Witch/Sorceress and Elementalist ascendancy

From what I understand, the Witch will hold her current ascendancies and the Sorceress will have brand new one.

The witch will be more oriented toward curse/pet/chaos/gloomy stuff and the Sorceress will be Burn/Chill and Zap.

Which brings me to the Elementalist ascendency which thus, makes no sens on the WitcH and would instead fit the Sorceress theme.

At first I thought they'd reorganise ascendancies such as

Witch : Necro, Occult, [new dark stuff]
Sorceress : Elementalist, [New elemental stuff], [Other new elemental stuff]

But nope, which seems like a ... weird idea?

Assuming we'd start the game without any prior knowledge, and you'd want to make a caster doing fire/lightning/cold damage, like the classical "sorceress", well... you'd just pick the Sorceress. But then you'd look at the ascendancies later on and realise that the Elementalist isn't on the Sorceress... wouldn't that be confusing and just... odd ?

Also, unless they'd put a chaos/purely-cold themed Ascendancy on the Sorceress (so.... an Occult-ish), does that mean the Sorceress would have 3 unique ascendancies thus bringing the total of "elemental" ascendancies to 4 between these two class?

Anyone else feels like they should just reorganise the ascencies and put the Elementalist on the sorceress and slap a new ascendancy to the Witch?
Last bumped on Jul 31, 2023, 10:56:30 AM
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Cmagik wrote:
Which brings me to the Elementalist ascendency which thus, makes no sens on the WitcH and would instead fit the Sorceress theme.

At first I thought they'd reorganise ascendancies such as

Witch : Necro, Occult, [new dark stuff]
Sorceress : Elementalist, [New elemental stuff], [Other new elemental stuff]

But nope, which seems like a ... weird idea?
Is this 'nope' here (as in, Elementalist is definitely on Witch) something they specifically said? I didn't watch every talk, but all the comments I heard about ascendancies were pretty loose.

I was expecting Elementalist to either be removed since the Sorcerer kind of is the 'elementalist' character already, or to, yeah, be moved over to being a Sorcerer ascendancy, perhaps reinterpreted more specifically in a kind of storm/nature theme or something.
I'm pretty sure somewhere along the talk I heard that ascendancies on each class do not change. And that the new class get 3 brand new ascendancies.

I took the witch/sorceress because they're easy to picture but the same train of thought can be applied to other class.

Some are fine, such as a druid. Templar/Druid don't really overlap at all so it makes sens that the templar stays what it is and druid gets 3 new ascendancies.

But it could not be so obvious for some other class.

Dex: Ranger/Huntress : Bow/Arbalet vs Spear.
Deadeye is already the "bow" ascendancy. But Raider and Pathfinder could be swapped around as they don't have a tie with any weapon in of itself. We know "BeastMaster" and "Survivalist". Beastmaster fits with the Huntress theme just fine but Survivalist, when looking at the preview from first Exilcon, feels much more like a Ranger ascendancy. There's also the Tactician which is more about ballistas and stuff. Hence something more along would make, imo, more sens.
Ranger : Deadeye(bow), Survivalist(bow/arb), Tactician
Huntress : BeastMaster, Raider, PathFinder

Ranger is all about Bow/Arbalet, so always a "range" class. Whereas the Huntress is more about melee/midrange with Beastmaster focusing on pets, Raider generic bonus and why not the new spear, and Pathfinder potions and "nature stuff".

We obviously do not know all ascendancies, but just taking those two for example, there's a clear issue with keeping all former ascendancies on the same class. Initially, it makes sens, because you need to fit all 3 sub archetype under one main archetype. But now each stat set gets 2 class. The class itself is already a kind of specialisation as they said each class won't have access to the same gems while leveling.

It would thus make much more sens to have similar ascendancies grouped together so that, if I wanna play a "mid range Dex character", all 3 options are on the Huntress and not split between the Ranger/Huntress. So the exact same issue as of the witch/sorceress with pet/elemental damage.

If someone tells me "I wanna play a bow build" you tell them "well, if you wanna be bow the ranger is definitely what you're looking for". If 2 out the 3 "bow ascendancies" are on the Huntress which starts with a spear, this is kind of confusing and non-sensical.
The PoE1 Ascendancies have no bearing on PoE2. The PoE2 "Witch" is not necessarily going to have an 'Occultist' or 'Necromancer' Ascendancy, and certainly won't have an 'Elementalist' Ascendancy. Even if they do have Ascendancies with similar names, the new Ascendancies will have entirely new functionality to fit the entirely new game.

In essence: we're not getting eighteen "new" Ascendancies and eighteen old ones. We're getting thirty-six whole-ass brand new Ascendancies.
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1453R wrote:
The PoE1 Ascendancies have no bearing on PoE2. The PoE2 "Witch" is not necessarily going to have an 'Occultist' or 'Necromancer' Ascendancy, and certainly won't have an 'Elementalist' Ascendancy. Even if they do have Ascendancies with similar names, the new Ascendancies will have entirely new functionality to fit the entirely new game.

In essence: we're not getting eighteen "new" Ascendancies and eighteen old ones. We're getting thirty-six whole-ass brand new Ascendancies.


Alright, if that is the case I didn't properly catch that part.
That's very good to hear.

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