3.19 - League starting Sunder - convince me not to. Placeholder for build
From the Manifesto:
"Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%). Its damaging wave now travels 60% faster." "Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage." "Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second." Jugg, I think ~Donkster5 Last bumped on Aug 18, 2022, 2:45:40 AM
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There's 0 interaction between these 3 things?
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watch out
if you deviate too much from "the vision", they will "balance" your build to the ground No FuN AlLoWeD |
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" Yeah, the Sunder buff just makes it interesting. The chainbreaker buff makes melee better in general. The Jugg change means Jugg might be more interesting, but I'm rethinking that for a more offensive ascendancy. ~Donkster5
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The question I have is: Why did they feel the nerf an ascendency played by .3% of the population?
Jug needs more offensive tools not really defensive changes. Accuracy stack sunder, endurance charge stacking sunder. |
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" what do u actually get from sunder accu stacking other than jugg asc? all the other scaling is elemental dmg and proj damage |
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