Remove collision from Summon Holy Relics.
Hello.
Playing main skill Holly Relics for multiple leagues. For the skill that has similar mechanic line to Summon Ragin Spirit ("Minions cannot Taunt Enemies" and suppose to be a flying type too) the fact that relics have collision makes them all time awful. The prime example of the issue is Searing Exarch fight. You can't do the Fires of the thousand Suns phase straight up if you have Holy Relics minions summoned. I would assume the issue is also true for any minion type with Meat Shield Support, but Holy relics with the line "Summon a Holy Relic that stays near you" have it to the extreme. "stays near you" pretty much means that you need space of 3 Searing Exarch balls wide or the balls will detonate against Holy Relics and the explosion will reach and shotgun you. You can't fit in a gap of 2 balls without taking damage, nor in a gap of 1, as you are suppose to. The other example is Ice Prison casted by Archnemesis modifier. Even though Holy Relics stated to be flying, they CAN NOT move over the ice wall created by enemies ( or allies ) making them stuck forever, and in case if being a main skill - getting you killed because they are effectively disabled from doing anything that way. Both those examples ARE NOT the case when using Summon Raging Spirits. Please remove collision from Holy relics too. Last bumped on Jan 28, 2023, 6:24:25 AM
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