[PlayStation] 3.20.0b Patch Notes
This patch contains improvements for Sanctum, including an increase to the pickup range of Aureus Coins, alongside controller improvements, and bug fixes of both small- and medium-importance.
Console-specific notes:
- Updated Neversink's filter to version 8.9.1
- Fixed an issue that was resetting loot filter selection upon log out or area transition.
Sanctum improvements and fixes
- Gaining increases to your maximum Resolve now heals your Resolve by that same amount.
- Relics are now able to be dropped onto the ground by players, though these still remain Account-bound to the player that dropped them.
- The pickup range of Aureus Coins has been increased, and you're now able to pick them up slightly sooner after they drop.
- Reduced the damage dealt to minions for some of the skills used by the Sanctum end boss in their true form.
- Infernal Sentinel Sanctum Guard's Cleave attack now fires three times fewer projectiles.
- Increased the radius for triggering Divinia's Act 2 quest in The Forest Encampment.
- Improved the warning text that is displayed when you try to enter the final reward room in Sanctum.
- Fixed a bug where images of the Masked Combatant Sanctum Guard could spawn Aureate Gargoyles, or spawn Volatiles on death, if you had the relevant affliction.
- Fixed a bug where interacting with a Trial of Ascendancy Plaque in an area could abandon your Sanctum Room in that area.
- Fixed a bug where some league encounters, such as Ritual or Incursion, could not be started if you had already stored a Sanctum Room for later in that area.
- Fixed a bug where Sanctified Relics could be placed in in slots intended for non-Sanctified Relics. Sanctified Relics placed in these slots had no effect on characters.
Ruthless-specific changes
- Increased the chance for Sanctum rooms that may offer items on completion to offer items in Ruthless.
- Fixed a bug where Sanctum challenges were able to be completed in Ruthless Private Leagues.
- Fixed a bug where the "Legion Sergeant Rarity" Ruthless Atlas Passive was missing its description.
Controller-specific changes
- Fixed a client crash that could occur when filtering the Atlas Passive Tree while using a controller.
Other bug fixes
- Fixed a bug where the Revives Allies on Death, Temporarily Revives, and Mirror Images monster modifiers could appear on monsters revived in Ritual encounters.
- Fixed a bug where Metamorphs could have the Mirror Images modifier.
- Fixed a bug where the monster modifier that causes monsters to block attacks was missing a proper name. Happy name day, Stalwart.
Last bumped on Dec 16, 2022, 2:49:14 AM
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Posted byCommunity_Teamon Dec 15, 2022, 7:40:15 PMGrinding Gear Games
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Thanks for getting us up to date so fast!
Really happy to be getting all these fixes.
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Posted byQQPQon Dec 15, 2022, 7:50:34 PM
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Thank you for releasing this update quickly!
Alan Leonardo Piovesan
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Posted byAlanLeoPioon Dec 15, 2022, 8:01:16 PM
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Thank you :)
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Posted bysaoulhigh0on Dec 15, 2022, 8:07:19 PM
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Wow, very nice with the quick patching.
Very happy with the league so far. Bought a supporter pack to show my appreciation and hope for your continued success.
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Posted byWG420on Dec 15, 2022, 8:54:45 PM
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Wow amazing. Your guys are fast
Thanks so much
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Posted byslanke_magneeton Dec 16, 2022, 1:47:24 AM
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Thanks! <3
Any news about getting "cast when moving" function for console?
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Posted byErikBekimon Dec 16, 2022, 2:49:14 AM
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