Withering Step uses a Flame Dash charge when used
|
As the title states, when I use Withering Step it also uses a charge of Flame Dash.
To reproduce: 1. Simply equip both Withering Step and Flame dash. 2. Without using Flame Dash, use Withering Step once. 3. See Flame Dash charges reduced by one. Last bumped on May 24, 2023, 1:56:42 AM
This thread has been automatically archived. Replies are disabled.
|
|
|
Not a bug. Movement skills share a cooldown.
😹😹😹😹😹
I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 @xjjanie.bsky.social |
|
" The issue is not that it shares a cooldown, I know that is the intended use. Withering Step actually USES a flame dash CHARGE, that is the issue. |
|
" |
|
|
Let me simplify this...
BOTH tooltips for Withering Step AND Flame Dash say: "Shares a cooldown with other Blink skills." That sentence has a literal meaning. Regardless of your interpretation of what that meaning is, the interaction between those two and any other skill gems with the "Blink" tag SHOULD be universal and identical. That is NOT the case with these two skills. Flame Dash use PREVENTS Withering Step use until the global cooldown expires. Withering Step DOES NOT prevent Flame Dash use. Instead, it consumes a charge of Flame Dash and Flame Dash can still be used freely until its charges are consumed. The ordering of the skills changes the interaction between them ENTIRELY. Thus, having the same exact description is misleading and the OP's point is entirely valid. |
|
" This is the mechanics of how charges work. |
|
" When a skill goes on cooldown, it loses a charge and will regain a charge when the cooldown finishes. The normal behavior is for skills to store 1 use/charge. Flame Dash stores 2 additional uses/charges. The behavior of the "sharing a cooldown" is identical on these skills. The perceived issue only comes from not recognizing skills that only store 1 use as "having 1 charge". |
|
|
"That's how it works" is reflective of your personal understanding of the game's mechanics and is irrelevant to the broader discussion of how poorly worded the game's actual toolip descriptions are. Your replies are coming from a perspective of a player who has experience and understands how the interactions work. A brand new player does not have that knowledge or experience and relies on reading tooltips for understanding. In this case, having a tooltip that says "Figure it out" would literally be the exact same as what we have now. That is the problem.
|
|
" yeah but that is how GGG doesn't things. The do poorly worded things and will not "explain" game mechanics since that's for the player to find out. This is why the first Wiki was made....... |
|









































