Damage
Show DifferencesHide DifferencesRemoved- Buff grants 15% increased Fire Damage
Modified- New: Base Burning Damage is 30% of Overkill Damage
- Old: Base Burning Damage is 25% of Overkill Damage
Show DifferencesHide DifferencesAdded- Minions have 40% increased Cooldown Recovery Rate
Removed- 20% increased Minion Movement Speed
Added- Gain 15% of Physical Damage as Extra Cold Damage
- Base radius is 1.1 metres
- Base secondary radius is 2.1 metres
- Base tertiary radius is 3.1 metres
RemovedAdded- 20% increased Cooldown Recovery Rate
Removed- 20% increased Skill Effect Duration
Added- Base radius is 2.4 metres
- Base explosion radius is 1.8 metres
Removed- 10% increased Area of Effect
Modified- New: Debuff deals 76% of Damage per Charge
- Old: Debuff deals 66% of Damage per Charge
Show DifferencesHide DifferencesAdded- 40% increased Cooldown Recovery Rate
Removed- 20% increased Area of Effect
Added- Base radius is 1.5 metres
Removed- 20% increased Stun Duration on enemies
Modified- New: 79% increased Stun Duration against Enemies that are on Full Life
- Old: 39% increased Stun Duration against Enemies that are on Full Life
Show DifferencesHide DifferencesAddedRemoved- Fires 3 additional Projectiles
- 20% increased Fire Damage
Modified- New: Projectiles deal 40% less Damage with Hits and Ailments
- Old: Projectiles deal 50% less Damage with Hits and Ailments
Show DifferencesHide DifferencesRemoved- Creates 2 additional Spikes if you've changed Stance Recently
- 10% increased Area of Effect
Modified- New: Attack Damage 265% of base
- Old: Attack Damage 213% of base
- New: Effectiveness of Added Damage 265%
- Old: Effectiveness of Added Damage 213%
- New: Creates 9 Spikes
- Old: Creates 7 Spikes
Show DifferencesHide DifferencesRemoved- 10% increased Effect of Curse
Modified- New: Cursed Enemies are Debilitated for 3.00 Seconds when they Hit
- Old: Cursed Enemies are Debilitated for 2.00 Seconds when they Hit
Show DifferencesHide DifferencesRemoved- 40% increased Area of Effect
Modified- New: You and nearby allies gain 51% additional Fire Resistance
- Old: You and nearby allies gain 41% additional Fire Resistance
Show DifferencesHide DifferencesAdded- Base radius is 1.8 metres
Removed- 10% increased Area of Effect
Modified- New: Sacrifices 25% of Rage to create a Ragestorm, if you have at least 10 Rage
- Old: Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Show DifferencesHide DifferencesAdded- 40% increased Cooldown Recovery Rate
Removed- 20% increased Area of Effect
Removed- 10% increased Area of Effect
Modified- New: Deals 20% more Damage per Blood Charge
- Old: Deals 15% more Damage per Blood Charge
Show DifferencesHide DifferencesAdded- 40% increased Cooldown Recovery Rate
Removed- 10% increased Area of Effect
AddedRemoved- 60% increased Aura Area of Effect
Removed- Supported Skills have 20% increased Totem Life
Modified- New: +3 to maximum number of Summoned Totems
- Old: +1 to maximum number of Summoned Totems
Show DifferencesHide DifferencesAdded- Deals up to 10% more Damage with Hits to closer targets
Removed- 10% increased Area of Effect
AddedRemoved- Supported Skills have 20% increased Totem Life
Added- 20% increased Beam frequency
Removed- 20% increased Skill Effect Duration
Added- 20% increased Buff Effect
Removed- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Added- 20% increased Buff Effect
Removed- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Removed- 10% increased Area of Effect
Modified- New: Wave gains +0.3 metres to radius with each Area in the Sequence
- Old: Wave gains +0.2 metres to radius with each Area in the Sequence
Show DifferencesHide DifferencesAdded- 4% more Attack Damage per Endurance Charge
RemovedAddedRemoved- Fires 4 additional Projectiles
- 20% increased Fire Damage
Added- 10% increased Effect of Mark
Removed- 10% increased Area of Effect
Removed- 10% increased Cooldown Recovery Rate
Modified- New: Exerted Attacks have +35% to Critical Strike Chance
- Old: Exerted Attacks have +25% to Critical Strike Chance
Show DifferencesHide DifferencesAddedRemoved- Fires 5 additional Arrows
- 20% increased Fire Damage
AddedRemoved- Fires 4 additional Projectiles
- 10% increased Projectile Damage
New: After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. Old: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered. Show DifferencesHide DifferencesAdded- Base radius is 1.5 metres
Removed- 10% increased Area of Effect
- 80% more Area of Effect per Blade Vortex blade detonated
New: Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. Old: Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. Show DifferencesHide DifferencesAddedRemoved- 10% increased Attack Speed
Modified- New: 25% more Damage with Hits and Ailments for each stage
- Old: 20% more Damage with Hits and Ailments for each stage
Show DifferencesHide DifferencesAdded- Base radius is 2.2 metres
Removed- +0.6 metres to radius
- 30% increased Critical Strike Chance
Modified- New: Trap lasts 5 seconds
- Old: Trap lasts 4 seconds
- New: Rotates 5 times
- Old: Rotates 4 times
Show DifferencesHide DifferencesNew: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through. Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through. Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
- 10% increased Critical Strike Chance for each blade
Modified- New: Deals 140 to 211 Physical Damage
- Old: Deals 128 to 191 Physical Damage
- New: 40% increased Hit Rate for each blade
- Old: 35% increased Hit Rate for each blade
Show DifferencesHide DifferencesRemoved- Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
- 10% increased Area of Effect
- 100% increased Critical Strike Chance
- 6% less Damage per Volley
- 20% reduced Critical Strike Chance per Volley
Modified- New: Spell, AoE, Physical, Duration
- Old: Critical, Spell, AoE, Physical, Duration
- New: 6 Volleys
- Old: 5 Volleys
Show DifferencesHide DifferencesNew: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. Old: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. Show DifferencesHide DifferencesAddedRemoved- Fires 5 additional Arrows
- 10% increased Area of Effect
Removed- Minions deal 114% increased Damage
- 57% increased Minion Maximum Life
- This Attack and Minions have 30% increased Projectile Speed
Modified- New: 87% increased Cooldown Recovery Rate
- Old: 47% increased Cooldown Recovery Rate
- New: Minions deal 57% more Damage
- Old: Minions deal 75% more Damage
Show DifferencesHide DifferencesAdded- 20% more Damage with Ignite
Removed- 20% increased Fire Damage
Removed- 10% increased Attack Speed
Modified- New: Illusion moves at 150% of your Movement Speed
- Old: Illusion moves at 130% of your Movement Speed
Show DifferencesHide DifferencesAdded- 8% more Damage with Hits and Ailments for each remaining Chain
Removed- 30% increased Critical Strike Chance
- Projectiles deal 5% more Damage with Hits for each remaining Chain
- +50% to Damage over Time Multiplier for Poison from Critical Strikes
Modified- New: Chains +7 Times
- Old: Chains +5 Times
Show DifferencesHide DifferencesAdded- Fires 4 Projectiles
- Fires Projectiles 10% faster
Removed- Fires 3 additional Projectiles
- 20% increased Fire Damage
New: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Old: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
- First Hit deals 50% less Damage
- Gains 1 Stage every 0.2 seconds while Channelling
- Maximum 6 Stages
- +0.1 metres to radius per Stage
- Lose 1 Stage every 0.3 seconds while not Channelling
Modified- New: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
- Old: 8% increased Area of Effect per 0.1 metre additional Melee Strike Range
- New: 20% less Movement Speed
- Old: 30% less Movement Speed
Show DifferencesHide DifferencesNew: Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. Old: Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. Show DifferencesHide DifferencesAdded- Base radius is 2.6 metres
- 15% chance to detonate an additional corpse
Removed- 10% increased Cast Speed
- +0.4 metres to radius
Added- 20% chance to deal Double Damage to Bleeding Enemies
Removed- 10% increased Attack Speed
Removed- 127% increased Critical Strike Chance
- +10% to Critical Strike Multiplier
Modified- New: 90% more Damage with Hits and Ailments against Enemies that are on Full Life
- Old: 30% more Damage with Hits and Ailments against Enemies that are on Full Life
Show DifferencesHide DifferencesRemoved- 20% increased Elemental Damage
Modified- New: 15% more Damage per Elemental Ailment on the Enemy
- Old: 10% more Damage per Elemental Ailment on the Enemy
Show DifferencesHide DifferencesAdded- 20% increased Debuff Effect
Removed- 10% increased Attack Speed
AddedRemoved- Base duration is 6.00 seconds
- Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
- Leaves a Lingering Blade in the ground for every 3 Projectiles fired
- Fires 12 additional Projectiles
- 39% increased Projectile Speed
- Maximum 40 Lingering Blades can be left in the ground at a time
Modified- New: Spell, Projectile, Physical
- Old: Spell, Projectile, Physical, Duration
Show DifferencesHide DifferencesRemoved- 20% increased Skill Effect Duration
- 20% chance to Ignite enemies
Modified- New: Maximum 22 Explosive Arrows stuck in an Enemy
- Old: Maximum 20 Explosive Arrows stuck in an Enemy
Show DifferencesHide DifferencesAdded- Base radius is 1.8 metres
- 15% reduced Flask Charges used
Removed- 10% increased Area of Effect
Added- Base explosion radius is 1.8 metres
- Base secondary radius is 1.8 metres
- Base smaller explosion radius is 1.3 metres
- Causes 9 smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Removed- +0.6 metres to radius
- 10% increased Area of Effect
- Causes 7 smaller explosions
New: Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. Old: Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first. Show DifferencesHide DifferencesAdded- 80% increased Trap Trigger Area of Effect
Removed- 20% increased Fire Damage
Added- 20% increased Cooldown Recovery Rate
Removed- 20% increased Fire Damage
Removed- 10% increased Attack Speed
Modified- New: 7% more Attack Damage per Frenzy Charge
- Old: 5% more Attack Damage per Frenzy Charge
- New: 7% more Attack Speed per Frenzy Charge
- Old: 5% more Attack Speed per Frenzy Charge
Show DifferencesHide DifferencesAddedRemoved- Fires 7 additional Projectiles
- 20% increased Projectile Speed
AddedRemoved- 20% increased Minion Movement Speed
- Maximum 40 Virulence
AddedRemoved- Buff grants 15% increased Cold Damage
Added- 60% increased Area of Effect angle
Removed- 20% increased Cold Damage
- 19% increased Effect of Cold Ailments
Added- 15% Chance for Trap to Trigger an additional time
- Base radius is 1.8 metres
- Base secondary radius is 0.9 metres
- Base tertiary radius is 0.6 metres
Removed- 10% increased Area of Effect
Added- 20% increased Attack Speed if you've changed Stance Recently
Removed- 10% increased Area of Effect
New: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default. Old: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default. Show DifferencesHide DifferencesAddedRemoved- Fires 3 additional Projectiles
- 20% increased Impale Effect
Removed- 20% chance to Shock enemies
Modified- New: Hits up to 5 additional enemies near the target
- Old: Hits up to 3 additional enemies near the target
Show DifferencesHide DifferencesAddedRemoved- Fires 2 additional Projectiles
- 20% increased Projectile Speed
Removed- Minions deal 114% increased Damage
- 57% increased Minion Maximum Life
- This Attack and Minions have 30% increased Projectile Speed
Modified- New: 87% increased Cooldown Recovery Rate
- Old: 47% increased Cooldown Recovery Rate
- New: Minions deal 57% more Damage
- Old: Minions deal 75% more Damage
Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: While Infecting, deals Chaos Damage per second equal to 16% of the Plague Value when Infecting began, and loses Plague Value at the same rate
- Old: While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
Show DifferencesHide DifferencesAdded- 20% chance to inflict Withered for 2 seconds on Hit
Removed- 10% increased Area of Effect
Removed- Bleeding inflicted by this Skill deals Damage 10% faster
Modified- New: 69% more Damage with Bleeding
- Old: 49% more Damage with Bleeding
Show DifferencesHide DifferencesRemoved- 40% increased Area of Effect
Modified- New: You and nearby allies gain 51% additional Cold Resistance
- Old: You and nearby allies gain 41% additional Cold Resistance
Show DifferencesHide DifferencesAddedRemoved- Fires 21 additional Arrows
- 10% increased Area of Effect
Added- 4 Maximum Stages
- +2 to maximum Stages
Removed- 10% increased Attack Speed
Added- 40% increased Cooldown Recovery Rate
RemovedAdded- Modifiers to Trap Throwing Speed also apply to wave release Frequency
Removed- 20% increased Physical Damage
Modified- New: Effectiveness of Added Damage 140%
- Old: Effectiveness of Added Damage 190%
- New: Deals 645 to 967 Physical Damage
- Old: Deals 597 to 896 Physical Damage
- New: Releases 6 waves
- Old: Releases 5 waves
Show DifferencesHide DifferencesNew: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves. Show DifferencesHide DifferencesRemoved- Base duration is 5.00 seconds
- Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage - If you have no Steel Shards, only Fires 1 Projectile
- Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
- Consumes up to 2 Steel Shards
Modified- New: 40% increased Impale Effect
- Old: 20% increased Impale Effect
Show DifferencesHide DifferencesNew: Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Old: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. Show DifferencesHide DifferencesAdded- 5% increased Attack Speed per maximum Totem
Removed- 20% increased Projectile Damage
Removed- 40% increased Area of Effect
Modified- New: Buff grants 49% increased Movement Speed
- Old: Buff grants 29% increased Movement Speed
Show DifferencesHide DifferencesAdded- Projectiles that have Pierced deal 10% more Damage
Removed- 10% increased Attack Speed
Added- Projectiles that have Pierced deal 10% more Damage
Removed- 10% increased Attack Speed
AddedRemoved- Fires 8 additional Arrows
- 10% increased Attack Speed
Added- Attack Speed 90% of base
- Base radius is 1 metre
Removed- +0.4 metres to radius
- If you have no Steel Shards, Projectile counts as already having Split
- Projectiles which have Split deal 35% less Damage
- Consumes up to 1 Steel Shard
Modified- New: 40% chance to Impale Enemies on Hit
- Old: 60% chance to Impale Enemies on Hit
- New: 40% increased Impale Effect
- Old: 20% increased Impale Effect
Show DifferencesHide DifferencesNew: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Old: Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. Show DifferencesHide DifferencesAdded- 20% increased Buff Effect
Removed- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Added- Buff causes Debuffs on you to expire 20% faster
Modified- New: 38% increased Cooldown Recovery Rate
- Old: 48% increased Cooldown Recovery Rate
Show DifferencesHide DifferencesAddedRemoved- Fires 4 additional Arrows
- 10% increased Area of Effect
Modified- New: Base duration is 1.20 seconds
- Old: Base duration is 1.00 seconds
Show DifferencesHide DifferencesAdded- Corpses Spawned have 30% increased Maximum Life
RemovedRemoved- 10% increased Attack Speed
- 10% increased Poison Duration
Modified- New: Base duration is 5.00 seconds
- Old: Base duration is 4.00 seconds
Show DifferencesHide DifferencesAdded- Base radius is 2 metres
- Base explosion radius is 1.5 metres
- 40% increased Orb Movement Speed
Removed- 10% increased Area of Effect
Added- Fires 3 Projectiles
- 20% chance to Freeze, Shock and Ignite
Removed- 20% increased Elemental Damage
- Fires 2 additional Projectiles
Modified- New: 38% increased Effect of Elusive from this Skill
- Old: 48% increased Effect of Elusive from this Skill
- New: Inflicts 8 Withered Debuffs the first time each Enemy enters the Area
- Old: Inflicts 6 Withered Debuffs the first time each Enemy enters the Area
Show DifferencesHide DifferencesAdded- 15% more Damage with Hits and Ailments for each remaining Chain
Removed- 20% chance to Shock enemies
- 15% more Damage for each remaining Chain
- 29% increased Effect of Lightning Ailments
Modified- New: Critical Strike Chance 6.00%
- Old: Critical Strike Chance 5.00%
- New: Chains +8 Times
- Old: Chains +7 Times
Show DifferencesHide DifferencesNew: An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further. Old: An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. Show DifferencesHide DifferencesAdded- 20% increased Buff Effect
Removed- 20% increased Skill Effect Duration
Added- Activates every second while Attached
Removed- Activates every 1 second while Attached
Added- Base radius is 2.2 metres
RemovedModified- New: Deals 39% more Damage with Hits against Branded Enemy
- Old: Deals 29% more Damage with Hits against Branded Enemy
Show DifferencesHide DifferencesAddedRemoved- 20% increased Lightning Damage
New: Fires a slow-moving projectile that damages enemies in an area around it with bolts of lightning. Old: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Show DifferencesHide DifferencesAdded- Base radius is 2.4 metres
RemovedModified- New: Applied Curses have 20% increased Effect
- Old: Applied Curses have 10% increased Effect
Show DifferencesHide DifferencesAdded- Fires 7 Projectiles
- +0.2 metres to radius
Removed- Fires 6 additional Projectiles
- 10% increased Area of Effect
RemovedModified- New: This Spell deals 210 to 315, plus 8% of your maximum Life, as base Fire Damage
- Old: This Spell deals 210 to 315, plus 4% of your maximum Life, as base Fire Damage
Show DifferencesHide DifferencesAdded- 10% increased Effect of Offering
Removed- Grants Minions 10% increased Cast Speed
Modified- New: 60% increased Cooldown Recovery Rate
- Old: 40% increased Cooldown Recovery Rate
- New: Brands gain 45% increased Attachment Range
- Old: Brands gain 65% increased Attachment Range
Show DifferencesHide DifferencesAdded- 20% more Effect of Chill
- Burst Base radius is 1.5 metres
- Chilled Ground Base initial radius is 1.5 metres
- Chilled Ground Base final radius is 3 metres
Removed- 10% increased Area of Effect
- 19% increased Effect of Chill
New: Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. Old: Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. Show DifferencesHide DifferencesAdded- Base radius is 1.9 metres
- Spreads when affected Enemy dies
Removed- 10% increased Area of Effect
New: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies. Old: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies. Show DifferencesHide DifferencesRemoved- 10% chance to Shock enemies
Modified- New: 45% more Damage with Hits and Ailments per Intensity
- Old: 35% more Damage with Hits and Ailments per Intensity
Show DifferencesHide DifferencesAddedRemoved- 10% increased Area of Effect
Removed- 10% increased Area of Effect
Modified- New: Sacrifices 10% of Skeleton's Life to deal that much Chaos Damage
- Old: Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Show DifferencesHide DifferencesAdded- Base radius is 3 metres
- 15% more Area of Effect per Charge removed
- 10% chance to deal Damage without removing Charges
Removed- 20% increased Elemental Damage
- 20% increased Area of Effect per charge consumed
Added- 20% increased beam width
- Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Removed- 10% increased Area of Effect
- Beam deals 30% more Damage with Ailments per Stage after the first
- 50% less Damage while Channelling
- Beam deals 110% more Damage with Hits per Stage after the first
- 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
- Gains an additional Stage when Hitting a Rare or Unique Enemy
New: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages. Old: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you. Show DifferencesHide DifferencesAdded- 20% increased Duration of Elemental Ailments on Cursed enemies
Removed- 10% increased Effect of Curse
Removed- Energy Blades have 10% increased Critical Strike Chance
Modified- New: Buff grants 45% less Maximum Energy Shield
- Old: Buff grants 50% less Maximum Energy Shield
Show DifferencesHide DifferencesRemoved- 20% increased Chaos Damage
Modified- New: Regenerate 1.00% of Debuff Damage as Life
- Old: Regenerate 0.50% of Debuff Damage as Life
Show DifferencesHide DifferencesAdded- Modifiers to number of Projectiles only apply to the final Spiral
- Fires 10 Shard Projectiles in a Spiral when Projectile ends
Removed- Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral - 20% increased Cold Damage
Added- Base radius is 1.6 metres
Removed- 20% increased Projectile Speed
- Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
Added- Base radius is 1.5 metres
RemovedAdded- Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
New: Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills. Old: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills. Show DifferencesHide DifferencesAdded- Wall length increased by +59 units
Removed- 10% increased Area of Effect
- Wall will be 59 units long
Modified- New: Maximum 4 Flame Walls at a time
- Old: Maximum 3 Flame Walls at a time
Show DifferencesHide DifferencesRemovedModified- New: 11 maximum Stages
- Old: 10 maximum Stages
Show DifferencesHide DifferencesNew: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion. Old: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages. Show DifferencesHide DifferencesAdded- 10% increased Effect of Offering
Removed- 10% increased Skill Effect Duration
Removed- 20% increased Projectile Speed
Modified- New: Fires extra Projectiles at up to 9 surrounding Enemies
- Old: Fires extra Projectiles at up to 7 surrounding Enemies
Show DifferencesHide DifferencesAdded- Base radius is 3.1 metres
- 20% increased Cooldown Recovery Rate
Removed- 4% more Damage with Hits per 0.1 seconds Duration
- +0.7 metres to radius
- 20% increased Cold Damage
- 75% reduced Energy Shield Regeneration rate
New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. Show DifferencesHide DifferencesAdded- Wall length increased by +56 units
- 40% increased Cooldown Recovery Rate
Removed- 20% increased Skill Effect Duration
- Wall will be 56 units long
Removed- 20% increased Effect of Cold Ailments
Modified- New: 48% increased maximum travel distance
- Old: 38% increased maximum travel distance
Show DifferencesHide DifferencesRemoved- Buff grants 30% increased Shock Duration
Modified- New: Buff Grants 40% chance to Shock enemies
- Old: Buff Grants 20% chance to Shock enemies
Show DifferencesHide DifferencesRemovedModified- New: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 250% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback
- Old: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback
Show DifferencesHide DifferencesAdded- Herald of Thunder's Storms Hit Enemies with 20% increased Frequency
Removed- Buff grants 15% increased Lightning Damage
Added- Base radius is 2.8 metres
- 100% more Damage with Hits if Enemy is Hexed
- 90% chance to remove a Hex after Damaging
Removed- 10% increased Area of Effect
- 100% more Damage with Hits if Enemy is Hexed
Removes a Hex after Damaging
Added- Base radius is 2.9 metres
Removed- 10% increased Area of Effect
- 20% less Area of Effect when Cast on Frostbolt
- Can expand from up to 2 Frostbolt Projectiles
- Adds 118 to 172 Cold Damage against Chilled Enemies
Modified- New: Effectiveness of Added Damage 230%
- Old: Effectiveness of Added Damage 190%
- New: Deals 988 to 1481 Cold Damage
- Old: Deals 769 to 1130 Cold Damage
Show DifferencesHide DifferencesNew: A circle of ice expands from the caster. Old: A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. Show DifferencesHide DifferencesAddedRemoved- Fires an additional Projectile
- 40% increased Projectile Speed
Modified- New: Second form has +89% to Critical Strike Multiplier
- Old: Second form has +49% to Critical Strike Multiplier
Show DifferencesHide DifferencesAddedRemoved- Fires 4 additional Projectiles
- 20% increased Projectile Speed
New: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing. Old: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing Show DifferencesHide DifferencesAddedRemoved- 20% increased Fire Damage
- 8 maximum stages
Removed- 20% increased Projectile Speed
Modified- New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
- Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Show DifferencesHide DifferencesAddedRemovedModified- New: 24% more Damage with Hits per 5% Shock Effect on Enemy
- Old: 20% more Damage with Hits per 5% Shock Effect on Enemy
Show DifferencesHide DifferencesAdded- Modifiers to Trap Throwing Speed also apply to strike Frequency
Removed- 20% chance to Shock enemies
Modified- New: Strikes 4 Areas
- Old: Strikes 3 Areas
Show DifferencesHide DifferencesNew: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies. Show DifferencesHide DifferencesAdded- +40% to Critical Strike Multiplier
- Base radius is 2.4 metres
Removed- 20% increased Lightning Damage
Modified- New: Critical, Spell, AoE, Lightning, Channelling
- Old: Spell, AoE, Lightning, Channelling
Show DifferencesHide DifferencesAdded- Fires 9 Projectiles
- 15% Chance for Trap to Trigger an additional time
Removed- 20% increased Lightning Damage
- Fires 8 additional Projectiles
- 10% increased Effect of Lightning Ailments
Added- Deals base Lightning Damage equal to 54% of missing Unreserved Mana
- +6 to length per 25% of Unreserved maximum Mana you have
Removed- 10% increased Area of Effect
- Deals base Lightning Damage equal to 44% of missing Unreserved Mana
+6 to length per 25% of Unreserved maximum Mana you have
Added- Beam Splits towards 5 additional targets
Removed- 20% increased Lightning Damage
- Beams Split towards 3 additional targets
Added- 30% less Damage with Ailments
- Deals +10% more Damage with Hits against Branded Enemy
Removed- 10% increased Area of Effect
- Explosions deal 90% more Damage with Ailments per Energy after the first
- Explosions deal 150% more Damage with Hits per Energy after the first
- +0.1 metres to Explosion radius per Energy
Pulse deals 50% more Damage with Hits and Ailments - Up to +0.9 metres to Energy spread radius, scaled by distance from Brand
- Can be Attached for a total Duration of 2.50 seconds
Modified- New: Effectiveness of Added Damage 570%
- Old: Effectiveness of Added Damage 40%
- New: Deals 2541 to 3811 Physical Damage
- Old: Deals 170 to 254 Physical Damage
- New: Activates every 0.1 seconds while Attached
- Old: Activates every 0.5 seconds while Attached
Show DifferencesHide DifferencesNew: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area. Show DifferencesHide DifferencesAdded- Fires a Projectile at up to 7 targets
Modifiers to number of Projectiles instead apply to number of targets fired at - 10% more Critical Strike Chance per Power Charge
Removed- Fires 7 additional Projectiles
- 20% increased Damage
- 20% increased Critical Strike Chance per Power Charge
Modified- New: +30% to Critical Strike Multiplier per Power Charge
- Old: +10% to Critical Strike Multiplier per Power Charge
Show DifferencesHide DifferencesNew: Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. Old: Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: +0.4 metres to radius
- Old: +0.2 metres to radius
- New: +0.9 metres to radius of Consecrated Ground
- Old: +0.6 metres to radius of Consecrated Ground
Show DifferencesHide DifferencesRemoved- 40% increased Area of Effect
Modified- New: You and nearby allies gain +39% to all Elemental Resistances
- Old: You and nearby allies gain +34% to all Elemental Resistances
Show DifferencesHide DifferencesRemoved- 40% increased Area of Effect
Modified- New: You and nearby allies gain 51% additional Lightning Resistance
- Old: You and nearby allies gain 41% additional Lightning Resistance
Show DifferencesHide DifferencesAddedRemoved- Fires 2 additional Projectiles
- 20% increased Area of Effect
Removed- 20% increased Minion Movement Speed
Modified- New: Minions have +50% to all Elemental Resistances
- Old: Minions have +30% to all Elemental Resistances
Show DifferencesHide DifferencesAdded- Minions have 38% more Maximum Life
Removed- 20% increased Minion Maximum Life
- Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Rate
- Raised Zombies' Slam Attack has 76% increased Area of Effect
Modified- New: Maximum 7 Raised Zombies
- Old: Maximum 6 Raised Zombies
Show DifferencesHide DifferencesNew: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike. Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. Show DifferencesHide DifferencesRemoved- Deals 2447.9 Base Fire Damage per second
- 20% increased Burning Damage
Modified- New: +0.8 metres to radius
- Old: +0.5 metres to radius
- New: Deals 70% of your Maximum Life as Base Fire Damage per second
- Old: Deals 35% of your Maximum Life as Base Fire Damage per second
- New: Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
- Old: Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
Show DifferencesHide DifferencesRemoved- 10% increased beam length
Modified- New: Additional Debuff stages add 70% of Damage
- Old: Additional Debuff stages add 60% of Damage
Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: Enemies in Area deal 23% less Damage while at maximum Stages
- Old: Enemies in Area deal 19% less Damage while at maximum Stages
Show DifferencesHide DifferencesRemoved- 20% increased Effect of Cold Ailments
Modified- New: Applies beams to the closest 14 Enemies
- Old: Applies beams to the closest 10 Enemies
Show DifferencesHide DifferencesAddedRemoved- Fires 7 additional Projectiles
- 39% increased Projectile Speed
Removed- Supported Skills deal 20% increased Spell Damage
Modified- New: Supported Skills have Added Spell Damage equal to 194% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
- Old: Supported Skills have Added Spell Damage equal to 174% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
Show DifferencesHide DifferencesAdded- 10% increased Effect of Offering
Removed- 10% increased Skill Effect Duration
RemovedModified- New: Sends beams to 4 Enemies, including the Branded Enemy
- Old: Sends beams to 3 Enemies, including the Branded Enemy
Show DifferencesHide DifferencesAdded- 15% chance for Lightning to Strike the Marker when Cast
Removed- 10% increased Area of Effect
- 29% increased Effect of Lightning Ailments
New: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast. Old: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast. Show DifferencesHide DifferencesRemovedModified- New: Runes have 40% more Area of Effect for each time they have been Improved
- Old: Runes have 30% more Area of Effect for each time they have been Improved
Show DifferencesHide DifferencesRemoved- 30% chance to Shock enemies
- 49% increased Effect of Lightning Ailments
Modified- New: Effectiveness of Added Damage 130%
- Old: Effectiveness of Added Damage 110%
- New: Deals 367 to 1102 Lightning Damage
- Old: Deals 334 to 1002 Lightning Damage
- New: Each Mine applies 4% increased Damage Taken to Enemies near it, up to a maximum of 150%
- Old: Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%
Show DifferencesHide DifferencesAdded- 20% increased Buff Effect
Removed- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Added- 20% increased Buff Effect
Removed- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Added- 40% increased Buff Effect
Removed- Minions have 10% increased Area of Effect
Added- 20% increased Buff Effect
Removed- Minions deal 20% increased Damage
- 38% increased Minion Maximum Life
Added- 30% chance to summon an extra Minion
Removed- 20% increased Minion Movement Speed
- Minions deal 38% more Damage
Removed- 20% increased Minion Movement Speed
- 39% increased Minion Maximum Life
Modified- New: Minion's Attacks have 70% chance to inflict Bleeding
- Old: Minion's Attacks have 50% chance to inflict Bleeding
Show DifferencesHide DifferencesAdded- Base radius is 3.8 metres
- 20% increased Cooldown Recovery Rate
Removed- 10% increased Area of Effect
Modified- New: Cast Time 0.80 sec
- Old: Cast Time 0.60 sec
Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: 2% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
- Old: 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Show DifferencesHide DifferencesAddedRemoved- Cooldown Time 1.80 sec
- 10% increased Area of Effect
- 20% less Area of Effect when Cast on Frostbolt
- 76% increased Cooldown Recovery Rate
- Can explode from up to 5 Frostbolt Projectiles
Modified- New: Cost 25 Mana
- Old: Cost 20 Mana
- New: Cast Time 0.75 sec
- Old: Cast Time Instant
- New: Deals 779 to 1169 Cold Damage
- Old: Deals 1209 to 1813 Cold Damage
- New: Deals 2316.1 Base Cold Damage per second
- Old: Deals 2317.2 Base Cold Damage per second
Show DifferencesHide DifferencesNew: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. Old: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them. Show DifferencesHide DifferencesAdded- Damage Penetrates 15% of Enemy Elemental Resistances
Removed- 38% increased Skill Effect Duration
- 20% increased Elemental Damage
Modified- New: Base duration is 0.69 seconds
- Old: Base duration is 0.50 seconds
Show DifferencesHide DifferencesRemoved- +10% to Cold Damage over Time Multiplier
Modified- New: Debuff deals 25% more Damage per Stage
- Old: Debuff deals 20% more Damage per Stage
Show DifferencesHide DifferencesAdded- Minions have 40% increased Cooldown Recovery Rate
Added- +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Removed- 10% increased Attack Speed
Added- Minions have 40% increased Cooldown Recovery Rate
RemovedModified- New: Aftershock deals 437% more Damage with Hits and Ailments
- Old: Aftershock deals 407% more Damage with Hits and Ailments
Show DifferencesHide DifferencesRemoved- 10% increased Area of Effect
Modified- New: 200% increased Stun Duration on enemies
- Old: 220% increased Stun Duration on enemies
- New: Deals up to 69% more Damage with Hits to closer targets
- Old: Deals up to 49% more Damage with Hits to closer targets
Show DifferencesHide DifferencesAdded- Fires 9 Projectiles
- Projectiles deal 10% more Damage with Hits and Ailments
Removed- Fires 8 additional Projectiles
- 20% increased Fire Damage
Added- Deals +5% more Damage per Blood Charge
Removed- 10% increased Area of Effect
AddedRemoved- 60% increased Aura Area of Effect
AddedRemoved- 10% increased Area of Effect
Added- Fires 11 Projectiles
- Fissure erupts 5 additional times
Removed- Fires 8 additional Projectiles
- 20% increased Fire Damage
- Fissure erupts 5 times
Added- +5% more Damage with Hits and Ailments for each stage
Removed- 10% increased Attack Speed
Added- +5% increased Hit Rate for each blade
Removed- 10% increased Area of Effect
Added- 20% more Damage with Ignite
Removed- +10% to Fire Damage over Time Multiplier
AddedRemoved- 10% increased Area of Effect
Modified- New: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
- Old: 8% increased Area of Effect per 0.1 metre additional Melee Strike Range
Show DifferencesHide DifferencesAdded- Base radius is 2.8 metres
- 30% chance to detonate an additional corpse
Removed- 20% increased Area Damage
- +0.4 metres to radius
Added- 20% chance to deal Double Damage to Bleeding Enemies
Removed- 10% increased Attack Speed
Added- 60% increased Area of Effect angle
Removed- 20% increased Cold Damage
AddedRemoved- Fires 4 additional Arrows
- 20% chance to Shock enemies
Modified- New: Hits up to 5 additional enemies near the target
- Old: Hits up to 3 additional enemies near the target
Show DifferencesHide DifferencesAddedRemoved- Fires 8 additional Projectiles
- 20% increased Projectile Speed
AddedRemoved- Fires 33 additional Arrows
- 10% increased Area of Effect
Added- Projectiles that have Pierced deal 10% more Damage
Removed- 10% increased Attack Speed
Added- 15% more Damage with Hits and Ailments for each remaining Chain
Removed- 15% more Damage for each remaining Chain
Modified- New: Critical Strike Chance 6.00%
- Old: Critical Strike Chance 5.00%
- New: Effectiveness of Added Damage 220%
- Old: Effectiveness of Added Damage 180%
- New: 100% increased Duration of Lightning Ailments
- Old: 130% increased Duration of Lightning Ailments
- New: Chains +10 Times
- Old: Chains +9 Times
Show DifferencesHide DifferencesNew: A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration. Old: A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration. Show DifferencesHide DifferencesAdded- 20% more Effect of Chill
- Base radius is 3.2 metres
- Base secondary radius is 2 metres
- Base tertiary radius is 3.6 metres
Removed- 10% increased Area of Effect
- 19% increased Effect of Chill
Added- Base radius is 1.6 metres
Removed- 20% increased Projectile Speed
- Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
Added- Base radius is 1.5 metres
RemovedAdded- Base radius is 2.9 metres
Removed- 10% increased Area of Effect
AddedRemoved- Fires 8 additional Projectiles
Added- 20% more Critical Strike Chance per Power Charge
Removed- 20% increased Damage
- 50% increased Critical Strike Chance per Power Charge
Modified- New: +35% to Critical Strike Multiplier per Power Charge
- Old: +25% to Critical Strike Multiplier per Power Charge
Show DifferencesHide DifferencesAddedRemoved- 20% increased Burning Damage
AddedRemoved- 39% increased Projectile Speed
Removed- 29% increased Effect of Lightning Ailments
Added- Extra Targets for Supported Skills can be found 15% further away
Removed- Supported Skills deal 10% increased Melee Damage
Modified- New: Supported Skills have 10% increased Totem Placement speed
- Old: Supported Skills have 20% increased Totem Placement speed
Show DifferencesHide DifferencesAdded- Supported Skills deal 20% increased Damage with Hits against Enemies that are on Low Life
Modified- New: Supported Skills have +0.3 metres to Melee Strike Range
- Old: Supported Skills have +0.5 metres to Melee Strike Range
Show DifferencesHide DifferencesAdded- Supported Skills require 10% reduced amount of Damage taken to Trigger
Removed- Supported Skills deal 10% increased Damage
Removed- Supported Skills deal 10% increased Fire Damage
Added- Supported Skills have 10% increased Totem Life
Added- Base radius is 1.8 metres
Removed- 20% increased Fire Damage
- Base radius is 1.8 metre
Added- Supported Skills have 20% increased Fortification Duration
Removed- Supported Skills deal 10% increased Attack Damage
Removed- Supported Skills have 20% increased Inspiration Charge Duration
Modified- New: Supported Skills have 39% reduced Mana Cost
- Old: Supported Skills have 34% reduced Mana Cost
Show DifferencesHide DifferencesAdded- Supported Skills have 20% increased Effect of Maim
Removed- Supported Skills deal 10% increased Physical Damage
Added- Supported Skills deal 40% less Splash Damage to surrounding targets
Removed- Supported Skills deal 40% less Damage to surrounding targets
Modified- New: Supported Skills have 10% increased Totem Placement speed
- Old: Supported Skills have 20% increased Totem Placement speed
Show DifferencesHide DifferencesAdded- Supported Skills deal 10% increased Melee Damage
Removed- Supported Skills deal 10% increased Melee Physical Damage
Removed- Supported Skills deal 10% increased Area Damage
Modified- New: Supported Skills have 44% increased Area of Effect
- Old: Supported Skills have 34% increased Area of Effect
Show DifferencesHide DifferencesModified- New: Supported Skills have 10% increased Totem Placement speed
- Old: Supported Skills have 20% increased Totem Placement speed
Show DifferencesHide DifferencesAdded- Supported Skills have 10% chance to double Stun Duration
Removed- Supported Skills have 30% increased Stun Duration on Enemies
Added- 10% increased Blind Effect
Modified- New: Supported Skills have 38% increased Blinding duration
- Old: Supported Skills have 58% increased Blinding duration
Show DifferencesHide DifferencesAdded- 10% increased Damage with Hits to Close Range Enemies
Removed- Supported Skills deal 10% increased Melee Damage
Added- Supported Skills have 20% increased Trap Trigger Area of Effect
Removed- Supported Skills deal 10% increased Trap Damage
Added- Recover 2% of Life when Supported Skills Cull an Enemy
Modified- New: Supported Skills deal 38% increased Damage
- Old: Supported Skills deal 48% increased Damage
Show DifferencesHide DifferencesRemoved- Supported Skills have 30% increased Chill Duration on Enemies
Modified- New: Supported Skills have +40% chance to Freeze Enemies which are Chilled
- Old: Supported Skills have +20% chance to Freeze Enemies which are Chilled
Show DifferencesHide DifferencesAdded- Supported Skills deal 2% increased Damage per Frenzy Charge
Removed- Supported Skills deal 20% increased Damage with Hits against Frozen Enemies
Added- Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning
Removed- Projectiles from Supported Skills deal 61% less Damage while Returning
Modified- New: Supported Skills have 5% increased Mine Throwing Speed
- Old: Supported Skills have 10% increased Mine Throwing Speed
- New: Supported Skills have 5% increased Trap Throwing Speed
- Old: Supported Skills have 10% increased Trap Throwing Speed
Show DifferencesHide DifferencesAdded- Supported Skills deal 10% increased Trap Damage
Modified- New: Supported Skills have 19% increased Trap Throwing Speed
- Old: Supported Skills have 29% increased Trap Throwing Speed
Show DifferencesHide DifferencesAdded- 10% increased Mine Damage
Removed- Supported Skills have 10% increased Mine Throwing Speed
Added- Supported Skills deal 10% increased Cold Damage
Removed- Supported Skills have 20% increased Chill Duration on Enemies
Added- 10% increased Area of Effect of Supported Curse Skills
Removed- Supported Skills have 10% increased Skill Effect Duration
Added- Supported Skills deal 80% increased Damage if you have Consumed a corpse Recently
Removed- Supported Skills deal 40% increased Damage with Hits against Enemies that are on Low Life
Added- Supported Skills have 10% increased Minion Movement Speed
Modified- New: Feeding Frenzy base Duration is 5.9 seconds
- Old: Feeding Frenzy base Duration is 6.9 seconds
Show DifferencesHide DifferencesRemoved- 10% increased Effect of Chill inflicted with Supported Skills
Modified- New: Damage and Chill Linger for a Base Duration of 4 seconds
- Old: Damage and Chill Linger for a Base Duration of 2 seconds
Show DifferencesHide DifferencesRemoved- Supported Skills have 10% increased Curse Duration
Modified- New: Supported Skills have 32% increased Hex Transfer range
- Old: Supported Skills have 28% increased Hex Transfer range
Show DifferencesHide DifferencesAdded- 10% increased Mine Damage
Removed- Supported Skills have 10% increased Mine Throwing Speed
Added- Minions from Supported Skills deal 10% increased Damage
Removed- Minions from Supported Skills take 20% reduced Fire Damage
New: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. Show DifferencesHide DifferencesRemoved- Supported Skills have 30% increased Shock Duration on Enemies
Modified- New: Innervation lasts 10 seconds
- Old: Innervation lasts 8 seconds
Show DifferencesHide DifferencesRemoved- Minions from Supported Skills have 5% additional Physical Damage Reduction
Modified- New: Minions from Supported Skills take 29% less Damage
- Old: Minions from Supported Skills take 24% less Damage
Show DifferencesHide DifferencesModified- New: Supported Skills have 20% increased Minion maximum Life
- Old: Supported Skills have 15% increased Minion maximum Life
Show DifferencesHide DifferencesModified- New: Supported Skills have 20% increased Shock Duration on Enemies
- Old: Supported Skills have 30% increased Shock Duration on Enemies
Show DifferencesHide DifferencesRemoved- Supported Skills deal 10% increased Lightning Damage
Removed- Supported Skills have 20% increased Critical Strike Chance
Modified- New: Supported Skills have 64% chance to gain a Power Charge on Critical Strike
- Old: Supported Skills have 54% chance to gain a Power Charge on Critical Strike
Show DifferencesHide DifferencesNew: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. Show DifferencesHide DifferencesRemoved- Supported Skills have 5% increased Activation frequency
Modified- New: Supported Skills have 49% more Activation frequency
- Old: Supported Skills have 44% more Activation frequency
Show DifferencesHide DifferencesAdded- Extra Targets for Supported Skills can be found 15% further away
Removed- Supported Skills deal 10% increased Melee Damage
Added- Supported Skills deal 37% less Splash Damage to surrounding targets
Removed- Supported Skills deal 37% less Damage to surrounding targets
New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. Show DifferencesHide Differences
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