Overtuned Skeleton Fireball Damage - T10ish

Hi there,

I've recently had a repeated problem with a certain skeleton mob that shoots fireballs.

Found a thread with a similar video/info here:

https://www.reddit.com/r/pathofexile/comments/updfqi/level_71_white_fire_skeleton_deals_3000_damage_on/


Basic Summary:

Running maps, comfortable around T12 or so whilst levelling.
Not the tankiest build, but pretty much fine with 75% res & 4000 ish HP.

Can repeat maps like T10 Crimson Temple for farming XP, rarely any danger...

but...

I have died repeatedly to these skeleton mobs that typically spawn in a pack of 5-10 and each throw out like 1-5 fireball projectiles.

Usually the mobs are a blue pack, but pretty sure the white pack is the same as well.

It's noticeably obvious that this is the only mob that is dangerous.

And they are v. dangerous - even with 0 map modifiers, normal version etc.

I have to make sure to stop shield charging, and flame dash over the fireballs or they pretty much 1 shot me instantly.

It would be understandable if this was higher tier, but just wanted to post as it has been ruining the experience a bit at the moment as they seem very overtuned compared to the essentially all other mobs at that level.

Plus it's hard to see them sometimes due to mob density as well - and they basically have a shotgun fireball that 1 shots most of the time.

I know fireball is a high base-damage ability, but just felt that there is possibly something overtuned there in the balance.
Last bumped on Sep 10, 2023, 5:00:23 PM
This thread has been automatically archived. Replies are disabled.
Yeah it's like they ignore fire resistance entirely. I have had many deaths due to these. They're pretty much my only problem and I am comfortably running 16s.

Report Forum Post

Report Account:

Report Type

Additional Info