Chance to ignore stuns is anti-synergistic with more than half the new stun masteries in 3.21
Conjured barrier / maxing out 100% interruption avoidance (ignore chance in 3.21?) and taking the stun masteries seemed like a decent idea, but the last minute fix to stun mechanics has made half the masteries combined with the new 'ignore stun chance' unusable, since no 'when stunned' effects would work anymore if you take ignore chance / interruption avoidance passives.
Chance to ignore stuns when casting is a decent stat on its own, but now I think there are no good masteries to take with it for a caster. To get use out of the new stun masteries as a caster, we have to instead take the templar side Trial of Faith because it doesn't have the ignore stat, so we don't prevent ourselves from being stunned. I think just giving stun immunity to awakened cast while channeling (to prevent cyclone abuse), and keeping interruption avoidance (while maintaining being able to be stunned) or changing the stat to something else for self-casters so we could at least use it on the tree / use the new masteries would have been a better balance option. https://www.youtube.com/@esvban Last edited by Horvath#6575 on Apr 7, 2023, 7:37:32 AM Last bumped on Oct 5, 2023, 2:08:25 PM
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" It isn't, though I agree with your point anyway just nit-picking. Almost everything flavour but stun related in PoE that is to do with our own character is a trap. This mastery/passive might be acceptable if it was 100% when casting - I could see someone speccing for a point, but anything lower is just too poor. Stun immunity is pretty much required, I do think we will see a few nice SC cast when stunned builds this league but its gonna get relegated to the same niche as good block retaliation builds. Its a shame its this way but it simply is, the games pacing is not suitable for secondary effects on stun. |
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" I'd like to take the secondary effects when stunned from the masteries, maybe using soul of brine king, but taking Conjured Barrier just makes those masteries worse (less chance to proc) for casters. https://www.youtube.com/@esvban Last edited by Horvath#6575 on Apr 7, 2023, 7:31:46 AM
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I don't think it's as bad as it looks. It just basically means that if you're going to use a lot of self stun, then cast speed isn't exactly what you're looking for. You probably want low cast speed and big damage. Then once you DO start to cast then you're good. But yeah it is a big nerf. But still doesn't destroy the concept completely.
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I believe the point is stun effects don't work with "Ignore stuns while Casting"
This includes bloodnotch and "25% more damage when stunned while casting recently" Caster Mastery |
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This is an old thread but I have to point out....isn't this true of most things you can take on the passive tree?
Your build choices or your gear can essentially "turn off" other mechanics all over the place. Ex: CI is anti-synergistic with all life nodes and more than half of the life masteries. Running around with a Mageblood is anti-synergistic with all nodes and masteries related to flask duration. Any source of stun avoidance is anti-synergistic with any "on stun" effect. Maybe I am misunderstanding the "point" in the OP but anti-synergism is one aspect of what makes builds unique. |
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