"Storm Conduit" = one hit = death
I am enjoying the tournament in TOA.
But the monster, "Storm Conduit" is a joke. Just one hit and die from out side of screen. I can not proceed anymore with 90% of elemental resistance. The defense based melee can not allow to enjoy the tournament??? /sigh Last edited by xxoloxx#7372 on Sep 29, 2023, 12:28:14 AM Last bumped on Oct 7, 2023, 9:43:14 PM
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It's casting Divine Ire. The skill has a multiple second charge up time and doesn't track very quickly; I've literally never been hit by this when I wasn't standing still.
That being said: yes, it hits like a train. At any remotely high TotA rank, it is not survivable. If I'm up against Valako, I make sure to take this totem out FIRST. |
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GGG dev philosophy is currently in a race to the bottom or "developer versus player" mentality; first Sanctum and now this. POE2 appears to be a top down Souls-like game more than an ARPG (how good you are at dodging is more important than gear or build)
We're at a point where it looks more and more like GGG has forgotten what many or most ARPG fans are looking for in a game. To make characters to explore dungeons, kill monsters and find cool loot, so my character can eventually take on the biggest badest monsters. But GGG is very intent on making new systems that ignore or largely dispose of ARPG character build power. Trials are about cheese builds, trying to overcome GGG's incredibly cheaty AI which to be fair has to heavily cheat to have any chance of providing any challenge So I guess its to be a race to the bottom. They could bound their game more sensibly and fix their genre worst time to live design, then TOTA could actually be balanced to provide something closer to an honest gameplay experience but they keep seemingly not knowing what those concepts mean and keep making making derivative/fake mini games that fail basic game design principles because the base game is so out of wack. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Sep 29, 2023, 5:50:17 AM
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" How it is connected with one-hit-kill stuff? Everybody hated that OHK shit since AWP in CS 1.6 Nobody ever likes to be oneshotted. Not fun, not enjoyable yada yada. |
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its because if you took the one shots out of TOTA you'd basically never lose, Storm conduits are the easiest of the one shot mobs anyway as their cooldown is long and they miss a vast majority of the time if your playing an active way.
Not that i'm defending it tbh, they should have done a better job of designing an auto battler so we could lost organically but it is what it is. |
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" GGG not reading what we wrote here, absolutely |
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" How is so good sir? To stop cap one needs only do 5 % of hp/ES, right? And every bot even starter one on higher ranks can and will do this kind of damage to player. So, if we play some kind of CTF or MOBA and the difficulty is to setup a cap, why you saying the difficulty is in player being or not being oneshottable. Where is logic. |
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" The OP is complaining about one shots in TOTA and I'm explaining that its all a part of the same problem: because GGG never set design boundaries properly (too much recovery, too much player DPS, too much monster DPS) the only way they can make a fail state in the game is one shotting or shotgunning the player to death. Whether it be Archnemesis mods, or confluence of random invisible bullshit, or map mods, or TOTA scaling. The base problem is: POE has absolutely astoundingly bad Time to live design, and time to kill design. They can only provide binary challenges, and thus mechanics like TOTA have to be filled with bullshit, and shamefully cheaty AI or players wont lose. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Is it a problem? Are you the guy from battle brothers dev team, like "loosing is fun" submissive beta stuff? Actually loosing is not fun, whatever they say. PS just finished a match - 4 goliath of night + chieftain + turtle. Can even run away from totem after resp, AoE oneshotted. My whole team dropped like a flies. Even if I have had 90 % evasion and 75 % block, what it would accomplish if 5 bots cap faster that I would. |
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" Oh boy where to start... the basics of game theory? Human nature? Psychology? I mean its a big red flag that you're using terms like "submissive beta" in a discussion about game design. Also you clearly don't understand what that Battle Brothers Dev (And literally any other game dev ever) meant. The possibility of losing is required for winning to be fun. I'm almost certainly wasting my time even replying. But I guess I'll just say this: A game without a fail state is not a game, choices that can't lead to loses aren't meaningful or interesting. If all choices can only win, then you've failed to make a game. In life you'll find that humans rarely value anything that comes easily and often dismiss or take such things for granted. I can't think of anything more stereotypically "submissive beta" than seeking out the most easy and trivial. usually "alpha" is attributed to people who seek to overcome the hardest pathways. The 7 foot tall 300lb guy who steals candy from babies is not the gigachad, that term is usually attributed to the 100lb lighter foot shorter guy who decks that guy and gives it back. One of them had a fail condition, a mountain to climb an obstacle to surmount and the other did not. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Oct 2, 2023, 7:29:21 PM
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