Crafted %Phys/%Chance to Poison on Hit doesn't apply to spells.
Equipping a dagger with 16% chance to poison on hit doesn't increase my seismic/exsanguinate trap poison chance from 85%.
Before: ![]() After: ![]() Poison chance consists of 65% from tree, 20% from Herald of Agony. Normal, non-craft %chance to poison/%inc dmg with poison applies correctly. Character is ColdIronHavel Last edited by Kazuma180#0727 on Oct 25, 2021, 2:30:20 AM Last bumped on Nov 18, 2021, 3:53:29 PM
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Not a bug, it has "attack". Doesn't apply to spells.
Last edited by Twitch_sprEEEzy#2844 on Nov 18, 2021, 3:00:04 PM
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"No, it doesn't. Nowhere does it say "attack" It's just increased physical damage and chance to poison on hit. My guess is that it does increase properly, but it doesn't show on the tooltip, which should be corrected. |
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It might not say it, but it's local and only applies to the weapon; As you can see the increased physical damage applies to the weapon damage and not globally.
Maybe it can be changed to be more clear in the future? Mechanic Misconception:
Are your minions "randomly dying"? Do you have the Fleshcrafter unique equipped? If you answered "Yes" to both of these, high chance is that your minions have over 50% chaos resistance, converting 100% of their HP into ES, killing them. |
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this isn't a bug.
chance to poison mods on weapons are split between local and global, this crafted mod is local(only applies to that weapon). GGG really needs to improve the poison mods wording so we the players can differentiate the local and global mods |
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" Press Alt on the dagger to view the tags. |
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