Mac OS Screen Redraw Issue
I recently started playing PoE again after about a year and noticed some screen issues while running around. They seem to randomly pop up where blocks of the screen are covered. I've linked some screenshots.
I am using Mac OS Ventura 13.4 and the latest Steam and PoE versions as of today, June 16, 2023. https://app.box.com/s/sgmp4qm53hslwd93670j22en142nqmso https://app.box.com/s/8lpemog0ay58939vpy9il2uhiv7krrjt https://app.box.com/s/poowy7qbxqwayzg36wwarj2vryfz50x6 https://app.box.com/s/crqp9rbf6iuiiu21qd08g6gnt1c48xld I've tried changing some game settings in PoE, but it doesn't seem to help. Has anyone else experienced this? Last bumped on Aug 21, 2023, 2:09:27 AM
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Is it Intel Mac or M1?
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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2019 iMac 27" 3.7 GHz 6-Core Intel Core i5
Radeon Pro 580X 8 GB 32GB memory Last edited by cricket_tz#6066 on Jun 17, 2023, 4:48:00 PM
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then i have no idea, it is not that old Intel-Mac model nor infamous M1 issue
But have you tired to update display card driver? I am not sure Mac get as regular patch as PC for the AMD cards. (Also, some people said latest AMD driver has issue instead) And per the sticky thread, state the driver version too This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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These corrupted graphics problems in PoE occur consistently on both Intel and Apple Silicon (I own and play PoE on both). Apple controls the distribution of updates for graphics drivers, so we only get what we get. Plus, Apple doesn't care about Vulkan graphics, only Metal. There is no "upgrade drivers" option for Mac users.
My current solution is as follows: " This ensures that the directory used by the Vulkan shader cache in PoE exists and is empty, and it removes write permission on that directory, effectively disabling the file system cache. Everything seems to run just fine with this adjustment, though there is probably a modest performance hit. There are still occasional shader glitches, but not too many and those glitches don't keep getting worse and worse the longer I play, which was the default behavior. |
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" This helped me a lot. Overall Performance is still crap but loading times got much better. |
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