[Xbox] 3.15.0e Patch Notes
Please note that this update includes patches from 3.15.0d. They are included at the bottom for your reference.
Console specific notes:
- Updated NeverSink loot filters.
- Added alternative behaviour for Boneshatter skill.
- Fixed a bug that could cause the Expedition user interface to intersect with the Expedition legend.
Bug Fixes
- Fixed a bug where Logbook explicit modifiers were not applying to Expedition areas.
- Fixed a bug where you were unable to complete the “Defeat these Unique Monsters” challenge if you killed Innocence before The Matriarch in Act 5. Killing The Risen Matriarch now gives credit towards this challenge if you have already killed Innocence.
- Fixed a bug where Medved, Feller of Heroes was not affected by Remnant modifiers.
- Fixed a bug where the Usurper’s Penance unique helmet could not drop.
- Fixed two instance crashes.
- Fixed a client crash.
3.15.0d Patch Notes:
Improvements and Balance Changes
- The Freezing Pulse skill used by Undying Cultists spawned in Expeditions no longer has additional chance to freeze.
- Increased the chance for Expedition Bosses to appear in level 68 and above Logbooks.
- The storm cast by Vorana, Last to Fall now despawns when no players are in range of it. Vorana is also now immune to damage until players have re-entered the storm.
- Improved the visibility of new dialogue options available from Dannig after discovering Ancient Kalguuran Text. Dannig will now have an exclamation mark for new translated text dialogue options you have discovered in that instance.
- Rapier One Hand Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is again 14 (instead of 11). Please update your item filters!
- Reduced the number of Molten Shell Goatmen in Maps with the “Area inhabited by Animals” modifier, and reduced the number of Molten Shell Goatmen in Oba’s Cursed Trove.
- Reduced the damage dealt by the Leap Slam skill used by Goatmen in the late game. Now deal the same amount of damage in Act 1, up to about 33% less damage in the late game.
- Reduced the damage dealt by the Molten Shell skill used by Goatmen in the late game. Now deal the same amount of damage in Act 1, up to about 40% less hit damage in the late game.
- Aquamarine Flask now grants 60% reduced Effect of Freeze on you (previously 40%).
- The “of Curing” Flask Suffix now grants Immunity to Poison for 4 seconds if used while Poisoned (previously 1 second).
- The “of Dousing” Flask Suffix now grants Immunity to Ignite for 4 seconds if used while Ignited (previously 1 second).
- The “of Grounding” Flask Suffix now grants Immunity to Shock for 4 seconds if used while Shocked (previously 1 second).
- The “of Heat” Flask Suffix now grants Immunity to Chill for 4 seconds if used while Chilled (previously 1 second), and Immunity to Freeze for 4 seconds if used while Frozen (previously 1 second).
- The “of Staunching” Flask Suffix now grants Immunity to Bleeding for 4 seconds if used while Bleeding (previously 1 second), and now grants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood (previously just removed Corrupted Blood when used).
- Added a Buff icon for Corrupted Blood Immunity.
- The Arctic Armour Player Buff now grants Immunity to Freeze.
- The cast time for Summon Reaper is now 0.6 seconds (previously 1 second).
- Blade Trap now has +0 to radius at gem level 1, up to +6 to radius at gem level 20.
- Absolution now deals 21 to 31 Physical Damage at gem level 1 (previously 19 to 28), up to 588 to 882 at gem level 20 (previously 408 to 612).
- Sentinels of Absolution now deal 242% more damage at gem level 1, scaling up to 429% more damage at gem level 20.
- Lowered the damage penalty on Bleeding for the Summoned Reaper, overall this means they have approximately 114% more Bleeding damage than before. In future we will reevaluate the Bleed, Poison and Ignite damage penalty for all minions as it is currently too harsh.
- Adjusted Cost and Reservation Multipliers for various Support Gems, specific changes shown below.
Bug Fixes
- Fixed a bug where Skeletal Mages were dealing far less damage with Cold and Fire Projectiles, compared to Lightning Projectiles. They now all have the same average damage (equal to the average of all of the previous base damage).
- Fixed a bug where Skeletal Mages' Cold and Lightning Projectiles could not deal a Critical Hit.
- Fixed a bug where item quantity modifiers did not affect drops for some items such as Crescent Splinters, Sacred Blossoms, and Expedition Artifacts.
- Fixed a bug where Medved, Feller of Heroes could deal damage after death.
- Fixed a bug where Excavated Chests in Expeditions could spawn underneath naturally occurring Chests, causing the Excavated Chests to be inaccessible.
- Fixed a bug where Expedition encounters could be empty in areas such as The Ancient Pyramid, or Vaal Pyramid Maps.
- Fixed a bug where completing the Upgrade a Modifier Level crafting offer from Rog would not grant credit towards the Broker Deals with Rog Challenge.
- Fixed a bug where monsters had 0% maximum spell block, they now have 75% maximum spell block.
- Fixed a bug where Helena’s available items in Act 7 would not refresh after you levelled up.
- Fixed a bug where you could not purchase partial stacks of currency from vendors with Shift-Click.
- Fixed a bug where online item filters could fail to load.
- Fixed an instance crash related to Summon Reaper.
3.15.0d Hotfix:
- Fixed a bug in Expedition where Tujen, The Haggler would accept an offer but not give you the item until confirmed a second time.
Last bumped on Aug 2, 2021, 7:35:37 AM
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Posted byCommunity_Teamon Aug 1, 2021, 9:20:39 PMGrinding Gear Games
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ily grinding jeffreys gears
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Posted byEWA Peanut#8663on Aug 1, 2021, 9:40:45 PM
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So it doesn't look like we get the logbook drop rate buff which is too bad, but still great to see how my mana holds up after this patch.
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Posted byTheKid83417#8821on Aug 1, 2021, 10:00:58 PM
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Thanks for the hard work guys
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<3
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Oh awesome! What a nice surprise! I logged in to play and saw that we got the "e" patch! Nice and quick. Thanks for the quick work!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd
Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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Thank you
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I think it’s going to be time to move on to a new game shortly. I love POE and rarely play anything else( if you want to be good you have to invest most of your playing time into the game). Anyways this game is a massive grind. Working full time and playing the game the way I do, to really build a great character, really grind endgame and complete around 30 challenges is literally a second job. The time and research you have to invest is insane but when you finally put together an elite character who can smash sirus, maven, juiced maps ect it feels amazing. It makes it worth it. With all the nerfs it makes me think now with the same amount of time invested maybe even more now cause the game is more difficult the character I build in the end will not be even close to as strong. This is a big step backwards. Everyone will always be chasing that build status they have come to love and no longer can get there. It’s a joke. I’m still playing the game but I feel once I invest heavily into my character I’m not going to be satisfied at all. It’s sad to say but maybe it’s time to move on. When the game creator wants to make the game into his vision and not the players we have a serious problem. Maybe I’ll jump to d2 in September.
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Posted byxEnyCe30#8880on Aug 2, 2021, 7:35:37 AM
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