Remove dps checks on Boss fights

Can we please not have mechanics in boss fights that brick them after a certain amount of time? Fighting against a boss on non-optimal dps is already challenging enough and takes quite some time, loosing then just because 90% of the arena gets filled with ground degens that disable your regen and life flasks and slow you for good measure is beyond frustrating. If i am good enough at a fight that i can survive for 5+ minutes of dodging one-shot mechanics, i should be able to finish it and get the rewards based on the level of skill i've displayed through that. Having these weird dps checks feels incredibly arbitrary. I dont get how they serve any purpose for the game. All it does is making me not wanting to boss at all and miss out on the content.

Sirus Cortex Shaper Elder Maven. Get rid of them or at least put a limit on them ffs. Again, i cannot put into words how frustrating it is. But i can definitely say that it is the most frustrating thing i have experienced in a video game.
Last edited by KingMetal#3238 on Jan 4, 2023, 12:36:18 PM
Last bumped on Jan 4, 2023, 3:26:41 PM
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I can understand for Uber bosses and some pinnacle ones but Shaper and Elder? How are you filling 90% of the arena in those fights? For Shaper, you choose where to pop those balls so as long as you keep popping it in the same spot, the fight can go on forever. If you are filling the entire screen on Elder, how low is your dps? 500?
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TemjinGold wrote:
I can understand for Uber bosses and some pinnacle ones but Shaper and Elder? How are you filling 90% of the arena in those fights?


Bricking Sirus with 1 mio dps cold dot prompted me to do this post, i added the other bosses because they have the same mechanic. It doesnt matter if i was effected by the mechanic in the Elder fight, because if a mechanic isnt effecting anyone it shouldnt be there, and if its doing what i've described it shouldnt be there also. So just get rid of it entirely. Or as i said, limit it so it cant completely brick the fight, like 5 ground degens max. That would still matter, make the fight more difficult, if you can stack the Shaper degens good for you, but they arent this creeping frustration mechanic anymore.
The normal Sirus fight (not Uber) has very little actual ground degen in the final phase. I've done that fight on 250k dps before (the top gauntlet racers routinely do this fight on even less). It takes a while but it is NOT impossible, especially if you have 1 million. What is more likely is the color scheme on your game is too dark so most things (even non-degen) looks the same. You might want to fiddle with the settings some for that fight if it helps you.
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TemjinGold wrote:
What is more likely is the color scheme on your game is too dark so most things (even non-degen) looks the same. You might want to fiddle with the settings some for that fight if it helps you.


Yea i can see the degen, that doesnt help tho when like i said most of the arena is filled with it. Since one is required to move around alot in this fight this quickly leads to me having to go onto the degen so much that im effectively loosing life the whole time even without taking additional damage. Every time Sirus does everlasting fire it leaves a permanent degen. So yes it can fill the arena completely.

Its great when gauntlet players, aka some of the best poe players are doing normal Sirus on 250kdps (i thought it was self-explainatory that 1mio cold dot dps are like idk less than 200k effective dps in the actual fight) and get it done fast enough still to not be effected by it very much. Which is like my whole point? What changes for them if the amount of ground degens is limited to 5? What does it change for you? Why are you opposing this? What does it do positively for the game to have such bricking mechanics in there? Like, nothing you are saying here is actually a counter-argument to what i have written.
Wait, what's the DPS check on Sirus? I've killed Sirus with like 150k DPS builds before, did they change the fight?
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ARealLifeCaribbeanPirate wrote:
Wait, what's the DPS check on Sirus? I've killed Sirus with like 150k DPS builds before, did they change the fight?


Every time Sirus does "everlasting fire" it leaves a permanent ground degen there that disables life recovery (so flasks, leech and regen).
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KingMetal wrote:
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TemjinGold wrote:
What is more likely is the color scheme on your game is too dark so most things (even non-degen) looks the same. You might want to fiddle with the settings some for that fight if it helps you.


Yea i can see the degen, that doesnt help tho when like i said most of the arena is filled with it. Since one is required to move around alot in this fight this quickly leads to me having to go onto the degen so much that im effectively loosing life the whole time even without taking additional damage. Every time Sirus does everlasting fire it leaves a permanent degen. So yes it can fill the arena completely.

Its great when gauntlet players, aka some of the best poe players are doing normal Sirus on 250kdps (i thought it was self-explainatory that 1mio cold dot dps are like idk less than 200k effective dps in the actual fight) and get it done fast enough still to not be effected by it very much. Which is like my whole point? What changes for them if the amount of ground degens is limited to 5? What does it change for you? Why are you opposing this? What does it do positively for the game to have such bricking mechanics in there? Like, nothing you are saying here is actually a counter-argument to what i have written.


*I* am doing it on 250k. I'm not a particularly skilled player. The gauntlet players did it on 50k.
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TemjinGold wrote:
*I* am doing it on 250k. I'm not a particularly skilled player. The gauntlet players did it on 50k.


Again, answer my question: What does it positively add to the game?
What does ANY boss mechanic add positively to the game? Why not have all bosses do no damage and have 1 life too?

Even with 200k dps (which if it's that bad, you need better stuff) if you are playing competently you should clear him way before "90%" of the arena is covered. When I get him at 250k, the arena isn't even half covered. So if you are getting 90%+ coverage on his ground degen, you must be missing a heck of a lot. Playing Vortex doesn't help you either since you can't see where you are stepping. But that's on you for choosing the skill if Sirus is your goal.

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