Delve map with texture mess
The map in Delve has loads of texture faults in it. Looks like many of the quadrants don't fully show, like around half the textures don't fill out properly. Due to this it is difficult to see where the paths go, and it has made trying to descend in Delve a right nightmare on console.
Can you please put some focus on this? It's pretty darn serious. Here are two examples of what it looks like. A little deeper, as I hoped going past the issues would help. It didn't. Some paths or quadrants look correct here and there, but for the most part they are too 'thick', and it's hard to tell in some cases what connects to what. Which makes it tricky to plan out where you want to go. Last bumped on Oct 5, 2023, 12:19:11 AM
|
|