Ivulnerability Aura!??!?!!?!?!?

Really!??! Immortal mobs?!?
Group of mobs life just dont even move and no life regen, no immunity!!
Brocke mods combinatios as usual!! You guys dont test your own mechanic!!
Last bumped on Dec 31, 2022, 5:21:07 AM
It used to be way worse. The current invulnerability aura gives you gaps to "bite" into it. It used to be so extreme, you had to kill the rare first and only then the other monsters (like the Peninsula map rock golem boss).
Very bad idea!!
I play with spak build, damage everywhere and just cant kill anything for like 15 mins.
Then i call a friend with chaos damage and nothing happen.
Brocke mod combination.
They also have unclickable immortality shrines that make you crash, here is proof



As you can see my gpu is about to give up and game looks like retro shit from 1988 because monsters just won't die with immortality and just chain projectiles to each other.

Meanwhile I do not lag even in 5way with 6 people.

And monster clickbox is bigger than shrine clickbox, especially when there is any golem(the big stone guys) so you literally can not click it because this is top-down view and you can not rotate camera to click it.

And even if you could click it, you can not even SEE the shrine, just look at the visual clutter with single person in map. Now imagine party of 6
I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!
Last edited by CAKE#4700 on Dec 30, 2022, 9:14:14 PM
Yes, monster modifier design is crap, at least in 3.20 they have tuned it down numerically after half a year of negative feedback...

But if you are talking about invulnerability shrine, just stop attacking, lure mobs away from it, then click.
"
Echothesis wrote:
Yes, monster modifier design is crap, at least in 3.20 they have tuned it down numerically after half a year of negative feedback...

But if you are talking about invulnerability shrine, just stop attacking, lure mobs away from it, then click.


Nah, too easy.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
"
H0ruZ wrote:
Very bad idea!!
I play with spak build, damage everywhere and just cant kill anything for like 15 mins.
Then i call a friend with chaos damage and nothing happen.
Brocke mod combination.


It's usually not that bad. The aura refreshes every 10 seconds or so.

Moreover, Spark used to have a weakness that comes from it being a ground projectile. It can't hit flying monsters - so you can't do the Arsenal map boss with spark alone.
Not sure if this has been changed, because it really sucked.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
I believe the new benevolent guardian stacks with totem's invulnerability aura creating scenarios in which every minion in a group, including the rare, is invulnerable and so is the totem.

Just more crap which can easily be fixed. As a reminder - some rogue exiles still have the old immortal call making them incredibly frustrating to put down with physical damage. Is this fixed? Why, all we need is more MTXs
Last edited by Johny_Snow#4778 on Dec 31, 2022, 5:18:40 AM
"
Echothesis wrote:
Yes, monster modifier design is crap, at least in 3.20 they have tuned it down numerically after half a year of negative feedback...

But if you are talking about invulnerability shrine, just stop attacking, lure mobs away from it, then click.


Its about conditioning. When I see a Shrine I immediately jump in to kill the group of mobs. This is expected behavior. The invulnerability shrine goes against this. It is rare enough not to expect it and frustrating enough to kill you quite often. It should not exist, period
Last edited by Johny_Snow#4778 on Dec 31, 2022, 5:21:21 AM

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