Improving Mini-Map, Modifier Color-Coding, Scarcity Inverting, RNG Weighting
alluding into the scourge-mechanic illuminating the mini-map with a line-of-sight redness-miasma upon switching into the nightmare-realms that would leave glaze onto the mini-map, indicating clearness or indicative of conquery, upon switching-out or petering out; as the upgradings of blood-crucible seem to have, unto my experience been one-off duration upgraded when from pre-map questing transforms into questing beyond the 10th act.
to guide the thought of how to simultaneously reveal as one, the now two seemingly parallel mini-maps... initially redness above the or upon the base mini-map is sort of what I reconed- but two-fold here regarding a sort of aqua-tone pouring over in quel or cleanse to indicate solving & calming the base-redness nightmare - secondly fondness of artificing targets via mini-map is an interesting detail data display and as kind or quality as it would be to variously toggle an enthrallingly-enhancing mini-map \the resolve of the source of this causal scintila is that effective efficiency across the silly window presently before players enjoying scourge, so, as such indicating precisely where mobs are in the altar native realm would align purpose there\ my gnosis does imagine the mini-map of zones exists in total and relatingly is manifold revealed or renderings consecutive with player movement, player movement not contingent to sculpt cette map- so it would be exemplary if we could purvey which elements are where, regarding that sculpture as I imagine it; on a sort of variety of mode\color-coding\symbols- on a sort of local legend via mappings globally or global local mapping legend for et cetera etiquette chain reaction, as the mini-map flirts with the becoming elegant exemplar sophistication, benefacting or display so the resolve \ rehash \ reveal there is that: the real nightmare is being outsted from nightmare, the relative zone of alternate and uber-rich with novelty xD uhm - lovely as color-coding \ enriching \ the minimap features would be- enhancing identified gear with enchanting modifiers tremendously allieviates orientation from squinting to identify then identified loot, sublimingly streamlining segueing to gazing, peer and vizier reflexively-dynamically: as per intensity of the color, magnitude-indicating and indicating of synergy: array of colorings there bouquet, is for much merry making. many aspects of the game flirt beam shine glow and ooze with this color-branding school-of-magic variety- and ~is it not so odd that our array of exciting excitement modifiers read-out as if merely proclaiming a monocultural magic-schools milaise; and exciting excitement modifiers hailing from the one global PoE bastion are shifting and far-fleding ^^ so to compliment some of the newer ones, alien to me, would be impossible; but from the very intro -first-item-identification- this color-coding could very much imbue a seeking for this-variety-of-arrayed-colors; and I very much seek that complexion for complexity of the simple game before our modifier-enjoying eyes- reveling in the aura of the conquerors as the influenced items are suggestive of how modifier-font-texts could become a becoming gilding- but this is basely inspired from base begining simplicity as you might imagine: red for health, flat, regenerating, % recovery; perhaps a deeper red for bleed stats; as we are familiar with harvest and essence indicative of correlating light-blue to cold, flat, percent, damage and resistance; respectively & lightning and fire; yellow and orange respectively- though greeen is coming to mind I am reaching for ?spell suppression? and chaos-schools as a ?magenta purple \ pretty enthused to relish energy-shield as a silvery? and maybe armor as gold- wondering about block chance - maybe brown or maybe switch gold:armor & block chance:brown - and with shaper + elder modifiers representing their fonts I recon movespeed then would be best regarded as either the base as it is now or white. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ anyway i'm pretty excited with the value of the two above suggestions; mini-map improving \ modifier enchanting ^^ as the type of hype-man for the prettiness of the game; I was wondering just how expeditions goodnesses could expect the delivering improvement of more-range more-radius more-dynamite *shrug* I see Lira Arathain presently *shrug* I don't expect any league mechanic to be released in a draft-state by persons who know to drink air and breathe water - wait <.< what I want to get at here is a two-fold thought ...primarily - I would find it more affectionate and effective feedback to pivot towards the sense of both of these coming suggestings as one in the same *shrug* i guess so lets be granting this light some context; scenario: "I loot five orbs of transmutation" value: coming into lioneyes watch, stepping over hillocks combatted form; for & from adaptation & enjyoing; this is the type of boon ideal; this is ROCKET-FUEL all laying form and fundamentals for the pedal to the mettle of the cull of our natural world for our prime-directives aka the stuff of playing\looting\crafting Majesty came across as Flutterwackeningly Floodgating Blitzkreig Bullseye just before writing this and the feel that I always feel to agape onto for the base game is feasty-fawning which I could explain with an additional ten f_ english words or "cornucopious" to indicate the opposite-aura of anorexic whether its washing up and getting knocked to eleven lifepoints by hillock and dive into infinitely more complex content than some dozen leagues ago with the same hillock or there-shore loot or if I'm aiming to awe steer and rather deterministically enjoy improving via Essence & Harvest atlas-points of Lira Arathain for optimizing early crafting ... and *shrug* nothing rolls <.< the resolve of that point is most confrontational at the a) vastness of modifiers b) rarity of harvest c) my want to progress *rolls eyes* d) as for the "let us play" broadness the blossoming resolve asserts that the array of elements collected and steered into by the player should be equal to the affluence and virulence of their confronting the very face of the game ... not to say that quantity should trump quality, but more 1:1 correspondance correspondingly corresponding the play e) in all resolve I just want to get out of the "meta" of the sort of schema-defining head-space and mindset that says, for example: logbooks are valuble therefore let us have 9% increased chance for expedition encounters (20% increased chance per, would be, if not 25% per for a 3/3 75% chance, would be the decent reward-centric enjoyment-exuding playing ^^) f) and I just get the sense that the a) scarcity b) chance to roll good mods are synergyzing in such a tremulous way -g) that they parallel all the content that I am magnetized away from progressing towards- not even into- just -towards- leading and/or lending an exotic anorexic static standing still stationary freeze feeling to the frieze of playing players changing chance choice choosings exchange h) and that is just not a dance I find to be euphoria so what do I do? xD Heist \ really though, rather than listen to Terence Mckenna or any other speaker pontificate pleasantly I imagine improvings of the game (which many players seem to affront as mainstaging or mainstay simple-sample stable-staple: harvest; love that model ^^) ^^ I have attempted to align my advice or feedback with whimsy as "if harvest were as staple as Einhar\Niko\Alva\Jun.. would not that be more the merrier" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ on the mark bullseye with the idea of the scourge mechanic- in fact spookily so on multiple multiple axis regarding the knight merry allocation of our release there before appetizing appetites of halloween appetizing though - i hope I am not overly harshly corresponding to PoE-classic's reverberation; love to make it a masterpiece :3 ^^ 4321 zero behavior as abcd easiness is all the thrilling loveliness I find thematic cogency, principle validity has raised me to suggest bite size food for thought or findings presence for scaling hierarchy & hierarchy scaling as finger-licking-good rules of thumb as a more humble regard for the altar native dynamicism prismatics of those who enjoy plunder plore with us alongside in this & any game thank you Last bumped on Oct 31, 2021, 3:09:20 AM
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