Consecrated Ground on Aul Delve Boss Encounter
Even with a 73% reduced heal from Eater of Worlds mod on helmet I could never bring his health below 75%. 369 Depth.
That's very bad design. Remove it from the game or improve heal countering. Last bumped on May 6, 2022, 10:34:26 PM
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Socket a frost bomb in addition and it'll be 0.
Украина в моём сердце
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" So, you are confirming it is the case of very bad design indeed. What you are saying is that one has to fundamentally change their character by picking a skill that has nothing to do with a duelist, slayer, melee, pyshical character exclusively to deal with some random environmental mod which cannot be properly dealt with a helmet mod that was supposedly created to deal exactly with that random environmental ground effect. The thing is: not even that would work. If the random ground effect happens to be under his feet during the many immune phases - which is what I encountered -, it is over. You will never be able to counter the heal because the effect last for 4 seconds only.He always get healed before you can do anything else. Bad design indeed. |
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You got me on the immunity phases (should really prevent outside regeneration/etc in addition to damage), but countering enemy regeneration has increasingly been a requirement of all builds and it doesn't look like GGG is stopping this trend anytime soon.
Add regen countering to the large list of boxes you need to tick on every build, alongside things like capped resist, mana sustainability, etc. Украина в моём сердце
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