Locus Mine Controller Alternate Targeting Behavior

Hi,

You may notice my other thread on the Alternate Targeting Behavior function for Leap Slam. To recap: Certain abilities have a checkbox for an "Alternate Targeting Behavior" which changes how the skill functions. For example, Dash provides the equivalent Shift+Click behavior that makes it go backwards.

The problem: When playing on controller, Locus Mine always throws the arc of mines directly on the closest enemy in the direction you're aiming. This prevents you from hitting enemies behind the first target when attacking groups without running/blinking through the group to point them the other direction. This also causes the mines to be placed very awkwardly in boss fights as the boss is surrounded in mines, often making it difficult to actually hit the target in the center of the mines without just deactivating the mines closest to the enemy.

The solution: Add an Alternate Targeting Behavior to Locus Mine (all mines maybe?) that removes the aim assist and always throws the mines the same way the skill behaves when there are no enemies around.
Last bumped on Sep 14, 2023, 11:39:30 AM
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