WHat the fuck is this bullshit now??????????????????
|
Constant changes from 30 to 60 fps vsync lock and feels horrible..
Last bumped on Aug 19, 2023, 7:32:01 PM
|
|
|
some of that could be you loading assets for the first time after a cache-cleanup, if it persists after loading all the assets from a particular content/area then i'd definitely be concerned.
Be sure to post if it doesn't clear up its important they know how this is affecting people on various hardware. Innocence forgives you Last edited by SilentSymphony#3358 on Aug 18, 2023, 6:17:30 PM
|
|
|
My cpu hasn't been this angry in years.
Port into town and I'm immediately getting alarms that my cpu temp has gone over 80c. It even flipped out porting to the new league zone .. where there's nobody there. Had to turn off vsync because it was regularly tanking fps to the 60s .. until someone with mtx showing went away. Sitting in merveils cave at a cool 49c and 120 fps and I'm having a hard time wanting to go anywhere near people or npcs. |
|
|
1.) That's what vsync does. It locks your framerate to an even fraction of your monitor's refresh rate to ensure that frames are rendered whole without any screen-tearing. If you have a 60hz monitor and your machine can't render 60fps then it drops down to 30 (only displays 1/2 frames). If it can't maintain 30 then it'll drop to 20 (only displays 1/3 frames), 15, 12, etc. You can prevent the need for this interval locking by turning on triple buffering, though that will introduce latency since old frames will then sit in a buffer before going to the monitor.
A better solution would be to disable vsync entirely. Most decent monitors these days support either Gsync or Freesync. These are technologies that allow the monitor itself to perform the synchronization work which the PC used to have to. Even without that, screen tearing on a lame LCD which doesn't have native sync support is barely noticeable compared to how it once was with CRTs. For most PC gamers, vsync is just a leftover relic from that era which we leave off in all our games now. It seems weird to me that GGG gave it any attention at all in the last patch. 2.) The recent POE engine change has shifted a lot of client routines from the CPU to the GPU. When it's working correctly that means your CPU will be doing less work. A lot of games are doing this these days since GPU advances have been outpacing CPU advances for decades and the GPUs are able to shoulder more of the work. In order for the CPU to offload this work, the GPU has to receive compiled programs called "shaders" from the CPU. It can then run those programs in parallel on its own hardware. Originally, these shaders were only used for rendering and post-processing of effects (IE: shading) that the user would eventually see on the screen. Nowadays it's common for shaders to have nothing to do with graphics. They can be made to crunch numbers and return values to the CPU instead. The recent patch was about doing that. I emphasized the word compile here since the process of compiling a shader from packaged code, ironically, requires a lot of CPU effort. These compiled shaders usually end up sitting in a GPU cache of limited size. If a shader is already there, then the CPU can simply tell the GPU to use it. However, if it's missing, then the CPU has to compile the shader so it can be placed in the cache. GGG has opted for a "just-in-time" approach to this, where the client only checks for and compiles (if necessary) specific shaders at the moment when they're needed. This is typically the sort of thing that should be done in advance behind a loading screen, but I guess they wanted shorter loading screens at the cost of jerkier gameplay. When your game stutters and your CPU temps rise, it's probably because it's doing just-in-time shader compilation. This normally wouldn't be a huge issue, since each shader ideally only needs to be compiled once. You sit through the initial stuttering and then never have to experience it again. However... If the cache fills up, then it has to start deleting things, and that's where we start running into problems. Deleted shaders have to be recompiled again the next time they're needed. This is causing a lot of players to get stuck in an endless cycle where their CPU is continuously recompiling deleted shaders. Contrary to what people are being told about the "initial loading lag", the stuttering and poor performance never end in this case. Fortunately there's an easy fix: You simply go into your GPU driver controls and increase the shader cache size to unlimited. If you've got a small hard-drive then you may just run out of disk space instead, but at least you'll have solved the current issue. I can also recommend switching to Vulkan in the game settings. I'm not up-to-date on the details, but it seems like it handles this whole shader caching business a lot more gracefully than DX11/12. /nerdrant |
|
|
its becuiz they ruined performance with their poe 2 tech i am having much less fps aswell and bunch of other people too i literally droped to even below 60 fps in a freaking campaign where barely anything happens on your screen before i was sitting well over 100 fps at all times in campaign not to mention my gpu is sitting at 85c while my fan speed is 60% before their patch wich ruined performance i was sitting at comfortable 70-75c at 50% fan speed i seen bunch of people say same thing its crazy how they ruined performance
Last edited by NukeFonKillazz#4119 on Aug 18, 2023, 10:33:34 PM
|
|
|
Sadly i got constant crushes... Long time didnt see that kinda awfull start for me. Its only me or some1 having the same issues?
|
|
|
People over at GGG might not realize it, but not everyone is running a 4090 to play this game. Checking on Twitch, every streamer seems to have a smooth experience, but they all run PoE on high-end machines.
Do I need a 10k PC to run this game now? (particularly when getting close to anyone using flashy MTX...in towns. Yes, towns are terrible right now. Crashing, freezing, loading times) Been posting the same issue in a different thread already, but always seems like it needs atleast 100 threads before GGG feels the need to respond...or anything. |
|
|
Rollback the game before 24 july!!!
|
|
|
the game is unplayable here, I could last league run juiced delirium with higher fps than Im having sitting in my HO rn. My game is lowering res in campaign to keep 60fps where before was always 150+fps. Also it broke vulkan for me, getting around 40-50 fps sitting in HO with Vulkan while Dx11 is 120-140 and Vulkan was close to 180.
|
|
|
Its unplayable for me since like right before august since some mini patch was added. It sucks.
|
|



























