peak game design with culling strike

problem: this mechanic lets you cull monsters at certain HP thresholds

solution: make at least half the mobs that u wanna cull, not cullable, ie: beasts berserker executioner souleater etc. etc.

absolute genius game design

Last bumped on Aug 26, 2022, 2:15:07 AM
It's great when players feel punished for their build choices instead of rewarded, ain't it.
Украина в моём сердце
problem : the mechanic of culling wasn't obfuscated enough
solution : hide non cullable montsers in a list of 1000 mod monsters to increase the depth of the game.

"this is a buff"
Problem: stuff works.

Solution: "fix(break)it"
lol i thought "What the heck... is it a bug? why it is not work???" Now i see..
PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
They will introduce nets which enable culling again
and you will ahve to take 3 passive points and a mastery to be able to use it

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