Trade improvement without full automation (by Subtractem)

https://www.youtube.com/watch?v=w73BmKOmqlg

Found this video that talks about improvement to PoE trading that does not involve auction house, and HOW it could be implemented.

Some highlights / summary:
4 problems:
- scammers
- people not replying
- price fixers
- bots

Proposed solutions
- Special chat message that is not just a whisper with Accept/Deny/Whisper buttons
- "Trade anywhere" popup window with dedicated tab linked to it
- Verification of traded item and available currency

So far the most "realistic" approach I've seen.
Last bumped on Jun 26, 2022, 3:56:08 PM
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The whole purpose of the current trade system is to make trade have a 'cost' in time. Your suggestion is nothing new, and is in direct violation with that purpose.

The whole reason for the trade system being as it is is to limit trade, so any suggestion that makes it easier is not viable.

Read the trade manifesto for more information:
https://www.pathofexile.com/forum/view-thread/2025870
Yes, it is from 2017 but is still current. GGG confirmed that in their latest general Q&A.
Last edited by Cyzax#3287 on May 27, 2022, 3:07:45 AM
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Cyzax wrote:
The whole purpose of the current trade system is to make trade have a 'cost' in time. Your suggestion is nothing new, and is in direct violation with that purpose.

The whole reason for the trade system being as it is is to limit trade, so any suggestion that makes it easier is not viable.

Read the trade manifesto for more information:
https://www.pathofexile.com/forum/view-thread/2025870
Yes, it is from 2017 but is still current. GGG confirmed that in their latest general Q&A.


Just because you hold onto a bad idea for a long time doesn't somehow make it a good idea. The only reason we don't have better quality of life features in this game is because the global community doesn't have the kind of financial leverage on GGG that some other places have *caugh* China *caugh*. Which would otherwise allow us to cut through Chris' [Removed by Support] obsession with equating wasting our time with difficulty and opportunity cost. The man had the notion for a 'hard mode' where you have to go to a vendor to refill your fucking flasks and he called it an 'opportunity cost', what is it a an opportunity cost of? Me going to play games that don't intentionally waste my time with innane shit that has no reason to exist?

[Removed by Support] we fucking deserve better as players. No one is going to stop playing because they can experience more of the game or have, could you imagine, the opportunity to engage with its deeper elements and become a fan.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
Last edited by Isaac_GGG#0000 on May 27, 2022, 7:47:28 AM
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Cyzax wrote:
The whole purpose of the current trade system is to make trade have a 'cost' in time. Your suggestion is nothing new, and is in direct violation with that purpose.

The whole reason for the trade system being as it is is to limit trade, so any suggestion that makes it easier is not viable.

Read the trade manifesto for more information:
https://www.pathofexile.com/forum/view-thread/2025870
Yes, it is from 2017 but is still current. GGG confirmed that in their latest general Q&A.


The whole game got a lot of QoL for a lot of things, the trade is the next thing to get "EASY" / QOL and tbh his solution just improve the trade system without adding any automation thing, you just skip the WHOLE

Seller:
invite buyer
wait buyer to get in your hideout
portal back to hideout
find item in your stash
trade
click accept

Buyer:
find a seller ( whisper like 5 to 50 dude depending on the item )
teleport to seller hideout
wait seller to trade
trade
click accept


You can skip all the step above clicking accept, and also sell things while being in maps, player will drop more things and sell more things, this is a WIN-WIN situation i don't understand how this can turn badly ???
I think this is actually a good compromise between "too easy" trading and "being absolute pian in the butt" trading.

But regarding the manifesto, if GGG is sort of stuck at trade being "pain by design" then no amount of feedback really matters, and we better spend our time by working around it with whatever we can (without getting ourselves banned of course)

But it's a shame. Bots are technically breach of ToS (At least I think they are), but they are that one thing that helps trade A LOT.
I agree, trading could really use some QoL updates
As far as improving an already good game, this is the best idea for POE I've seen in a long time. The biggest thing I hate about this game is how much time I spend in my hideout messaging literally hundreds of people to get a handful of items.

The manifesto linked above did not age well enough to still be relevant. It talks about "easy trade" as if the action of trading is the easy or difficult part, and it's discussed in the context of comparing it to a market place instead of what the OP mentions. The action of trading, i.e., finding an item, sending a whisper, grouping, porting, trading, is not what is crappy about trading. The biggest part that makes trade crappy is that people don't trade you. There is no penalty to putting things up for sale and never selling them. You can have the first 100 people on the trade site listing an item with absolutely no intention of ever trading with you.

I don't think anyone really cares about the interaction of a trade when both parties WANT to trade. The problems subtractem lists are real. They really ruin the experience, and are not at all addressed by the manifesto (again, because it's dated and irrelevant).

I can tell you... If I am in a map where portals are precious (eg, a 2ex map with loot that needs multiple trips to pay off), or if I'm delving, in a heist, simulacrum, or any number of things where I can't pause to trade, if I get a 2c trade request, I'll never take it. If I get a 5ex trade, I'll probably drop what I'm doing and take it or at least make a solid attempt, at the risk of death, to respond and ask if they can wait. The current trade system without these considerations hurts the very players they are trying to look out for.

Right now in 3.18, I spend probably 60% of my time in game TRYING to buy items just to prepare to play the game. (Gearing up or trying to juice up maps) I spend another 10% listing and selling items. I spend 30% or less actually playing the game.

This is a top concern for me, and it would take the game to a whole new level of enjoyment.

I think this is a brilliant idea, and I'm honestly surprised and disappointed that it was so easily brushed aside in these forums.
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jaystrider wrote:
As far as improving an already good game, this is the best idea for POE I've seen in a long time. The biggest thing I hate about this game is how much time I spend in my hideout messaging literally hundreds of people to get a handful of items.

The manifesto linked above did not age well enough to still be relevant. It talks about "easy trade" as if the action of trading is the easy or difficult part, and it's discussed in the context of comparing it to a market place instead of what the OP mentions. The action of trading, i.e., finding an item, sending a whisper, grouping, porting, trading, is not what is crappy about trading. The biggest part that makes trade crappy is that people don't trade you. There is no penalty to putting things up for sale and never selling them. You can have the first 100 people on the trade site listing an item with absolutely no intention of ever trading with you.

I don't think anyone really cares about the interaction of a trade when both parties WANT to trade. The problems subtractem lists are real. They really ruin the experience, and are not at all addressed by the manifesto (again, because it's dated and irrelevant).

I can tell you... If I am in a map where portals are precious (eg, a 2ex map with loot that needs multiple trips to pay off), or if I'm delving, in a heist, simulacrum, or any number of things where I can't pause to trade, if I get a 2c trade request, I'll never take it. If I get a 5ex trade, I'll probably drop what I'm doing and take it or at least make a solid attempt, at the risk of death, to respond and ask if they can wait. The current trade system without these considerations hurts the very players they are trying to look out for.

Right now in 3.18, I spend probably 60% of my time in game TRYING to buy items just to prepare to play the game. (Gearing up or trying to juice up maps) I spend another 10% listing and selling items. I spend 30% or less actually playing the game.

This is a top concern for me, and it would take the game to a whole new level of enjoyment.

I think this is a brilliant idea, and I'm honestly surprised and disappointed that it was so easily brushed aside in these forums.



My question is why are you looking for those items? Why cant you get them by playing? In my opinion drop rates are set way too low because of trade. The very existence of trade forces you to use trade, or you face a horrific time sink.

What i want is the ability to store drops for more valuable items and just let me play the game until i can collect the rewards i want. I want a head hunters belt and a moljine. i can get both right now via trade but i want them to drop in game. i dont want the D3 AH experience, but i want to give duplicate drops to my friends. this is where people build systems outside the game to facilitate something GGG didn't want in game and is being forced to live with.

99% of drops are junk designed to trick new players into buying storage slots. its too much stuff and not enough of whats needed for the game to promote meaningful in game drops that help a character progress and retain players.

I really like what they are doing with letting you pick what kind of content that drops. It fits perfectibility into the game but Evey season i hit a wall that can only be passed via trade or time, even them i'm forced to play only a few build that work.
Tombstoner, I've seen a few posts by you and I gotta say... NAH

Here's a problem that you don't seem to recognize, the game has WAY TOO MANY variables to keep players in a cell of RNG. If you want to play a lowlife build in POE without trade you might never actually get the chance to.

I am accounting for your assumption that drop rates would be improved. There is no guarantee that you would ever get a shavronnes.

In hypothetical drop friendly SSF only land the odds of getting a matching pair of forbidden jewels would be insanely low even if the bosses dropped 1 every single encounter.

That's not tenable. Trade is an incredibly important part of the game. No trade means no freedom. No freedom means most of us wont play. (I think)

Please stop.
"
Terzian wrote:
Tombstoner, I've seen a few posts by you and I gotta say... NAH

Here's a problem that you don't seem to recognize, the game has WAY TOO MANY variables to keep players in a cell of RNG. If you want to play a lowlife build in POE without trade you might never actually get the chance to.

I am accounting for your assumption that drop rates would be improved. There is no guarantee that you would ever get a shavronnes.

In hypothetical drop friendly SSF only land the odds of getting a matching pair of forbidden jewels would be insanely low even if the bosses dropped 1 every single encounter.

That's not tenable. Trade is an incredibly important part of the game. No trade means no freedom. No freedom means most of us wont play. (I think)

Please stop.


Never - I don't want the diablo 3 AH experience. It was shut down for very good reasons. Loot is in a very bad spot when 99% isn't worth the time to sell it. you get forced to find the what you need in the AH. So to play the game and have fun forces you to trade. Once trade become the only way to progress, GGG is forced to rescale difficulty and drop rates. POE splits and that transition is mediated by a very clunky system. intensely so because GGG never wanted a D3 AH.

The way content is being handled in 3.18 i really enjoy. i can block delirium from ever appearing. i think something can be done with loot to favor players targeting and getting what they want to play in a reasonable amount of time.

What you want i presume is to trade 100 ex and an hour later your in red maps crushing content. just like all the free advertisement content creators provide. sure that can be fun for some but its a problem for the game and GGG knows it.

you can disagree all you want but i think GGG devs would agree with my position but GGG is being forced to to alter the game to stay in business.

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