Sulphite hoarding monsters
In the 3.16 Atlas rework, all Delve related Atlas passives have been moved to Valdo's Rest and compressed together. As a result, you always get the 'Sulphite hoarding monsters' with any Niko buffs.
Those monsters are doing way too much damage. Especially in T16 with good quantity (i.e. an 8-mod map that you want to run with Niko). They are often more dangerous than the map boss. The Atlas passives should be purely beneficial. This one has a strong downside attached to the upside. Just like the stupid Scourge league. Except that it's a core mechanic that consumes a valuable resource (Atlas passive points) and should not have any downsides. Please nerf the 'Sulphite hoarding monsters'. Or just remove them. Last bumped on Nov 26, 2021, 11:07:15 AM
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agreedddddd, i got oneshot by them so many times already
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" That's a shit load of passive atlas nodes they'd need to remove to meet the requirement of no downside. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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wait they do damage?
thats news to me.. you guys probably just need some armor to mitigate the damage. | |
Lol, some1 still can run and actually play PoE?! I thought its abandoned after leaguestart. Crashes, lags, other issues. Whyyyy you insist to try to play it at al!?
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I've never really noticed more damage than any other avergage mob on these niko map missions to be honest + they give a tad bit more sulphite on kill so they are fine in my book, but you definitely gotta strike a balance between investment in defences and damage this league if you aren't lucky enough to get that streamer rng where mageblood Belts and Squire shields rain down on you on a daily basis.
Last edited by AShugars on Nov 26, 2021, 11:08:17 AM
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