Classes and Magic in an Ethreal World by Douglas Yoo
References: World of Warcraft, Pokemon
Tank/Reformatting, damage, healing Cadence/Specialisation/Spectrum 1. Warrior: Protection The Warrior generates blood magic to create defensive health and restore the body for itself and party members. Arms The blood generation aids heavy movement in the body and is dictated by the co ordinance of the brain. Fury The warrior generates health using blood to create a flowing movement between all parts of the body creating a uniform power. The element relating to the Warrior is life. 2. Paladin/Knight Protection The Paladin uses light to boost defence in the body which strengthens and reformatts blood and bone. Retribution/Kinetic The Paladin uses light to telepathically transport movement within the body, aiding weight and co ordination. Holy The Paladin uses Holy Light to heal and restore the body back to full health. The element relating to the Paladin is Holy Light. 3. Druid Guardian The Druid turns grass magic into life and uses it to strengthen the defence of it and it's allies. Feral The Druid turns grass magic into a form of energy and uses it to sharpen and maintain the body. Balance The Druid turns grass magic into a form of range energy which restores balance in physical forms. Restoration The Druid turns grass magic into healing which mends the body over time. The element relating to the Druid is plants/grass. 4. Necromancer/Death Knight Blood The Necromancer summons a blood of death which gives life and maintains the body. Unholy The Necromancer uses spirits of death to heal death from the body. Frost The Necromancer summons a frost magic of death to freeze water and create death. The element relating to the Necromancer is Death. 5.Dragon/Demon Hunter Vengenace/Salvaging The Demon Hunter uses a fire of life to restore and aid the body of it and its'allies. Havoc/Venting The Demon Hunter uses an eletricity of death to restore the body from death. The element relating to the Demon Hunter is reptiles. 6. Monk Fortitude The Monk uses electricity to create life and restore the body of it and it's allies. Divergence The Monk uses electricity to maintain balance and movement. Harmony The Monk uses electricity to heal and mend the body. The element relating to the Monk is Electricity. 7. Mage Arcane The Mage turns mana into a form of water and uses it to cleanse and purify the target. Frost The mage turns mana into ice and uses it to freeze its surroundings adapting to cold weather. Fire The Mage turns mana into fire and uses it to maintain and protect the body. The element relating to the Mage is Water. 8. Warlock Shadow The Walock summons a light shadow to heal and protect the user. Darkness The Warlock summons a medium shadow to heal and protect the user. Depth The Warlock summons a heavy shadow to heal and protect the user. The element relating to the Warlock is Darkness/Night. 9. Hunter Marksman/Striker The Hunter uses bug magic to move about and aid it and its' allies. Beastmastery/Nester The Hunter uses bug magic to adapt to its surroundings. Survival/Ranger The Hunter uses bug magic to sense it surroundings. The element relating to the Hunter is Bugs/Insects. 10. Rogue Mastery The Rogue uses bone magic to create movement and co ordinance. Distance The Rogue uses bone magic to lengthen and shorten bone magic. Homage The Rogue uses bone magic to balance and reshape the body. The element relating to the Rogue is Bone. 11. Priest Light The Priest uses light to heal the body. Shadow The Priest uses shadow to maintain the body. The element relating to the Priest is Fire. 12. Shaman Enhancement The Shaman uses earth magic to maintain the body. Elemental The Shaman uses electricity to restore and balance the body. Restoration The Shaman uses water to restore and heal the body. The element relating to the Shaman is Earth. Last edited by Lichenoss39#2673 on Apr 28, 2023, 6:28:26 AM Last bumped on May 3, 2023, 12:29:24 AM
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There are 4 Sub-Types:
Wind: Circulation and breathing that aids in movement. Poison: A corrosive magic which aids in development. Steel: A magic made out of metal which stablises effects. Fairy: A life magic which strengthens the body. So, in conclusion there are: 3 Pure tank classes (With DPS): Warrior Necromancer Demon Hunter 3 Hybrid classes that Tank DPS Heal: Paladin Druid Monk 4/5 Pure DPS classes: Rogue Warlock Arcane/Frost Mage Hunter 2/3 Healers (With DPS): Rock/Ground Shaman Priest 4 Sub Types Last edited by Lichenoss39#2673 on Apr 26, 2023, 7:22:47 AM
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*Nailing the technical corners and distortive riffs... and the Meta changing
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looks pretty cool
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