CWDT flamewall targeting
plz investergate CWDT flamewall targeting sins it always target wierd places like my back even tho there are legal targets elsewhere! feels horrible to play in CWDT and that is a shame imo sins its a funny mechanic imo
Last edited by DarkNeoStar#0042 on Sep 5, 2022, 1:56:46 PM Last bumped on Sep 7, 2022, 12:20:54 AM
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Triggers always try to target the location/object responsible for the trigger. A skill triggered by CwDT targets the specific thing that dealt the hit which put your damage taken for that skill over the threshold and caused the trigger. If that thing is not a valid target for some reason (such as being yourself), it will look for valid targets in an area around that.
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Is there a reason that Storm Call always targets yourself when triggered by CWDT, while Firestorm targets a nearby enemy?
Firestorm should be able to target your location just fine (and doesn't require a target, since it targets a spot on the ground) so I'm not sure why it seems to target nearby enemies instead of dropping directly on your location, while Storm Call happily just targets you no matter how many enemies are around you. They seem like they should have the same targeting. |
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the targeting is not consistent for many spells. Flamewall actually has the least consistent targeting in that it picks a random angle even when enemies nearby. I reported this last year
https://www.pathofexile.com/forum/view-thread/3120558 recently also found out that arcanist brand targeting is bugged vs moving enemies, https://www.pathofexile.com/forum/view-thread/3307076 https://www.youtube.com/@esvbanARPGs Last edited by Horvath#6575 on Sep 5, 2022, 9:45:49 PM
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" Those skills have fundamentally different behaviour. Firestorm can target enemies, but Storm Call can't - it's intentionally restricted to only targeting locations based on player feedback about trying to place it between different enemies. Storm Call does not always target your own location when triggered through CwDT. It targets the location of the thing that hit you. Since storm call can only target locations, it targets the location where the damage came from. Your location is a valid location to target, so storm call will use that if you were the source of the damage. Firestorm can target objects, so targets the object that caused the damage, not it's location - if that object is you then it's an invalid target - Firestorm can only target enemies - and it will look for other objects around you. Last edited by Mark_GGG#0000 on Sep 5, 2022, 10:00:01 PM
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Sorry, I meant when CWDT is triggered by damage you're causing to yourself, of course.
That's interesting that Firestorm targets enemies, while Storm Call does not. Seems like Firestorm ought to work the same way, due to possibly wanting to drop your firestorm between two enemies in order to ensure both are within the area that the impacts will possibly target. But I suppose it's probably for the best that it works the way it does so that the initial impact doesn't end up whiffing. |
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" Does this mean Cast on Crit skills trigger where the hit that caused a crit landed, or does this mean Cast on Crit trigger will always target you, or is this also variable depending on the linked spell(s)? Asking because I have a whirling Blades -> Cast on Crit set up and quite often, where the targeted spell spawns is not where I am attacking. Yet another unpaid Path of Exile 2 Alpha Tester. Last edited by TwentyFiveEX#7096 on Sep 6, 2022, 2:17:41 AM
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I don't suppose anyone knows what Flame Wall thinks it's doing when I trigger-on-focus in a helmet?
It doesn't seem entirely random, but it's not exactly useful either. |
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" Cast on Crit, in this sense, would likely choose you since you're responsible for the trigger. Since you're not a valid target for skills that target enemies, it will then look for valid targets for the skill. If it targets a location, it would likely target the location where you are when you trigger the skill. |
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"Cast on Crit will attempt to target the object you crit - a location-only targeting skill like Storm Call would target that thing's location. If that's an invalid target then it will look for valid targets around that thing. Triggers from you doing something (cast on crit) try to target what you did it to, triggers from something being done to you (cast on damage taken) try to target the thing that did it to you. |