Diablo 5 Classes

(Just working for Kim Phan)

Diablo 5 Classes


Barbarian: Defensive health pool

Knight: Holy charge

Hunter: Life spells

Dragon: Both health and mana pools

Monk: Static health and mana pools

Mage: Defensive mana pool

Rogue: Bone spells

Priest: Conversion spells

Necromancer: Void spells

Shaman: Ground/Rock spells

Warlock: Spell damage

Druid: Over time spells

In summary, all classes will have a standard Diablo (5) format including moves and summoning moves (attack pets) with all regular Diablo benefactories.

In conclusion
Dear Kim Phan
Last bumped on Mar 8, 2023, 9:36:59 AM
Diablo 5 Classes + 4 unique Spells


Barbarian: Defensive health pool

1. Corrupted Blood: Reduce health pool/defence for increased damage
2. Whirlwind: Phase through enemies while rotating to damage and debuff
3. Hidden Blood: Attacks work better on certain mobs or elite minions
4. Crimson Tempest: The Barbarian uses unarmed combat to break through the bodies of his or her enemies

Knight: Holy charge

1. Teleport: Moves around a targeted area creating health or mana
2. Empower: Strengthens and increases the damage and armor of items
3. Spire: Dive and attack the target at high speeds
4. Shield Work: Sucessfully defend attacks using the sheild or defensive items

Hunter: Life spells

1. Maginfy: Increases view and lets you spy on an enemy putting a debilitating debuff/damage on them
2. Pathing: Create attacks in a path allowing party members to be guided safely to a targeted area
3. Draining Essence: Link with an enemey restoring life to the hunter and damaging the enemy
4. Turret/Totem: Creates turrets or totems

Dragon: Both health and mana pools

1. Dragons Breath: Confuse or paralyse the target or group of monsters with flame (It could use a little health and more mana)
2. Dragon Claw: Swipe at the enemy causing damage in a wide area around the Dragon
3. Dragon Kick: Kick the enemey using magical effects or mirror imagery
4. Dragon Tail: A finishing move behind the Dragon

Monk: Static health and mana pools

1. Exploding Palm: Power through the hands
2. Tornado Kick: Cycle through the air to an enemy or target location
3. Kung Fu: Hone your skills of martial arts creating attack and defence
4. Electrify: Reduce damage and maybe mana output

Mage: Defensive mana pool

1. Summon Water Elemental: Create an allied minion made of water/fire/ice
2. Spear: Attacks in a Spear shape using mana
3. Arcane Surge: With-hold different percentages (brackets) of mana creating an immunity or slow use while using your mana pool
4. Constant Affinity: Create mana to use for spells

Rogue: Bone spells

1. Bone Armor: Create weaponry and armor out of bone becoming a Diablo "Skeletal minion"
2. Skeletal Minions: Create a party of skeletons with thier own unique attacks and defensive auras and moves
3. Bone Spear: A magical column of bone penetrates enemy forces
4. Bone: Merge with the enemy creating confusion

Priest: Conversion spells

1. Convert: Enemy mobs will attack each other
2. Fire Elemental: A divine elemental will aid and defend your character
3. Fireball: A ball of pure fire hits the target(s) from a distance
4. Sanctify: Creating confusing ground patterns to buff allies and damage enemies

Necromancer: Void spells

1. Noob Saibot: Teleport from different angles for eg. through the ground
2. Black Hole: Draw in enemies over an universe to crush and damage them
3. Falling Demise: Open a portal over a cliff or high wall in death to knock or kick opponents/enemies off
4. Float: The Necromancer floats through the air

Shaman: Ground/Rock spells

1. Unify: Curses enemies reducing thier move count and identification
2. Ancestral Spirit: Raise Spiritual allies of the Shaman
3. Wolf Form: Transform into a wolf
4. Earth Shatter: Bend the Earth creating illusions of ground and rock to shatter and damage enemies

Warlock: Spell damage

1. Day and Night: Maximise the output of spell power for certain moves or spell damage
2. Night/Shadow Elemental: Grants party buffs of avoidance and power
3. Creep: Teleports the Player
4. Shadow Moves: Act differently using elite moves

Druid: Over time spells

1. Plantling: Plant a seed that blooms into a poisonous plant to damage enemies
2. Area Of Effect: Create plants that form either a defence or attack
3. Synergize: Draw energy from all things restoring health and mana
4. Transform: Join predatory or all groups of animals gaining attributes

In summary, all classes will have a standard Diablo (5) format including moves and summoning moves (attack pets) with all regular Diablo benefactories.

In conclusion
Dear Kim Phan
Last edited by Lichenoss39#2673 on Mar 7, 2023, 9:24:48 PM
Mods pin this plz, we don't wanna lose it in the next 15 years before the game's announced. He may have called it and we'll never know.
hoho
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