【NEW MODE】 [Solo+Can+trade] portals are only able for map owner

this mode ---portals are only able for map owner

since PARTY-PLAY get huge advantage vs SOLO players (both progress and farm drops, item quantity-team+50iiq+200iir+MFculler+bonus-other-300iiq-in-1-map, experience-5legion-etc,survival-aurabot-cursebot) - SO imbalance efficiency

game economic depression will come more slowly this mode , help keep players active for a longer time and stay in the game for a longer time

many solo players(or players solo more party less) so upset and just leave the game when they see the party got so huge advantage drops against them,this is even more harmful than further fracturing of the player number base

game economy will not be destroied by team-players as fast as it now,and it do can hold slower player or solo players longer in the game ,more better situation than now

---------------------------
party bonus so big (and efficiency) and so imblance
drops-->

-->GGG have to low the ratio of rarest gears and orb (mirror/shard,ex,div,cards,headhunter,mageblood etc )-->

---> solo player farm them harder and harder ---> soloer leave

【that is how party-play harm solo-play and game Day-Retention】

[originally many players can solo get god gears easier and enjoy more fun but party-play-team too efficiency here just kill it ]

later some team member can even craft mirror-items in very-early-league-phase and enjoy the huge benifit on their bed (mirror fee and so on)
Last edited by VanNI8ren#7630 on Aug 31, 2023, 8:55:43 PM
Last bumped on Aug 13, 2024, 3:56:43 AM
Just add /players 8 command
bmup before coming league
/players 8 would require such a massive rebalance and create so many problems lmao
It is great idea in my opinion that could be really nice. They should separate singiel players from party players of course there is SSF but eeee is really boring. If they do that I will play it for sure.
misread post, deleted non related reply.
Innocence forgives you
Last edited by SilentSymphony#3358 on Apr 12, 2022, 8:28:16 PM
I think you didn't understand this post made by VanNI8ren
"
mentos1308 wrote:
I think you didn't understand this post made by VanNI8ren


you're right, my bad.

Solo players are solo by choice and do not get the same rewards as a group of people who have to coordinate with each other and stay within exp range etc etc but most importantly are consuming more portals and increasing monster hp as a price for these bonuses.

They are not going to buff solo play without a cost like:
-all of your portals get ting consumed upon entering your map(giving you the maximum bonus)

There is nothing "unfair" here as playing solo is a choice, Though i would fully support a system which adds things like:
-Npc's from the storyline being able to be invited to a party and can enter maps with you consuming 1 portal(and party slot) per npc.
-These npc can also pick up items indicated by their own configurable loot filter
-etc
-etc

You get to solo with some npc party members and avoid people if thats ur thing.

Innocence forgives you
Last edited by SilentSymphony#3358 on Apr 12, 2022, 8:41:02 PM
"
SilentSymphony wrote:
"
mentos1308 wrote:
I think you didn't understand this post made by VanNI8ren


you're right, my bad.

Solo players are solo by choice and do not get the same rewards as a group of people who have to coordinate with each other and stay within exp range etc etc but most importantly are consuming more portals and increasing monster hp as a price for these bonuses.

They are not going to buff solo play without a cost like:
-all of your portals get ting consumed upon entering your map(giving you the maximum bonus)

There is nothing "unfair" here as playing solo is a choice, Though i would fully support a system which adds things like:
-Npc's from the storyline being able to be invited to a party and can enter maps with you consuming 1 portal(and party slot) per npc.
-These npc can also pick up items indicated by their own configurable loot filter
-etc
-etc

You get to solo with some npc party members and avoid people if thats ur thing.



pls do not mislead and mix things up

you seems not really know what and how(aura bots/mf culler/outside mapcrafter/curse bots...) the party-play ruin the game balance against solo players

you mentioned portols or monster hp up etc .those are not even count as anything VS party-play.easy
Last edited by VanNI8ren#7630 on Apr 12, 2022, 11:45:08 PM
"
VanNI8ren wrote:

pls do not mislead and mix things up

you seems not really know what and how(aura bots/mf culler/outside mapcrafter/curse bots...) the party-play ruin the game balance against solo players

you mentioned portols or monster hp up etc .those are not even count as anything VS party-play.easy


to add on.

how POE originally came to be is, without any mana reservations. players could run 1 minor aura and 1 major aura.

assuming all players have equal damage and run exactly 2 auras (each running a different aura)

their damage is multiplied by a great huge deal.

in a 6 person party the boss life is 6 times his regular health but you have 6 players hitting him and ALL of them are buffed up using various auras.

this is just assuming a band of random unoptimized players playing together.

with an optimized party they can have a dedicated aurabot and dedicated curser. might even have a champion or whatever.

the dps really gets improved by a great bunch.

as for survivability. did i mention auras? a dedicated aura bot could push a players max res to great heights, give high armor/ev and even a buttload of ES.

also, unlike playing solo, the enemy has 6. SIX. SIX different targets to choose from rather than constantly chasing your ass.

eating up portals is a real weak drawback compared to what you get in return.

item drops are also much more generous in parties.

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