How to level new char without too much pain

I like playing different builds, I used to hate leveling, even stopped playing several times because of it.
I hate it slightly less now, because I find a way to ease the pain. Here's my rules:

1. Always have 1 character to level. Even if you don't intend to use him right now.
2. Look at leveling through Waypoints not Acts. Acts are too long, waypoints are short and sweet.
3. Alternate playing maps/leagues with leveling. No forcing, just keep it mind.

You play maps or grinding whatever and when you feel like you are in the mood you switch to leveling character and run 2-3 waypoints for 10 minutes, may be even 4-5 if you are going strong, but be warned not to overdo it or you'll burn yourself out. I found out that full act is a little bit too much for me in one go, 1/2 act is a good amount. Then you return to maps to sooth yourself and play the game.

It actually feels good knowing that you have new build somewhere in act 4, soon it will be ready, soon.
Last bumped on Mar 24, 2022, 1:27:18 AM
Leveling is only painfull first time, when you dont have "leveling items" that make proces way better.
The thing I like the MOST about PoE, is that a level 80+ character feels VASTLY different from a level 1 character. You feel the progression in every bone of your character's body ever step of the way. It's a huge transformation. It's a journey.

In other games, mostly cooldown-driven games, you don't have the same sense of character progression. You're often using the same skills, with (close to) the same cooldowns at level whatever as you did at level one.

I understand that the enthusiasm for the acts isn't the same as it once were, especially for long-time players. But to go so far as to call it "pain"? Is the journey actually painful? Is it so painful to feel the progression of a character? Luckily, I still value the journey more than the destination. When my character's progression is done, I don't touch it anymore.

That said, I feel there's more GGG could do with their challenge leagues to make them enhance the leveling/act experience. I also want to see more "choices" like the bandit quest, where some of the things you do and choices you make actually affects your character in the endgame too. Mechanics like this could also be implemented via league mechanics. Then, of course - the youth of today would demand a stop to it, demand the ability to respec everything on the fly, because choice and consequences are clearly "bad" and belongs in the past :(

Fuck D3 and how Blizzard fucked up (read: trained) players.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Think of each area as a map that you don't have to pay for.
i like those acts, repetitive? sure. but so are maps.
A new campaign will be awesome but i relish the hours it takes me to level a character.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
1500 hours in and still level 98.
"
Phrazz wrote:
That said, I feel there's more GGG could do with their challenge leagues to make them enhance the leveling/act experience. I also want to see more "choices" like the bandit quest, where some of the things you do and choices you make actually affects your character in the endgame too. Mechanics like this could also be implemented via league mechanics. Then, of course - the youth of today would demand a stop to it, demand the ability to respec everything on the fly, because choice and consequences are clearly "bad" and belongs in the past :(


That's the thing though. Except for the occasional skill changes, you do not really upgrade your character. It's even worse when leveling non-league starters, as you'll use the same levelling stuff all Acts long. You do nothing meaningful for the whole campaign, except the Bandits (2 options out of 4 being trash...) and the Lab.

Even in low-tier maps, you can have meaningful drops, even more now with atlas passives; and just completing a map gives a feeling of achievement bc of the passive point you gain. That's sorely missing in acts. And that's why (imho) endless delve would never become as boring as Acting: you have actual choices to do between what nodes you want to run, even while the main goal is delving deeper for better XP.
"
Phrazz wrote:
The thing I like the MOST about PoE, is that a level 80+ character feels VASTLY different from a level 1 character. You feel the progression in every bone of your character's body ever step of the way. It's a huge transformation. It's a journey.

In other games, mostly cooldown-driven games, you don't have the same sense of character progression. You're often using the same skills, with (close to) the same cooldowns at level whatever as you did at level one.

I understand that the enthusiasm for the acts isn't the same as it once were, especially for long-time players. But to go so far as to call it "pain"? Is the journey actually painful? Is it so painful to feel the progression of a character? Luckily, I still value the journey more than the destination. When my character's progression is done, I don't touch it anymore.

That said, I feel there's more GGG could do with their challenge leagues to make them enhance the leveling/act experience. I also want to see more "choices" like the bandit quest, where some of the things you do and choices you make actually affects your character in the endgame too. Mechanics like this could also be implemented via league mechanics. Then, of course - the youth of today would demand a stop to it, demand the ability to respec everything on the fly, because choice and consequences are clearly "bad" and belongs in the past :(

Fuck D3 and how Blizzard fucked up (read: trained) players.


for me yeah, its painful, I cant recall last time I played more than 1 character for real during a league
I have extra beta keys and I'm not giving them out

PoE1 > PoE2
"
But to go so far as to call it "pain"? Is the journey actually painful?


Yes, pain. PoE's genius is maps and mechanics as items. Openworld/sandbox or however you call it, choose your adventure style. Linear acts is pain.

Acts are actually good by themselves ... for first 1-2 ... 5 times. But eventually enough is enough.


I am at peace now with acts, running them can be cathartic if not overdone. Part of journey, yeah.
Last edited by Mmmoooz#4313 on Mar 23, 2022, 8:50:52 AM
Acts will always be painful for the simple reason: it's boring.

It's boring to hear they spend resources making acts more difficult when they should be fixing obvious problems with the game. My friends can't even get started coz dying in act1 / act2 is boring. In the end, they left for another game. I can't blame them.

[Removed by Support]
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
Last edited by Will_GGG#0000 on Mar 24, 2022, 7:03:54 AM

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