Snowforged - Last Epoch Would Have Done it Better, GGG
Snowforged says: Enemies Ignited or Chilled by you have -5% Elemental Resistances.
So does that mean if you ignite AND chill an enemy they get -10% elemental resists? I noticed in Last Epoch they will usually clarify such obviously vague descriptions either in the in-game guide or the actual tooltip of the skill. Yet GGG always leaves people guessing. So can anyone tell me whether or not this skill caps at -5% or does it go to -10% The question applies to Storm Weaver which says: Enemies shocked or frozen by you take 5% increased Elemental damage. thanks Last bumped on Apr 5, 2023, 7:37:51 PM
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It's not vague mate, it's an or operator that's what it means, statement if A or B evaluates as true then condition C applied it's just written how it's likely coded.
Anything more is actually overexplained once you get used to the fact GGG do this everywhere in descriptions |
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Effect: Enemy has -5% Elemental Resistances
Condition: Enemy is Chilled; Enemy is Ignited; Enemy is Chilled and Ignited. The word "or" does not exclude "and". The effect is exclusive, stating the Enemy has -5% elemental resistances. Notice there is no additional conditions such as "or -10% elemental resistances if the enemy is both Chilled and Ignited". |
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" Okay, but don't you think if GGG wanted to say that they should have written: "Enemies EITHER ignited or chilled by you have -5% resistances". Leaving the either out makes it vague. If you're going to be so legalistic with words you should be hyper precise. OR I don't know... show damage numbers in the game. |
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" Wouldn't that imply that an enemy that is chilled and ignited would not get the -5? In boolean logic, "or" would be the OR operator, while "either... or..." would be the XOR operator. But it is language, not logic, so this might not be correct, either (ha). Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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I have to agree with the others; I do think - at least in this instance - GGG is getting their descriptions right.
"VPs are not required to change their posting style. They are still welcome to express their opinions and take part in any discussions they wish. Their only responsibility is to continue doing what they have always done - posting in a friendly and constructive manner."
-GGG, 2015 |
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" As long as it isn't 'mansplaining', we're probably good. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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The easiest possible way to make this less ambiguous is to say:
"Enemies ignited and/or chilled by you have -5% resistances." So how about that? And I'll just say this: I've played since it came out. The game isn't complicated so much as it isn't well explained. A tiny little vague point there can make or break hours of planning on a build. Like this point on snowforged could sway a player into thinking there is some grand purpose behind combining ignites with chill (which sounds interesting and fun to try). And it's all because of one or two words on ONE skill description. Really, no other game will fuck your shit up like PoE on its skill descriptions. Which was fine when the game was a tiny upstart with a twinkle in its eye. But it's now the standard bearer of ARPGs in the eyes of many if not most. What's the escuse for all these vague wordings of things and hidden secret explanations. Just explain what things do in a way that cannot be misconstrued. Last edited by BearCares#6660 on Apr 4, 2023, 12:41:24 PM
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" You have made it worse. The slash introduces ambiguity. One could misconstrue whether inflicting both ailments results in -5% or -10% resistances. I have a particular dislike for when slashes are used in this way for that reason. " I don’t believe the latter to be a controversial take, nor does it strike me as being a novel suggestion. As for the former… I think I would be inclined to disagree; I would be inclined to accuse PoE of being complicated as often - or more - than it is complex. That is arguably the game’s greatest failing. " Sounds like a good reason to take care with changes, and to ensure that any implemented are objectively improvements. " You appear to be the only one in the discussion to-date who considers that description to be vague. I wonder if I’ll be only one who would oppose GGG going with your suggestion. It seems clearly worse to me. We cannot read your mind, which using a slash in that fashion appears to demand of us. "VPs are not required to change their posting style. They are still welcome to express their opinions and take part in any discussions they wish. Their only responsibility is to continue doing what they have always done - posting in a friendly and constructive manner."
-GGG, 2015 |
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" No, it's not ambiguous at all unless you choose not to acknowledge that both "and" and "or" are literally written right there for you to see. Redblade Banner says: "Warcries Have Infinite Power" https://pathofexile.fandom.com/wiki/Redblade_Banner I'm sure everyone knew exactly what that meant just by looking at it except for me of course. |
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