Stacked Deck open mechanic
Hi, some days ago i try to open 10k plus 150k stacked decks. And i go crazy. Opening stacked deck more than some stacks is horrible expirience.
But, mb little Quality of life improvemnt save a lot of players that want to gabmle this stuff? It's easy, just make it open via ctrl + click or just click on stack of decks and move openned card to inventory in empty slot. Without core loop such as click on deck -> find empty slot -> click -> repeat. I think that you are found that many players fill first to column in inventory and drop cards to ground. Thats not how to card must to do and it terrible. And it's not positive players challenge this is just waste of time and nerves Last bumped on Jul 10, 2022, 5:32:46 AM
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Between scrolls, map conversion, sextants and Maven and Eldritch progress bar gated behind (useless) atlas screen, map device's fragment slots, inventory stack limit as low as 10 on some currencies (painful bulk trades), no job type overlay on heist contract icons, no ability to publish/price contracts and blueprints from inside heist locker, manual loot pickup, player time and nerves does not seem to be GGG's primary concern...
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+1
GGG and QoL doesn't go together...they actually suck hard at it. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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" I see stuff like this a lot and I just think it's really harsh you know? GGG has added so much QoL over the years that most people just take them for granted now, even become arrogant. Like the MTX overhaul. You remember that we had to actually apply MTX items to gear. Some people even complained that they "lost" their MTX because they couldn't find the item it was attached to. Or what about attack in place? Before, you had to hold shift, and many people used the num lock trick to get around it. Now they added a toggle for every skill. They added search bars to almost everything. Stash affinities were added recently so you no longer had to go tab hunting. Applying master missions to your map is now part of the map device. Party control. Hiding map mods toggle. 5 extra skill slots. Reclaims. Advanced mod descriptions. Fragment stacks. There are so many. For OP, I heard you can use a controller as input for opening stacked decks much easier. Oh yeah, controller support, just another QoL I guess... |
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What I would prefer is having a deck picked up (a set of 10) attached to my cursor and I can drop them 1 by 1 on te floor and revealing them. E.g. Holding ctrl and click or something like that.
I would prefer this over unveiling in inventory because I like my loot filter to filter out the trash, but also pointing me out the valuable ones. |
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" This I support. On top of stacked decks perhaps being given a higher stack-size (10 just feels really odd personally). Have the stacked deck on your cursor, hover it over the outside, hold CTRL and right click your way towards carpal tunnel faster \o/ ! |
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" I appreciate your gentle approach. I play the game for 10 years. they take years to add the most simple stuff and usually implement things in an obviously bad way. often they only add QoL once the community complains too much. Most of what you mention applies to that: things added in a stupid way that had to be improved later on. They created a great game but their QoL is terrible and fixes to their bad ideas take way too long. I give them credit for the game but not for QoL features. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Jul 9, 2022, 9:01:22 PM
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"Your one example is paid content? |
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+1
How about unstack and automatically move into card stash tab? Would be even better. |
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"yikes no It will clutter my card tab with trash an I need to find valuable cards back for harshest and/or sale. Plus not everybody has the card tab |
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