QoL - UI - Ideas to adjust the "Weight" of the current UI

So i'm just dropping some UI test i tried tonight.
Since Chris said they were open to suggestions.

Its in no way like "clean" design, more about size adjustment, positions, "clarity" and giving more "open space" event under big event with toon of reward displayed.

Center UI as Raiz said is the common way MMO works nowaday, its for a reason, centralising informations in one big place, but also not taking to much space.

(Well i didn't really worked well for this in the center, it still looks "big" to me but... its a first shoot).

Ideas


On heavy Blight League


Clean UI


Alternative BUff Debuff Position
Last edited by Bakudan on May 10, 2022, 7:14:18 PM
Last bumped on May 12, 2022, 2:16:26 AM
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i like it, but the flasks and HP/MANA bar are way too tall

also the frames are wasting pixel space

Yeah its probably because i've reduced every icons and stuff except the original Flask and HP Globe size haha, i'm gonna iterate on this anyway ^^.
Hey thanks, it's nice to see others have suggestions too. My favorite part is how small the quests are, and the separation of buffs and debuffs.

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