Mods on blighted maps
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Hi there,
Since all enemies have been removed from a blighted map, many map-mods simply have no effect, is that right? Things like "contains two additional rogue exiles", or "contains two unique bosses" and stuff like that don't apply, right? I'm asking, because it's so unlike poe to give me the benefits of those mods (item quality and quantity) without the increase of difficulty that usually comes with them... And what about mods that buff the unique boss or bosses? Are the blight bosses considered to be unique bosses for these mods? I assume that mods that buff all enemies, like "fire two projectiles" and such, do apply to enemies in blighted maps? So can anyone clear up for me which mods count, and which come "for free"? Last bumped on Dec 29, 2022, 8:07:08 AM
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Almost all map mods do apply to blighted monsters (don't remember about boss-specific map mods), but problem is, generic IIQ/IIR you get from alching blighted map only affects loot explosion around pump, i.e. is useless. Blight chest loot is only affected by oils/atlas passives afaik.
Last edited by Echothesis#7320 on Dec 29, 2022, 1:53:35 AM
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" It's written on the map itself " Last edited by seaman#4993 on Dec 29, 2022, 5:53:59 AM
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Right, forgot to mention that. But loot from these chests still unaffected by map IIQ, at least from this exact wording.
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Do you mean that this affects the number of chests, but not the drops from them?
Last edited by seaman#4993 on Dec 29, 2022, 7:05:12 AM
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Yep, this is my current opinion, unless someone more knowledgeable can provide facts contradicting it.
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" It does seem to be written on the map itself that it affects Blight Chest COUNT and not its loot. |
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