How Atlas Mechanics Generate Money Part 1 [Legion, Incursion, Essence, Harbinger and Ambush]
Other parts:
Part 2 Introduction: There are a few major Rules to making money in Path of Exile, and they are very simple. •All content makes money. •Do content you enjoy and content that your build is good at over content that makes the best money because you want to actually enjoy playing the game. •Depending on raw currency drops is a new player trap. You make money through doing a lot of maps and a lot of content encounters rather than one big drop if you do not invest a lot into a single map run. •Do not try to take every mechanic on the Atlas tree, pick a few (4 to 5) and fully invest in them. What this guide is not This guide is NOT an explanation of what mechanics are and how to do them on a very basic level. E.g. This guide will not go over what clicking a Monolith does and what you should do after it is clicked. If you want to find this information I recommend reading the guide on MaxRoll. The guide is for people who have encountered and done these mechanics before and want to know how to profit from them. Inversely, this guide will also not go over how to maximise these mechanics to their full potential as they are isolated explanations, you will have to form your own strategies based on the information here and how you play. What this guide is This guide IS an explanation of what these mechanics bring to the game and why they are desirable in a Trade League environment. This guide also covers possible investment into these mechanics like Atlas passives, scarabs and sextants if those apply. Mechanics:
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![]() Legion:
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Legion Rewards The main reason to do Legion encounters in maps is to get Splinters ( All forms of Legion encounters will drop Incubators ( Timeless Conflict The emblems in the Legion Rewards section are used to run Timeless Conflicts. These Timeless Conflicts are one of the best sources of experience in the game when done optimally. The main reward is dropped exclusively from Legion bosses. Very rarely in maps and a lot more commonly in Timeless Conflicts. These are Timeless Jewels ( A single 4 Emblem run will also reward players with a 5th slot on the Map Device where more fragments can be inserted. This means that many people will want Emblems throughout the league, just for the 5th slot on their Map Device. Because Timeless Conflicts are such good sources of experience that are fairly safe, many people choose them as a way to level to 100. Services are created for group levelling. If you are looking to partake in a levelling service, they are commonly run in parties of 6 where a single "carry" does all the clearing to allow everyone else in the party to leech experience and leave the loot to the "carry", alongside a price paid to the "carry". These services can be found by typing ''/trade 820'' in the in-game chat or on the ''The Forbidden Trove'' discord server. If you are to either partake in this carry service or host one, it is highly recommended to level as exceptional gems (Enhance Timeless Conflicts can also exclusively drop upgraded versions of Emblems called Unrelenting Emblems ( Atlas Monumental Emblematic Face Off War Supplies Chain of Command Protracted Battle The main thing to avoid if you're doing a traditional Splinter/Emblem farming strategy, which new players should do if they're doing Legion, is the three of the five nodes leading up to Emblematic Further Investment Legion has Scarabs Legions also have Sextants One sextant adds an extra Legion Encounter to your maps. The second Sextant grants ''Legion Monsters in your Maps have 100% more Life, Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated'', which ends up being a large profit over a few maps and may not be apparent instantly. If you were to use this sextant you might end up wanting to use better Scarabs and using the extra Sextant, alongside the Map Device Legion Encounter if it is available during the current league. ![]() Incursion:
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Incursion Rewards Incursion is a mechanic that is used for creating Temples of Atzoatl The first way of making money revolves around creating and selling itemised versions of a Level 3 Corrupting Chamber, named Locus Of Corruption It also involves creating a Level 3 Gem Corrupting Chamber, named Doryani's institute A single Chronicle may have both of these rooms at Level 3 and this will sell for a higher price than just an individual room would, but getting both is too common. The rooms must be Level 3 to perform their corruption function. Both of these chambers are expensive forms of gambling that see a steady amount of buyers as people push their builds to the extreme endpoint or gamble for content. The second way of making money is running the temples yourself. Getting a Locus of Corruption or a Doryani's Institute is not guaranteed and sometimes you will have to choose the less desirable room options that can still make money if you are willing to run the Temple. A room that is always present is the Apex of Atzoatl which contains the boss of the area. This boss has a wide variety of drops. The most notable items are Tempered Jewels ( Vault and its upgrades will provide chests full of currency and is a safe pick for mild currency drops. There are special rooms that will drop either items with a special mod, known as Incursion Modifiers, which are used for crafting. At Level 3 they might drop a unique item that can only drop from that room, the unique items are later upgradable using The Apex of Ascension The rooms that drop unique items are: • Sanctum of Immortality • Defence Research Laboratory • Crucible of Flame • Toxic Grove • Conduit of Lightning • Hybridisation Chamber Tempest Generator and its upgrades will drop items with Incursion modifiers but do not have a unique item associated with them. While mapping, if there are no desirable options for a room it is best to upgrade it as it can later be used for a desirable outcome with the Atlas node Contested Development A room can only appear once per map, so if you are looking for a specific room to upgrade you will want to STOP doing rooms in that map after finding the room you are trying to upgrade.[/u] Atlas Incursion has a few types of Atlas nodes and you may not need to grab all Incursion nodes to do a certain strategy. Nodes that fit all purposes: The Perpetual Search Atlas Passives for Selling or Running Temples of Atzoatl: Resource Reallocation Contested Development Atlas Passives for Using Temples of Atzoatl for extra monsters in maps include: Time Dilation Atlas Passives for Nothing Specific: Vaal Oligarchs Artefacts of the Vaal Further Investment Incursion does not have any scarabs. Incursion has one Sextant ![]() Essence:
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Essence Rewards In addition to traditional loot, Essence monsters drop crafting currency items called "Essences" of varying tiers and types. These are easy-to-use crafting items that still have purposes in late-game crafting as they guarantee a single modifier. In ascending order they are: Whispering The list of Essences can be found on The Wiki. Screaming You can vendor 3 of the same lower-tier Essence to upgrade to a single higher-tier Essence. Remnants of Corruption Remnants of Corruption These outcomes are: • The Essences are not modified and the monster is released with improved stats • All imprisoned Essences are upgraded by a single tier (Example: • An Extra Essence is added to the imprisoned Essence • Essences are transformed to other essences of a higher tier group randomly, this means all tiers of Essences of Scorn You should avoid using Remnants of Corruption on Essences lower than Screaming Why do people Want Essences?/Crafting With Essences • Essences guarantee a single mod that is stated on the Essence and these mods can be as good as the highest tier of modifier than can appear on items. • Essences can add modifiers to an item that they normally cannot have. For example, Bows, normally, cannot have ''#% increased Spell Damage'', but Essences of Woe can bypass this boundary. • Essences can be used on Influenced gear. • Essences up to and including the Wailing These are used by new and experienced players alike as they guarantee good modifiers, where a new player can create an item with two highly desirable high-tier modifiers and finish off with a bench craft while experienced players may use these to create unique gear like Cast on Critical bows or create items that will later be used for crafting with other systems. Atlas Tree Prolific Essence Crystal Lattice Crystal Resonance Amplified Energies Further Investment Essence has no scarabs. Essence has a single Sextant Stream of Consciousness Selling Essences As with all things in the game, it is best to sell in Bulk because convenience increases the price, but it is even more true with Essences. You may be able to get double or even triple profit for Essences with a high enough supply. Most people will want higher tier Essences starting at Screaming Harbinger:
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Harbinger Rewards Harbinger is a very consistent money maker that is a steady supply of raw currency drops that gain value later on into leagues. Harbinger is map-tier independent so it is a solid choice just starting off maps. It is one of the simplest League mechanics that exists but is also a steady supply of currency. When killed, Harbingers drop many stacks of currency shards, these shards can be stacked up to 20 to combine into a full and usable currency orb. These shards are: • Ancient Shards • Annulment Shards • Binding Shards • Chaos Shards • Engineer's Shards • Exalted Shards • Harbinger Shard • Horizon Shard • Regal Shard • Mirror Shard Beachheads Beachheads are unique maps that are obtained by using Harbinger Orbs The Non-Infused Beachheads will contain an equal amount of harbingers, independent of the tier, in a circular map layout. At the opposite side of where the map starts there will be an entrance that will start a Harbinger boss encounter. When the encounter finishes the player is rewarded with a large amount of currency shard drops and a unique Harbinger Item Fragment. The Harbinger Item Fragments that drop depend on the tier of the Beachhead. Tier 5 Beachheads Tier 10 Beachheads Tier 15 Beachheads Tier 16 Infused Beachheads Atlas Tree Ominous Arrival First Wave Unspeakable Offence Further Investment Harbinger has Scarabs Harbingers have a Sextant Ambush:
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Ambush Rewards You can find a quick Cheat Sheet here. Ambush, more commonly known as Strongboxes, is an interactable device that can be modified with currency and drops differing loot depending on what kind of Strongbox it is. They can be Chanced into unique Strongboxes using Orbs of Chance • Arcanist's Strongbox. This Strongbox's rewards are currency You want to use Orbs of Transmutation Your goal is to get ''Contains X to Y additional items'' or ''X% to Y% increased Quantity of Contained Items.''. • Armourer's Strongboxes. This Strongbox's rewards are armour It is a common source of 6-linked corrupted gear that can be vendored for 20 Orbs of Fusing • Artisan's Strongbox. This Strongbox's rewards are Quality Currency • Blacksmith's Strongbox. This Strongbox's rewards are Weapons • Cartographer's Strongboxes. This Strongbox's rewards are Maps • Diviner's Strongboxes. This Strongbox's rewards are Divination Cards ''Contains # additional Items'', ''#% increased Quantity of Contained Items'', ''Contains additional Divination Cards that give Corrupted Items'', ''Contains additional Divination Cards that give Currency'' or ''Contains additional Divination Cards that give Unique Items ''. • Gemcutter's Strongboxes. This Strongbox's rewards are Gems • Jeweller's Strongboxes. This Strongbox's rewards are Jewellery • Large/Ornate/Regular Strongboxes. These Strongboxes drop random items. Large Strongboxes have a higher quantity modifier. Ornate Strongboxes have a higher quantity modifier. At best, they are only worth making rare using an Orb of Alchemy • Operative's Strongboxes. This Strongbox's rewards are Scarabs The safest bet in Red Maps for Operative's Strongboxes is to use Orbs of Transmutation Atlas Tree Twice Tempted Secret Operations Tamper-Proof Backup Cache Vault of Mysteries Concealed Logistics Further Investment Ambush has Scarabs Ambush has two Sextant One sextant provides ''Your Maps contain # additional Strongboxes'', ''Strongboxes in your Maps are Corrupted'' and '' Strongboxes in your Maps are at least Rare'', working the same way Tamper-Proof does and adding extra Strongboxes to the map. The second Sextant modifier provides ''Strongbox Monsters are Enraged'', ''Strongbox Monsters have #00% increased Item Quantity'' and ''Your Maps contain an additional Strongbox''. This Sextant is the reason mid-late game farming uses Ambush. Strongbox spawns a lot of monsters and gives the monsters spawned through opening the Strongbox a large increase to Quantity which means they will drop a whole lot more items. This is primarily useful for Divination Card and Currency drops and a lot of Divination Cards are generated from these monsters. The nodes around Twice Tempted Extra Resources People who helped out with writing this guide
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@Schmoggi on discord helped with the Essence guide Last edited by relosa#7736 on Nov 27, 2022, 8:35:23 AM Last bumped on Dec 2, 2022, 9:02:33 PM
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