Question about Fire Trap and Anger (Aura)

I'm trying out a fire trap build for fun as the league winds down, to see if it'll be decent with the upcoming changes (fire trap buffs specifically).

From what I can tell, Anger aura *should* work with Fire Traps. In POB it's numerically way better that Zealotry (way way better). However, I'm not sure if that's reflected in game. According to https://www.pathofexile.com/forum/view-thread/3130696 where they say traps are bugged with auras, then maybe it's affected by that and not working until that bug is fixed? Anyone know?

FYI my tooltip damage for Fire Trap goes from around 9k without Anger, to around 14k with Anger (lvl 25). I just don't know if it's actually applying when used due to the bug.

Having a hard time testing (no target dummy). How do others test this sort of thing?

I enjoy the trap playstyle, but I find the mechanics / interactions with buffs, auras, etc. to be insanely convoluted. I really wish there was a definitive "This is how traps work and interact with everything else" guide from GGG, or in-game tooltips that reflected reality. The internets are filled with contradicting opinions / misinformation. In fact, I'll probably get contradicting information in this thread if enough people reply :)
Last edited by rapind#7028 on Jan 25, 2022, 11:07:06 PM
Last bumped on Jan 30, 2022, 10:21:36 AM
I mean if PoB and Tooltip give you a bonus, but your question is - is the game working to actually apply it, then the only way to answer is to test it on a relatively high hp mob with and without the aura on.

X fire traps to kill with / Y to kill without. There is some variation in damage but a few tests should show it fairly clearly if the boost is large.
"
rapind wrote:
I'm trying out a fire trap build for fun as the league winds down, to see if it'll be decent with the upcoming changes (fire trap buffs specifically).

From what I can tell, Anger aura *should* work with Fire Traps. In POB it's numerically way better that Zealotry (way way better). However, I'm not sure if that's reflected in game. According to https://www.pathofexile.com/forum/view-thread/3130696 where they say traps are bugged with auras, then maybe it's affected by that and not working until that bug is fixed? Anyone know?

FYI my tooltip damage for Fire Trap goes from around 9k without Anger, to around 14k with Anger (lvl 25). I just don't know if it's actually applying when used due to the bug.

Having a hard time testing (no target dummy). How do others test this sort of thing?

I enjoy the trap playstyle, but I find the mechanics / interactions with buffs, auras, etc. to be insanely convoluted. I really wish there was a definitive "This is how traps work and interact with everything else" guide from GGG, or in-game tooltips that reflected reality. The internets are filled with contradicting opinions / misinformation. In fact, I'll probably get contradicting information in this thread if enough people reply :)

Traps should not be affected by auras, but they do not need to be affected to benefit from damage auras, because they use your skills. So long as you are affected by the aura, your mines will gain the damage benefit.
"
Traps should not be affected by auras, but they do not need to be affected to benefit from damage auras, because they use your skills. So long as you are affected by the aura, your mines will gain the damage benefit.


But that doesn't seem to always be the case with traps. Color me confused.

I doubt I'll play the build anyways next league due to mechanics confusion, but would still love it if more light was shone on traps mechanics.

Due to this GGG post, I remain unsure if Anger is working properly with Fire Traps. I believe it should since Wrath works with lightning traps (or at least everyone posting a build for lightning traps is using it), but I don't know if it's working properly: https://www.pathofexile.com/forum/view-thread/3130696/page/1

From the thread:

---
"
How do player auras (e.g. Zealotry) interact with skills used by traps/mines? There appears to be a delay after a trap/mine triggers/detonates before the skill is fully 'affected' by the aura. This bug demonstrates the effect but how do trap/mine skills interact with player Auras to create this effect instead of just always being affected by the aura?

Traps and mines being affected by auras is a bug and will be fixed at some point. What's currently happening is that traps and mines are inherently hidden once armed, and effectively cease to exist for most purposes. Once they start to use their skill, they stop being hidden. Currently, this allows auras to start affecting the trap/mine object at that point, which should not happen. Auras take up to 250ms to start affecting a new object, so the aura currently starts affecting the trap or mine some point between one frame or 250ms after it starts using the skill.


So basically that means traps are unintentionally being affected by some auras (or were, since maybe they've fixed it, but I have't find patch notes on it), and double dipping I think? I guess now I just need to figure out if my version of PoB is counting that double dipping.
Last edited by rapind#7028 on Jan 27, 2022, 11:38:26 PM
If there was a bug as big as the trap + aura interaction, I would think it would make it's way onto the Known Issues Bug Thread. It should be exactly as DER_PSYCHOPATH said. Otherwise it's a bug somewhere.
"
rapind wrote:
"
Traps should not be affected by auras, but they do not need to be affected to benefit from damage auras, because they use your skills. So long as you are affected by the aura, your mines will gain the damage benefit.


But that doesn't seem to always be the case with traps. Color me confused.

I doubt I'll play the build anyways next league due to mechanics confusion, but would still love it if more light was shone on traps mechanics.

Due to this GGG post, I remain unsure if Anger is working properly with Fire Traps. I believe it should since Wrath works with lightning traps (or at least everyone posting a build for lightning traps is using it), but I don't know if it's working properly: https://www.pathofexile.com/forum/view-thread/3130696/page/1

From the thread:

---
"
How do player auras (e.g. Zealotry) interact with skills used by traps/mines? There appears to be a delay after a trap/mine triggers/detonates before the skill is fully 'affected' by the aura. This bug demonstrates the effect but how do trap/mine skills interact with player Auras to create this effect instead of just always being affected by the aura?

Traps and mines being affected by auras is a bug and will be fixed at some point. What's currently happening is that traps and mines are inherently hidden once armed, and effectively cease to exist for most purposes. Once they start to use their skill, they stop being hidden. Currently, this allows auras to start affecting the trap/mine object at that point, which should not happen. Auras take up to 250ms to start affecting a new object, so the aura currently starts affecting the trap or mine some point between one frame or 250ms after it starts using the skill.


So basically that means traps are unintentionally being affected by some auras (or were, since maybe they've fixed it, but I have't find patch notes on it), and double dipping I think? I guess now I just need to figure out if my version of PoB is counting that double dipping.

They cannot possibly be double-dipping offensive auras since they use your skills which use your stats and noone else's. It is possible that they were affected by other auras with defensive or miscellaneous effects (such as consecrated ground from Zealotry) which was also unintended, but does not affect your damage.

Traps being affected by an aura and the traps' damage being affected by an aura affecting them are two separate things. The former might have happened unintentionally, the latter should be literally impossible.
There has been a recent trend of misinformation on this forum about auras.
I dont know if this is trolling or just low IQ players but the "problem" you describe does not exist.

Lets get some things out of the way.
Totems and mines are not "allies" and they never have been, there is some misinformation about that too.
If you get "Radiant Crusade" for example, Totems do not trigger it, because they are not allies, same with mines.

The wiki lists totems as allies, but this is wrong, only minions summoned by totem are allies.

Auras can never double dip.
Auras either affect you or they dont, they can not affect you, boost your stats and then also affect your totems/mines and boost damage again.
If this were the case every totem build would aura stack as much as possible.

In terms of game mechanics it seems auras never affected mines/totems and there simply was a bug some time ago which changed that (and is now fixed).
There never was double dipping, they only problem with that was the mines could trigger certain on hits effects granted by auras (like conc ground from zealotry) which is a bug.

Auras affects you and boosts YOUR damage and by doing so, indirectly, boosts the damage of your mines/totems because they use YOUR stats to calculate damage.

Mines/totems are not minions, only playerstats matter.

So whatever the case auras work 100% with mines because they work 100% with players and there simply is no other interaction.

Auras will never double dip.


Just because I'm paranoid doesn't mean they're not out to get me.
Last edited by KalHirol#0543 on Jan 29, 2022, 7:57:22 AM
When I said double dipping, I was just trying to make sense of the GGG post about auras and traps combined with what was previously said about auras never affecting traps. I'm a newish player and not trolling at all. It was a question, not a statement.

You've cleared it up though (even though you're saying "mines" when I'm talking specifically about "traps", but I assume they work exactly the same) so thank you.

I don't know about aura misinformation, but I'll tell you as a newish player, that the trap information you will find by googling is contradictory and confusing, and it's impossible to know / identify an authoritative opinion from misinformation (attack speed, cast speed, trap throwing speed, skill effect duration, on hit, on kill, etc.). Pretty sure I have it all straight now, but OMG...
Last edited by rapind#7028 on Jan 30, 2022, 10:23:29 AM

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