[3.17] Bah's Elemental Rage Vortex Berserker | 20-30M Sirus DPS | Mechanics are for cars
Introduction
It's me again, Bah, who likes his hipster builds nobody else plays. Went 40/40 challenges for Archnemesis so I decided to share this build. As they say in FFXIV, mechanics are for cars. Dead bosses don't throw any mechanics at you. I wanted to create a high-DPS build to delete Archnemesis mobs. It succeeded. This build is based on snapshotting many buffs on Rage Vortex, and then watching it shred anything. Rage Vortex is a pseudo-slam, that consumes rage to throw out a "cyclone" that moves forward and hits multiple times for several seconds. The vortex snapshots all the damage mods you have at the point you attack, such as exerted warcries and War Bringer. Unlike typical slams, it scales with attack speed, thus not wasting Berserker's many attack speed bonuses. Redblade Banner combined with War Bringer makes it easy to max out and then spend Rage. Using an Anarchic Spiritblade (from Heist) as a weapon means we can convert 100% damage to elemental, and then leverage The Interrogation to get 100% crit on any endgame boss. For defence, we run Determination, Molten Shell, and Tempest Shield. Overview Pros: + Very high single-target DPS with decent clear + 100% crit vs endgame bosses is fun + 95 max Rage means fast movement and attack speed + Can do any reflect + Inspired Learning + Reasonably tanky with many layers of defence: Physical damage reduction, Fortify, Berserk, Molten Shell, Block+Spellblock, high life recovery from leech/life on hit/recover-life-on-kill, Hallowed Ground, and defensive Inspired Learning mods. + You can focus on dodging bosses while the Rage Vortex does its thing + 3.9 Leap Slams per second to zoom across the map Cons: - Need to juggle Rage and Warcries - Can't do "no regen" map mods without swapping in a mana flask - Pretty expensive to complete. The gear I'm using cost 30+ ex in total. - Clear speed is mediocre because you have to actually aim Videos The Formed in 40s Uber Elder Sirus final phase Path of Building Pastebin link: https://pastebin.com/AbpcC9U6 Yes I maxed out all 3 ailments vs Sirus, because that's what it really is like. You can check the Youtube video for proof. Also for Rage Vortex, for some reason PoB can't automatically calculate the DPS when you set "Max Hit" on Warcry. So multiply the "Average Damage" by "Attack Rate" to get the DPS. Pantheon Soul of the Brine King to avoid Freeze and mitigate Chill. Ascendancy War Bringer -> Crave the Slaughter -> Rite of Ruin -> Aspect of Carnage First 3 are core. Aspect of Carnage is just for a DPS boost. Levelling Until you have a good Spiritblade and Redblade Banner, you can use Kondo's Pride, with the "min 10 power" Warcry Mastery for Rage generation. This worked for me to mid-yellow maps. Skill Gems and links
Main skill: Rage Vortex 6L
Rage Vortex - Use a L21 version if possible
Awakened Added Fire Damage - Added fire damage. Awakened if possible. Awakened Elemental Damage with Attacks - More damage. Awakened if possible to stop all reflection. Trinity - More damage, and penetration. Pulverise - More damage and AoE. Awakened Melee Physical Damage - More damage. Awakened if possible for permanent Intimidate.
3 Warcries and Blood and Sand
Intimidating Cry - Exerted attacks deal Double Damage.
Rallying Cry - Exerted attacks deal 25% more damage (from 4 Herald of Purity minions and 1 totem). Enduring Cry - Defensive buff and permanent max Endurance Charges. Blood and Sand - More damage when bossing, more AoE when mapping.
Movement and totem
Leap Slam - Movement. Very standard.
Vaal Ancestral Warchief - More damage buff, and counts as an ally for Rallying Cry. Faster Attacks - For better mobility Culling Strike - For cull on Leap Slam and Ancestral Warchief.
CwDT setup
CwDT - Cast when Damage Taken. Leave at level 1.
Molten Shell - Strong defensive buff. Leave at level 10. Hydrosphere - Applies exposure to enemies. Leave at low level to minimise mana costs. Purifying Flame - I just put it here because I had nothing else to put.
Auras
Herald of Purity - More damage, soaks projectiles, and counts as allies for Rallying Cry.
Determination - Good for your physical defences, and improves Molten Shell. Tempest Shield - Shock immunity and spell block.
Support skills
Berserk - Very juicy more damage, and less damage taken.
Mark On Hit - To cast Poacher's Mark. Anomalous Poacher's Mark - Frenzy generation, added physical damage per hit, and life+mana recovery. It's actually more damage than 20/20 Anomalous Assassin's Mark. Gear
Weapon/Shield
Anarchic Spiritblade with physical DPS, attack speed, and crit. I bought mine early in the league for 2ex and then 30% crafted it with Hillock. Probably more expensive as the league goes on. Redblade Banner is essential for Rage generation.
Armour
Max out resistances, then prioritise life and accuracy to hit 100% accuracy. Then other mods (including Eldritch implicits) for more DPS. Abyssus for that juicy flat damage and crit multiplier. Enchant for longer-lasting Berserk. I actually forgot to put a good lab enchant on my boots.
Amulet/Rings/Belt
Bear's Girdle for max rage.
Jewels
I took Forbidden Flame and Forbidden Flesh for Juggernaut's Unbreakable. Helps mitigate Berserker's extra damage taken. If you're super-rich and want EVEN MORE DEEPS, go take Blitz.
The Cluster Jewels provide damage and utiliy (elemental life leech and charge generation on warcry). The Interrogation maxes out your crit, and also provides good defence vs endgame bosses. Replica Conqueror's Efficiency increases max Rage, and solves your mana problems.
Flasks
Life flask with anti-bleed. Don't know what else to put here. Automated damage flask. Automated damage flask. Automated damage flask. Last edited by MagosBiologis#7671 on Mar 8, 2022, 5:03:23 AM Last bumped on Aug 19, 2022, 2:48:56 PM
|
|
Hello brother
Great guide and excellent work here Cant believe you have no answers This gona be my build for 3.18 , thank you so mich for your work Much respect Your strength is the law !!
MadG poe on youtube for mellee content |
|
One suggestion as a fellow slam addict
On medium you can take “ mob mentality” as you have for charges with whatever else and if push to lvl 100 with extra points i would use 2nd medium with “ lead by example “ for free perma onslaught and “ warning call” for free perma 100% increased armor Man i love your guide i im gone smesh the new uber ubers and make you proud hahah <3 Your strength is the law !!
MadG poe on youtube for mellee content |
|
would the new unique helm echos of creation fit in here with all the warcrys?
|
|
Ofc but this is no flavor of the month meta easy mode
You need know positioning and mocromanage rage , easy 8 buttons active kind of gameplay Also need to aim the ragestorm no run and spam aoe Your strength is the law !! MadG poe on youtube for mellee content Last edited by eldest-bike4#9055 on May 10, 2022, 2:46:20 PM
|
|
I have a question about Rage Vortex and Scorched, Brittle, and Sapped.
Rage Vortex, so Intimidating Cry counts for the Vortex duration, does that mean Secrets of Suffering also works the same? or does it go off each hit from the Vortex, so if you have 15 attacks a second each attack has a chance of applying Secrets of Suffering? Can Scorched, Brittle, and Sapped go above E.g. Scorched 30%? so if I took increased Effect of non-damaging ailments would that go above the 30%. Why not take Skitterbots and Elemental Equilibrium? Last edited by saizosol#7503 on May 15, 2022, 11:16:27 PM
|
|
"Thanks! Yeah, those are good cluster passives I considered, but in the end I didn't have enough points on the build. It's a L100 build already. "You can try playing with the numbers on PoB, but I don't think it's worth it. It's going to be a lot more expensive to find a good lab enchant, and you lose the huge crit multiplier as well as flat physical damage. The latter is very important on this build because it's 100% phys-> ele conversion, and the Rage Vortex gem doesn't add phys damage itself. "From my experience, a single Rage Vortex reliably procs all 3 ailments on endgame bosses. So presumably, the sword independently rolls the element, as well as the crit, for each hit on the vortex. However, the buffs and stats you have (including Exert) are snapshotted and apply to all the hits. I suppose it's like Earthquake and Earthshatter, where it hits many times, but an Exert applies to all hits of the same attack. Rage Vortex is similar, except that it's hitting about 40 times per skill use. No, Scorched can't go above 30%. Increased ailment effect is not the same as increased ailment cap. The latter is extremely rare; I don't know if it exists in the game other than Elementalist's Shaper of Winter. EE is good but I just didn't have the points for it, and apply exposure through other means anyway, so it's not that big of a buff. Also, if you take EE, you cannot have any added elemental damage on your gear AT ALL, which limits your options. For Skitterbots it's simply the lack of mana. Last edited by MagosBiologis#7671 on May 17, 2022, 6:39:27 AM
|
|
Thanks for the reply, cleared things up for me.
A rather solid build you have, I'm running my voidforge version https://pastebin.com/A8AXfRUr which I made back when Rage Vortex first came out, it works, hopefully, this time round I can get the items I want to make it a beast. |
|
What do you think about new Warcry helm instead of Abyssus?
|
|
I ran this build as a league start and got up to level 95 and will likely not go any higher due to dying to much to risky content. Nonetheless, I like this build very much. In addition, I like how you presented the POB with relatively simple gear instead of top of the line everything, which provided more realistic expectations. I killed all regular end-game with ease, but did not try out the uber uber bosses yet because I am not that strong mechanically.
With respect to the POB, I made some slight variations, partially given I only got to 95 so far and saw some potential for easy upgrades: - Forbidden Unstoppable instead of Unbreakable, I really disliked being slowed down by all the debuffs being thrown at me with the new rare monsters so I gave up some defences for it. This also allows us to drop Brineking pantheon because we are unaffected by freeze, chill, and stun at any rage level. I swapped it for Arakaali instead for better protection against DoTs. - Included Defiance Banner by taking the reservation passive after Champion of the Cause. For only 1 point we get a bunch of armour, but at the cost of two gem sockets: 1 for Defiance Banner and 1 for Life tap linked to Mark on Hit because the mana cost was too high. So this setup sits the hydrosphere setup in the way for more damage. - I valued the recover 15% life warcry mastery over the remove ailment, perhaps switching to flame dash instead of leap slam gives access to both but less mobility overall. - I went for the cluster jewel suggested by eldest-bike4 (lead by example + warning call), because your specific medium cluster was too expensive at the time. At level 95 it feels worth over having a single additional endurance charge and a jewel socket for the same points, but I did not make an explicit comparison. - Additional curse armor + elemental weakness ring for easy additional damage. - I did not include an inspired learning due to the lack of points. - I tried to include Infernal Cry for better clear as a fourth warcry, but it seem to proc somewhat unreliably and kills you with ele reflect. Notably, Tempest Shield's damage is still reflected, but level 5 awakened EDWA takes most of the risk away nonetheless. - With a hits cannot be evaded craft from Vagan we can drop accuracy on gear for better/easier gearing, but that requires a very good sword in the first place, which I do not have myself. All with all, well done and looking forward to your next build :) Last edited by th3liusfr0mnl#4579 on May 26, 2022, 2:47:48 PM
|
|