CWDT flamewall targeting

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Mark_GGG wrote:
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TwentyFiveEX wrote:
Does this mean Cast on Crit skills trigger where the hit that caused a crit landed
Cast on Crit will attempt to target the object you crit - a location-only targeting skill like Storm Call would target that thing's location. If that's an invalid target then it will look for valid targets around that thing.

Triggers from you doing something (cast on crit) try to target what you did it to, triggers from something being done to you (cast on damage taken) try to target the thing that did it to you.


what about flame wall? It doesn't follow either of those rules when triggered by CWDT or by trigger socketed spells when focused craft, whether or not enemies are nearby. Flame wall seems to picks a random direction, and also a fixed distance from you.
https://www.youtube.com/@esvbanARPGs
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Horvath wrote:
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Mark_GGG wrote:
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TwentyFiveEX wrote:
Does this mean Cast on Crit skills trigger where the hit that caused a crit landed
Cast on Crit will attempt to target the object you crit - a location-only targeting skill like Storm Call would target that thing's location. If that's an invalid target then it will look for valid targets around that thing.

Triggers from you doing something (cast on crit) try to target what you did it to, triggers from something being done to you (cast on damage taken) try to target the thing that did it to you.


what about flame wall? It doesn't follow either of those rules when triggered by CWDT or by trigger socketed spells when focused craft, whether or not enemies are nearby. Flame wall seems to picks a random direction, and also a fixed distance from you.


Whirling Blades + Cast on Crit + Tornado + Flame Wall often have a weird spawn location: sometimes behind me where I arrive, sometimes to the side of a stationary mob, sometimes laterally shifted. I just assumed axis and location wise how they spawn is a quirk of their usage. I suspect Flame Wall and Tornado triggering may be slightly weird because of getting triggered by way of a movement skill and because these have a cast time (non-instant spell). Thus this combination of things makes them spawn "weird" rather than just on top of the target mob.
Yet another unpaid Path of Exile 2 Alpha Tester.
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Horvath wrote:
what about flame wall? It doesn't follow either of those rules when triggered by CWDT or by trigger socketed spells when focused craft, whether or not enemies are nearby. Flame wall seems to picks a random direction, and also a fixed distance from you.


Flame Wall can only target locations, not enemies, similar to storm call. If triggered by CwDT by damage from anything other than yourself, it will occur under the object that damaged you (or in the direction of that object if it's too far away).

However, Flame Wall is specifically disallowed from targeting your own exact location, while storm call isn't. Like most skills with a similar restriction (projectiles) if targeted at your exact location it will instead target a random direction (at it's maximum distance).

I don't know why Flame Wall has this restriction (my only involvement with that skill was some advice on implementing the projectile interaction), but it's clearly intentional, so I assume the designers needed it to solve some issue that came up in testing.
Last edited by Mark_GGG#0000 on Sep 7, 2022, 12:14:22 AM
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Mark_GGG wrote:
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Horvath wrote:
what about flame wall? It doesn't follow either of those rules when triggered by CWDT or by trigger socketed spells when focused craft, whether or not enemies are nearby. Flame wall seems to picks a random direction, and also a fixed distance from you.


Flame Wall can only target locations, not enemies, similar to storm call. If triggered by CwDT by damage from anything other than yourself, it will occur under the object that damaged you (or in the direction of that object if it's too far away).

However, Flame Wall is specifically disallowed from targeting your own exact location, while storm call isn't. Like most skills with a similar restriction (projectiles) if targeted at your exact location it will instead target a random direction (at it's maximum distance).

I don't know why Flame Wall has this restriction (my only involvement with that skill was some advice on implementing the projectile interaction), but it's clearly intentional, so I assume the designers needed it to solve some issue that came up in testing.


Thank you, Mark, as always, for the detailed design notation! For what it's worth, I don't think Flame Wall (triggered) is broken or defective, other than takes some play experience with it to get a feel for where and how it's going to spawn.
Yet another unpaid Path of Exile 2 Alpha Tester.

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