Manabond base damage calculation
Hello!
Does anyone know precisely how the bonus base damage from missing mana on manabond is calculated? If, for example, I have 11.000 max mana and 1.000 current mana, that's 10k missing mana. My level 22 manabond deals 46% of missing mana as extra base damage (4.600 added lightning damage), which in my opinion, can be interpreted in (at least) two ways: 1) Those 4.600 is added to the ~300-1800 base dmg of lvl 22 manabond, making it 4.900-6.000 damage. In other words, an extreme multiplier. 2) The 4.600 is added after accounting for certain modifiers (not sure which). For example, when I hover over my manabond damage at my hotbar while at full mana, it reads ~5.500-32.000 damage. The 4.600 is added to this value, making it ~10.000-36.500. Still noticable, but roughly equivalent to the benefit of a single support gem. Intuitively I'm guessing that 1) is the correct answer, since it seems the most consistent with PoE's internal logic. However, while i do definitely detect damage increase when on low mana compared to when on full mana, the difference is no where near as significant as 1). But seems higher than 2) as well, so I'm a bit confused. Hopefully someone can shed some light on the actual calculations. Last bumped on Nov 13, 2023, 12:10:06 PM
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" description says "Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana" so the correct one should be the first note that tooltip damage is not always correct, due to how it works you will get the added damage but it wont be displayed in the tooltip and the increase you see is from something else. this is one of the many reasons why we need a test dummy to see if the damage correlate with the damage tooltip. did a quick test and damage is not displayed in the tooltip so we are guessing here XD self found league fan http://www.pathofexile.com/forum/view-thread/324242/page/1 Last edited by caboom#7201 on Nov 12, 2023, 4:50:28 PM
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Yeah, I was aware of the fact that the bonus damage isn't reflected on the character sheet, based off some dev posts I came across while trying to find an answer.
How sure are you that it is the first one? It makes sense, but from a mathematical perspective it just seems... implausible. |
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why is it implausible? It isn't like 10k mana is a trivial investment it slaps for Archmage and it slaps for manabond
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You're right, it is far from trivial, but in that case the payoff is much much higher than I expected.
These past few weeks, my manabond hierophant has been experimenting with using Mind Drinker (2% mana restored on kill) over Primal Spirit for amulet anointment, since I do 100% delirium and anomalous manaleech struggles to keep up my mana with their 96% damage reduction (which mana on kill doesnt care about). Although I did notice a dip in my damage from being permanently on full mana shortly after activating arcane cloak, it seemed to be (by my estimation) somewhere between 20-40%, and not a ~500% multiplier. I am fully aware that its difficult to test, especially when you are also using Indigon, but I can't imagine not noticing a 5 x multiplier during testing. Thus, I suppose 'perplexing' rather than implausible was the word I was looking for. |
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Its about in line with going from gem 20-30 on spells though without a juicy effectiveness value - honestly its numbers look perfectly in line with what i'd expect.
You are right that it should be very obvious the difference between full mana and nearly empty but its gets awkward to manually test once you factor in cloak and indigon. I'd just be testing it without those two on a known quantity like a map boss that barely moves - cast once at full mana, waste it all then cast it again it should be immediately obvious. I realise this is annoying with a trigger character but you only really have to do it once to check it works. Edit: Also love the character very cool |
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