0.10.7 Patch Notes

I just want to say...finally, eight skills! :) :) :)
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
W4NT3D wrote:
Why would you nerf LS + multistrike...
It was FINALLY a good buff to melee and now your killing it?
LS with multistrike finally made it viable for later levels, and on par with some of the other ridiculous cookie cutter builds.

This is a very stupid decision.
You guys at GGG just did your first step down hill.


It was a fix due to an oversight. GGG always intended for every skill that used Multistrike to have its damage, *all of its damage* reduced significantly. It makes sense -- you're getting three attacks out of one skill usage. Retaining full damage for any of those is clearly an oversight.

So whatever you, Kripp or anyone says, it wasn't a nerf -- this isn't a reduction in power due to feedback/balance -- it was a fix.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
davros70 wrote:
"
gurkenrudel wrote:
Yes I assumed that uniques like Shavronne and Kaoms are considered rare. However I'd like to know where they draw the line you know?
For instance: What about unique maps?



That I cannot tell you, for I do not know; What I can tell you, is that my unique, which comes in this patch, is in the Rare Category


I know my sword (currently named Tipua Kaikohuru) is in the top tier of rarity, as is the hammer Marohi Erqi. Most maps probably are, but I can't confirm that.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
I disagree with the new modifiers "of the Worthy" and "of the Apt" for decreasing item requirements. I think it's very rare to have a situation where someone has to decrease the requirements of the item itself (not the gems). I think this is just going to increase the pool of possibly junk modifiers you can get when crafting, same goes with light radius modifiers that only benefit a very few select group of builds.

Also, I think there should be new map modifiers on top of these. How about some modifiers like:

- 25% reduced player max life, mana and ES\
- enemies corpse explode after death
- all physical attacks cause puncture
- enemies do 40-60% extra damage as chaos
- flask charges cannot be gained

It should also be selecting appropriate enemies based on the modifier it got. Once I did a "enemies fire 4 additional projectiles" map and I think none of the enemies that spawned could fire any projectiles.
Last edited by Emil_kof#7098 on Apr 18, 2013, 8:02:26 PM
Looking forward to binding mwheel up/down.
Things are looking good. Thanks GGG
Is minic a gheibhean beal oscailt diog dunta!
Last edited by tat0010#5568 on Apr 18, 2013, 7:40:40 PM
Lot's of cool stuff in this patch, looking forward to it. The new flask modifiers look useful
Hardcore for life.
"
Charan wrote:
"
W4NT3D wrote:
Why would you nerf LS + multistrike...
It was FINALLY a good buff to melee and now your killing it?
LS with multistrike finally made it viable for later levels, and on par with some of the other ridiculous cookie cutter builds.

This is a very stupid decision.
You guys at GGG just did your first step down hill.


It was a fix due to an oversight. GGG always intended for every skill that used Multistrike to have its damage, *all of its damage* reduced significantly. It makes sense -- you're getting three attacks out of one skill usage. Retaining full damage for any of those is clearly an oversight.

So whatever you, Kripp or anyone says, it wasn't a nerf -- this isn't a reduction in power due to feedback/balance -- it was a fix.


Balance. Funny word. Balance I thought would mean equal footing between melee and ranged characters. This finally gave melee the chance to be BALANCED with the ridiculous damage which is done safely from ranged builds which have been the flavor of many months.

The point is, if LS with multi is unbalanced, then what the hell are all the ranged builds which haven't been touched and have been dominating the landscape forever now? They have so royally screwed the whole melee vs ranged and physical vs elemental damage in this game it makes those characters unplayable.
@Charan
found your sword recently nice lvling item:P

LS+MS isnt a melee attack for me even thought it says melee attack. It is more like a spell with some melee dmg, it has more range than EK or FP.

But now i will never get my Kaom´s or Shavrone´s :´(.

Anyways good patch !!!

"
Charan wrote:
"
W4NT3D wrote:
Why would you nerf LS + multistrike...
It was FINALLY a good buff to melee and now your killing it?
LS with multistrike finally made it viable for later levels, and on par with some of the other ridiculous cookie cutter builds.

This is a very stupid decision.
You guys at GGG just did your first step down hill.


It was a fix due to an oversight. GGG always intended for every skill that used Multistrike to have its damage, *all of its damage* reduced significantly. It makes sense -- you're getting three attacks out of one skill usage. Retaining full damage for any of those is clearly an oversight.

So whatever you, Kripp or anyone says, it wasn't a nerf -- this isn't a reduction in power due to feedback/balance -- it was a fix.

I agree.
I don't get why people play a beta and expect things to not change.
Is minic a gheibhean beal oscailt diog dunta!
Great job as always!

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