[PlayStation] 3.17.1 Patch Notes

[PlayStation] 3.17.1 Patch Notes

  • This patch contains a number of medium- and small-importance improvements and bug fixes for Archnemesis and Siege of the Atlas content.

Console-specific notes

  • Fixed a bug that was causing some sound effects to loop.
  • Fixed a bug that would cause you to interact with an object or an NPC if the X button was held and an instant skill was bound to it.
  • Map device now saves last used Eldritch beacon option selection between sessions.
  • Fixed a bug that was preventing purchasing currency from vendors in stacks.
  • Fixed a bug that was preventing incursion room map bind from working.
  • Fixed a bug that was preventing discarding gems while in socketing mode.
  • Fixed a bug that was preventing weapon swapping outside of inventory.
  • Fixed a crash that could occur while selling items to Kirac.
  • Fixed a bug that was causing repeat search function on trade board to search immediately instead of allowing you to select a search category.

Endgame Content Improvements and Fixes

  • Socketing a Voidstone in your Atlas now causes Maps dropped in Areas to have a 25% chance to be one tier higher, with this chance increasing the more Voidstones you socket.
  • Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
  • The completion of Unique Maps no longer counts towards your highest-completed Map tier for Atlas and Kirac Missions.
  • The Epidemiology Atlas Notable now also grants 25% increased effect of Modifiers on Blighted Maps.
  • The Searing Exarch is now immune to damage during their Fires of a Thousand Suns phase.
  • Increased the area of effect for The Eater of Worlds' Ultimate Slam skill.
  • It is now possible to sell items to Kirac.
  • Influenced Scouting Reports can now only be used if you have a red Kirac Mission available to you, as otherwise you would receive no benefit from them.
  • Added stash tab search functionality for Searing Exarch and Eater of Worlds items.
  • Updated the description of the Syncretism Atlas Passive to clarify it only applies to Shrines in Areas. Note that Atlas Passives that refer to Shrines do not apply to Lesser Shrines, Lesser Shrines are only affected by increased Effect of Shrines and Shrine Effect Duration from the Atlas Passive Tree.
  • Updated various Atlas Passive descriptions to clarify they apply to Map Bosses.
  • Fixed a bug where you were unable to turn in the "Death and Rebirth" and "Safe Passage" quests if you had progressed to The Karui Shores.
  • Fixed a bug where minions could be affected by the Drowning debuff from The Eater of Worlds' Orb skill, causing the Drowning screen effect to be displayed for players when they didn't have the debuff.
  • Fixed a bug causing The Black Star's beam skill to be invisible if you had left the area and returned.
  • Fixed a bug where the user interface for The Searing Exarch and The Eater of Worlds Altars could re-appear after you had selected an option.
  • Fixed a bug where Breachstone missions offered by Kirac were consuming the wrong kind of Atlas mission, resulting in areas not opening if you did not have an available mission of that kind.
  • Fixed a bug where the Fire, Cold, Lightning, Physical and Chaos Damage Leeched as Life Implicit Modifiers for The Eater of Worlds had incorrect values. The values on these modifiers now range from 0.2% to 1.1%.
  • Fixed a bug where the website Atlas Skill Tree had 4 less points available to allocate than what could be obtained in game.

Archnemesis Improvements and Bug Fixes

  • Added a drop-down list of discovered recipes in the Archnemesis Panel that displays modifiers that make up a specific recipe and whether or not the recipe can currently be completed. This drop-down can be used to filter your current collection of modifiers for those used in selected recipes.
  • Archnemesis recipe highlighting is now active everywhere, rather than just during encounters.
  • Updated the description of the Vampiric Archnemesis Modifier to state that the Monster cannot be Leeched from.
  • Fixed a bug where modifiers used in a previous Archnemesis encounter within the same area could display as if they were able to be used again.
  • Fixed a bug where the Archnemesis inventory did not update the highlighting of modifiers when their positions were swapped.
  • Fixed a visual bug where the Mysterious Orbs challenge requirements stated Grand Eldritch Ember and Grand Eldritch Ichor, rather than Exceptional Eldritch Ember and Exceptional Eldritch Ichor.
  • Fixed a bug where the Grasping Vines skill used by monsters with the Treant Horde Archnemesis modifier and Spriggans in Act 2 would disable travel skills.

Other Improvements and Bug Fixes

  • The Manifest Dancing Dervishes skill, triggered by The Dancing Dervish Unique Item, now provides a chance to gain a Rampage kill when minions hit a Rare or Unique Enemy (previously only Unique enemies).
  • Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.
  • Fixed a bug where Metamorph monsters could sometimes be unkillable.
  • Fixed a bug where desecrating some monsters would cause their on-death effects to be cast.
  • Fixed a bug where having an Aura supported by Eternal Blessing was not disabling Pride or Flesh and Stone.
  • Fixed a bug where the Auras granted by the Death's Oath and Corona Solaris Unique Items could be supported by Divine Blessing. The description on Death's Oath has also been updated to clarify it triggers Death Aura, rather than granting it.
  • Fixed a bug where you would not gain maximum Rage upon losing Temporal Chains from the Chains of Emancipation Unique Belt if you were Unaffected by the Temporal Chains Curse you lost.
  • Fixed a bug with the AI of minions summoned by The Dancing Dervish that could cause them to quickly switch between targets multiple times.
  • Fixed a bug where the Empower and Enhance support gems could affect unlinked skill gems.
  • Fixed a bug where it was possible to snapshot Primal Aegis from the Bastion of Elements Ascendancy Passive Skill.
  • Fixed a bug where Crusader prefix modifiers that granted increases to maximum Lightning Resistance could still be obtained on Shields and Quivers.
  • Fixed a bug where the Veiled and Crafted Modifiers that cause Non-Aura Skills to cost no Mana or Life while Focused were disabled.
  • Fixed a bug where added Fire, Cold and Lightning Damage Crafted Modifiers for Bows were using values for one-handed weapons instead of two-handed weapons.
  • Fixed a bug where Helmet Enchantments that provided modifiers to Mark Duration could still be obtained.
  • Fixed a bug where increased Trap and Mine Throwing Speed could be rolled twice on Belts. The Essence and Crafted modifiers are now part of the same modifier family.
  • Fixed a visual bug where increased Action Speed granted by the Tailwind buff was displayed on the Gathering Winds Deadeye Ascendancy Passive Skill.
  • Fixed a bug where hovering over an enemy whilst channelling a Skill would cause your character to stop turning.
  • Fixed a bug where attempting to use a Flask with no charges, or when on full Life or Mana, would still play audio as if the Flask was used.
  • Fixed a bug where the audio from using a Flask would play twice.
  • Fixed a bug where some Helmet Microtransactions unexpectedly decapitated characters.
  • Fixed a bug where the death audio of some monsters, such as Warbands or Grandmasters, would suppress other audio.
  • Fixed a bug where character death audio was louder than intended.
  • Fixed a bug where character death audio was louder than intended.
Last bumped on Feb 24, 2022, 3:52:20 PM
Please bring back the ability to let us rebind flares and explosives in delve. Pressing 3 buttons to do one thing is annoying, awkward and slow.
If you critique this game and its problems your post will be removed.

In a news thread about sound i asked "Why did it take multiple leagues to fix the sound on console?". Then got put on probation by Kane the sound guy! This is who GGG are!
So when are you actually gonna do something about the consistent blue/gray screen crashes that happen from running any map at all. It’s unbearable to play and worse than it has ever been.
When we will get gem stash tab?
Kirac Battlepass when ?
This world is an illusion, exile
Bind. Skill. To. Movement!!!

Appreciate the fixes tho. Good work, great league. Never had this much fun as a hardcore casual.
Last edited by kohudosentti#9855 on Feb 22, 2022, 5:55:21 PM
Fixed a bug that was causing repeat search function on trade board to search immediately instead of allowing you to select a search category.


YESSSS... omg thank you!!!
Auto buy would be awesome... so many scammers hike up prices when you give them the amount they ask for then reject you just to set the price higher...
Thank you !!!! amazing league and amazing patch
Hi,

I am not a frequent forum poster but wanted to say that you may want to investigate frequent crashes.

I had made it to T13 maps without any crashes so far this season. Updated 15 minutes ago, and have now crashed twice in five minutes. Once in a Heist, once in a map.

Edit: another user has posted the same over here https://www.pathofexile.com/forum/view-thread/3246655. Something in the update is broken.
Last edited by TheBergerKing_#9791 on Feb 22, 2022, 6:44:30 PM
"
TheBergerKing_ wrote:
Hi,

I am not a frequent forum poster but wanted to say that you may want to investigate frequent crashes.

I had made it to T13 maps without any crashes so far this season. Updated 15 minutes ago, and have now crashed twice in five minutes. Once in a Heist, once in a map.

Edit: another user has posted the same over here https://www.pathofexile.com/forum/view-thread/3246655. Something in the update is broken.


Also started crashing just this update. Twice in 10 minutes. First two crashes since Expedition League.

Update borked
Ice Shot Deadeye 'till the day I die

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