Over the weekend, we launched Path of Exile: Expedition! We've been really enjoying watching the community play through the new content and conquer the challenges that lie within. We have deployed many hotfixes and a restartless 3.15.0b patch so far, and have more coming! This post provides more details.
A lot of players have tried to derive our player concurrency numbers based on the data shown for Steam users, and have expressed concern that fewer people played this expansion than the previous two. To be transparent, the number is that 23% fewer players joined us at launch compared to our all-time record, and this is something we were prepared for. In addition to the normal variance between releases, we completely understand that Path of Exile had a lot of changes in 3.15 and this is definitely unnerving to some players. Thank you to everyone who has tried it out so far. We're really enjoying reading about your experiences playing with the recent changes. Since release, we have released the following patches: 3.15.0 Hotfix 1
3.15.0 Hotfix 2
3.15.0 Hotfix 3
3.15.0 Hotfix 4:
3.15.0 Hotfix 5:
3.15.0b (from earlier today):
Soon:
So far today we have been discussing a variety of community feedback and have either explanations or changes planned for a number of topics, which are listed below. Please note that this is not a complete list yet - we're still discussing many other topics but this is the set we are ready to talk about. We'd much rather get this first post out now rather than wait for it to be an exhaustive list. Can the Merchant Vendor Windows show you how many Runed Artifacts you have?Yes, we are working on making it so that the vendor window displays how many artifacts of the relevant type you have available for trading with the Expedition merchants. We'll release this feature as soon as it's ready (but it may be a few days).Expedition Vendor Refresh Currency is too Rare!The team are discussing increasing the rate that you find vendor reroll currency items for Rog, Tujen and Dannig. Gwennen's was already 4x as high as the others and is in a good place. We'll probably have a value for this decided by tomorrow.Also, we are discussing increasing the stack sizes of vendor reroll currency items and all Expedition currency in higher maps. This should make playing in hard maps more rewarding than trying to farm specific campaign areas. Were the Mana Cost Multiplier changes on Support Gems too Extreme?Yes, they were too extreme. Based on feedback and data, we are reviewing the mana cost multipliers again and will be reducing many (but not all) of them. While this will ease the impact on your mana by a moderate amount, the goal is still that mana matters a lot more than it did before.Are there any Changes coming to Ailment or Curse Immunity?Ailment Immunity granted by flasks is being increased from 1 second to 4 seconds. Staunching Flasks will make you immune to Corrupted Blood, if they remove Corrupted Blood from you. Arctic Armour will grant Freeze Immunity. Aquamarine Flask is being buffed from 40% to 60% freeze reduction. The map mods that curse the player no longer apply the curses with increased effect.I hate Goatmen. Tell me some good news.We're nerfing Goatman Leap Slams and Molten Shells in the late game.Why does Expedition have Twenty types of Currency?We thought it would be helpful to explain how we ended up with so many currency items in Expedition:
This results in twenty currency items for use at the vendors, which does feel like a lot. However, because you can immediately stash them into the Expedition Locker after an encounter, the variety of currency types doesn't really cause additional inconvenience. Regardless of whether we had one type, four types or twenty types, you'd still have to pick up a few items and stash them. We feel that the gameplay benefits described above (plus the ability to immediately stash them in the field) justify the number of currency items that the league uses. Having said that, we hear you. There are too many types of splinters in Path of Exile. We will be mindful of this for the design of future releases. Where is the Mystery Box?We expect to release it tomorrow morning! It's slightly late this cycle because one of our team members had a family emergency, but that's all resolved and everyone is fine.Quick PSA about how Remnants WorkWe quickly wanted to clarify this because some players misunderstood it. Sorry for not being more clear!Remnants are detonated in a sequence (as your chain of explosives reaches them). When one is detonated, its effects apply to the monsters unearthed by that blast and all subsequent blasts. This is one of the things you need to consider strategically while planning where to place the explosives. You do not need to wait until all explosives have gone off before you start fighting the monsters. There are many more topics that we are going through that our discussions haven't reached yet. In the interests of communication, this post represents where we're up to so far. We felt it was better to post this now rather than wait a few days until everything has been discussed. We'll let you know as we decide more stuff on other topics. Thanks for the ongoing feedback! |
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i don't like 3.15 patch :(
Please bring back 3.13 patch :( IGN : Sir_Big Last edited by Achilion#0497 on Jul 26, 2021, 12:15:54 AM
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hi
well the list of the avoid mods is getting too big: all curse maps, +projectiles, chilled ground (4 seconds immunity is not better), +critical chance/multiplier, reflect, -max resist, no mana regen, monster deal 100% extra damage as fire/cold/lightning and less flask charges... soon i will just do white/blue maps i liked the reduction in the loot less clicks or maybe is because i am taking more time to kill mobs but the rest is just bad, the game still run in the old pace alva giving 8 seconds, breach spawning a lot of adds too fast, blight, i cant wait to die in a simulacrum and is impossible watch 50 mobs throwing projectiles and check if u received bleed/ignite/poison can only use the auto thing in the utilitarians flasks but well u need give up phasing/speed/dmg/ defense just to keep charges to survive is just a really bad gameplay the npc that sell gear and upgrade is nice but u need farm a lot before to have the currency to 5+ changes and cant know how many u need farm need add a special tag to the quicksilver flask giving more charges recovery during leveling (and after that) i died so many times to bleeding/poison i am not a hc masoquist so this sucks Last edited by Mokurp#2464 on Jul 26, 2021, 3:35:58 PM
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too much power creep
IGN: Big
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Thanks :)
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Why do I get the feeling that these GGG posts are made for Tencent, not for players?
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Good stuff GGG!!
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neat
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The beans are watching...
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Thanks.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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