Syndicate and syndicate hideouts are too rewarding xp-wise and leads to stale mapsgame

I hear you are interested in feedback so heres some feedback for Syndicate xp from me:
Syndicate and syndicate hideouts are too rewarding xp wise leads to stale mapsgame:
Basically every streamer you can see are running Syndicates to get
as much xp/hour as possible, this leads to a stale mapgame/endgame
They dont run delve and they dont run expeditions
Also, you get xp for each hideout member you defeat in the syndicate hideout, and its a lot of xp per member.
Also the added xpbonus of the Catarina map is a lot
Also streamers are abusing Foothills map by reloading the zone until they find a lagspike which indicates Syndicate. This abuse probably wouldnt happen before mapgame if Syndicate wasnt worth this much xp

I recommend you lower the xp for Syndicate and make other parts of the
game have more xp gain instead

Last bumped on Feb 17, 2022, 8:20:36 AM
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Isn't this great though? All people who complain about the death penalty - just tell them to go do Syndicate.
Last edited by Johny_Snow#4778 on Feb 17, 2022, 1:56:01 AM
-1

It's bad enough Syndicate encounters have up to 3 failstates which can be achieved if you either die (intervention) or lack the DPS to kill them quickly enough (transportation and research).

Also, I thought people did groups and leech breachstone runs for exp. I can't imagine most people would grind Betrayal by comparison.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Feb 17, 2022, 2:13:12 AM
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Pizzarugi wrote:
-1

It's bad enough Syndicate encounters have up to 3 failstates which can be achieved if you either die (intervention) or lack the DPS to kill them quickly enough (transportation and research).

Also, I thought people did groups and leech breachstone runs for exp. I can't imagine most people would grind Betrayal by comparison.


OP mentioned streamers, so I'm assuming they're all playing SSF.

I always prioritize Syndicate early in the league because they are indeed excellent experience. But they're also a lot more dangerous than comparable content so it seems perfectly balanced to me.

Besides, if anything the Syndicate need to have their experience boosted now that scarabs are so easy to get... I am literally getting them faster than I can spend them right now. And as cool as it is to throw 2-3 scarabs in with every single map, it's also stupid that the signature reward type of Betrayal is just passed out en masse to anyone who can open a T14 map.
Last edited by ARealLifeCaribbeanPirate#2605 on Feb 17, 2022, 2:28:35 AM
"
ARealLifeCaribbeanPirate wrote:
And as cool as it is to throw 2-3 scarabs in with every single map, it's also stupid that the signature reward type of Betrayal is just passed out en masse to anyone who can open a T14 map.


Honestly I'm okay with this, considering that at best, you can get 4 different scarabs at a time in your Syndicate depending on how you built it. Getting scarabs from it in general has always been slow and yet they're almost essential if you want to juice your map. Even if I was grinding them, for example, I would still not get more Expedition, Harbinger, and Ambush scarabs from it compared to what I use running every map and thus I have to buy them.

If it's of any consolation: Assuming we're lucky and Archnemesis gets added to core, your frequency of engaging with that content will be greatly diminished, so you won't be getting nearly as many scarabs as you currently do within the next 3 months.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.

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