[Vote] POE vs Lost Ark

Lost Ark feels a lot nicer to play. Better optimization, no weird lag spikes\stutter\instance crashes and other PoE jank, customizable options (including options to reduce visual effects, significantly reduce graphic settings, remove other player effects). Also various QoL like autoloot (none of this "weight of the click" nonsense forcing me to click over 9000 times on the ground picking up items after map clear), auction house, large stash and inventory space, SIGNIFICANTLY better visual clarity (there was not ONCE a case where I died to some random stuff in a millisecond I couldnt see). All of these were definite pluses for me over PoE.

In terms of gameplay, the game is rather different and cannot really be compared. It is a harder game at endgame that requires more of your attention and effort than PoE in which (with a proper build for the current league) you faceroll maps and most (or all if you are geared enough) bosses in the game in brain afk mode holding one button, pressing flasks on a timer and using movement skill from time to time. LA is also not balanced around instant life recovery (like leech or regen) so it opens up for a bit more interesting engagements in my opinion. It is a slower game than endgame PoE zoom builds for sure, but it's not a slow game by any means, I am not sure where some people take this from, maybe from very low level gameplay. In proper endgame, in PvP you have to be quick and on your toes all the time.

In terms of monetization, yep, you can totally pay for faster progress, pay to boost characters (and having many high level alts is important in this game). However, pure cash swiping for endgame gearing is insanely expensive and not realistic for 99% of paying players, only for mega whales. Moreover, you can full clear the game and all endgame 100% free, but it will take time. In PoE you cant directly pay for progression, however, at some point you, as a new player, will either cash out for stash tabs or forget about properly playing endgame (with no in-game option to get them). LA doesnt have a cash roadblock like that. Which one is better or worse is a personal preference. For anyone curious about LA, if you are afraid that you wont be able to do much without paying, this is not the case, if you dont want other people to progress faster by paying, that is definitely the case.

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I have played Lost Ark on Russian servers when it was released. It quickly became nothing but a wallet vacuum cleaner.


Older version of the game was a lot more P2W, and the Russian publisher is on par if not worse than EA\Activision in terms of greed (in fact I would say worse). Russian MMO publishers in general are notorious for taking Korean MMOs and making them more grindy and P2W, then doing surprise pikachu face when they fail.
Last edited by MECHanokl#1095 on Nov 10, 2021, 12:40:58 AM
They are not much alike. I played lost ark beta. While the combat is fun the game was so tediously boring and awful I can't imagine playing it more.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Krayken wrote:
That leap slam looks disgustingly slow and must be a pain in the ass the play with. The whole game looks so slow.


It doesnt just look slow. It is slow. Pretty much every game will be slow compared to PoE.
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yamface wrote:
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IHellBoundI wrote:
Equalized pvp is the worst for me too. The point of a mmorpg for ME is progression so having no progression on pvp and/or any form of p2w is a no no.


i dont think ive ever seen a game succeed with progression based pvp. even mmos like wow in their absolute highest peaks couldnt make their pvp anything more than a sideshow


From modern ones only BDO managed to do it.
As for LA:

I like how LA has fighting that pin points attacks, gravity to it, movement that seems like a dodge-roll, rather than just a blink flash. Yes the combo pin point attacks, sweeps, knockdown hits, or high hits, combos, utility. LA hitbox seems more sturdy. Meanwhile POE doesn't focus on pin point attacks, since it hasn't evolved its pvp 1v1 style yet. So it has this mowwing down mobs type of gameplay, which reminds me of cleave or something. Reason zoomers pass non-quest related rare / unique bosses while lvling, because its about mowing down paper mobs, POE is. The combat for LA doesn't seem like this paper mob zoomer stuff, which I like. I haven't played LA yet, but from youtube you can tell, that the hitbox reads for pin point combos & not paper aoe spam.

Overall you only re-edit your skills to be pin point knockdown combos with heavier feeling hitboxes, you only re-edit skill to perform like that, IF YOU HAVE PVP IN YOUR GAME. Apparently boss mechanic updates, nor pve updates in general, have inspired POE to have better pin point hitbox combos. I believe PVP is what inspires that, for a ARPG. Because pvpers will ask for it.

NA edition Lost Ark might not be p2w. I won't play a p2w game, most won't, especially for 2021 & onward. So they'll have to figure that out for the NA version or else that's another Black Desert downfall. Pay to progress is also not gonna fly with NA players, either. Some say NA might not be p2w, we'll see.

https://www.youtube.com/watch?v=eksDt1IjsRQ&t=23s


As for POE:


I'll probably always play POE for the skill tree alone, yet POE needs to rival LA better (updates wise). Finally this thread reveals that I have a potential army to lead, to making POE turn into a mmorpg. So to all those saying " they are 2 diff game types " blah blah blah. No they aren't, their both top down tiny char rpg games, give me a break, same thing. One just had the guts to go beyond Diablo 2 Battle.net lobby style & take their game to Guild Wars 1 ARPG multiplayer lobbies worth. Bigger towns maybe, I know LA has Guild vs Guild maps. Overall; POE'ers should just have a civil war about keeping this game a single player game or turning it into a mmorpg already, because like someone said earlier on this thread: " POE is only alive for 2 weeks per few times per year. "

While I do believe server resets per 3 month are fine, that standard mode isn't the true calling for this game. So this game should never be a keep your char forever type of morpg or mmorpg, yet it still can expand on what it already is doing. Meaning bigger towns with more people, bigger reasons to party, bigger pvp formats per league & bigger reasons to pvp, bigger skill tree, & other ways of expanding the social online aspect of POE. I don't believe just hitting a expedition button or scourge button, is helping grow the social aspects of this game, what-so-ever. It helps add a unique twist to each season, but isn't enough to bridge the activity between people while gaming. Nor is joining a party of zoomers good enough. They need to slow tf down, & make things more difficult too, with strategy, not just getting mobbed to death. Thus brings back to the pvp, figuring out how to re-edit your games skills for pvp, also helps you design better boss fight mechanics, simple as that. They go hand in hand, this forum doesn't realize that. Skill balance of underplayed skills also go hand in have with balancing pvp skill gems.


As for WOW PVP:

1st of all the guy saying WoW couldn't make their pvp more than a sideshow, I get why he's saying that. Tho he's acting as if Blizzard tried, they never tried. Proof they never tried during Vanilla, nor Retail, Nor Classic. Is simply, Alterac Valley Battleground had Horde win 99% of games. Meaning they didn't even fix the most basic pvp feature added early ish to the game, in all 15 years.

The fact they made 40 alliance per match lose x 1,000 of matches x thousands of people per Vanilla, than again for Retail, & again for Classic. Due to the map being unbalanced for the alliance faction only; which was blatantly obvious. That many thousands of people on Alliance had to watch themselves lose for hundreds of hours worth of matches. Demoralizing the entire alliance for pvp. Making people quit due to it, the ones who really liked open field mass pvp. I know I quit during classic due to AV alone. They knew AV BG was unbalanced for the horde vs alliance, prior to Classic's launch (due to alliance having a weaker choke-point) yet they still make people pay 15 bucks per month for no balance updates. So it's no suprising WoW-retail Shadowlands or w/e has a lot of 1 shots that youtubers are revealing. It's because Blizzard adds nothing to that equation, they hoard the monthly money, & did nothing for pvp. Blame the devs or greedy business model, don't blame the pvp (or the balance of it / by describing that as something hard to do for devs who may have never tried to begin with)
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Nov 10, 2021, 12:55:33 AM
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RuneLuthien wrote:



As for POE:


I'll probably always play POE for the skill tree alone


Jesus really?
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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DarthSki44 wrote:
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RuneLuthien wrote:



As for POE:


I'll probably always play POE for the skill tree alone


Jesus really?


Maybe not. Tho I do wish a diff mmorpg title; would learn from POE's tree & make a more expansive mmorpg version of it.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
looks terrible. like some crappy mobile game for weebs.

I'd try D2R or D4 if I wasn't boycotting Blizzard. Since that's the case I'm stuck with POE... and while the game is improving in some ways, it's failing hard in others.

POE easily looks 10x better than Lost Ark
Got a BETA key but didnt play it. As long as its not full blown P2W on release I will slot it in and play.

Like the looks of it; Grind grind grind, several difficulties, actual learn or fail mechanics and some pvp to mix. Yep theres gonna be tears from the respect my time crowd if its not full blown P2W.

*Edit
That would be alongside POE or juggling the two as they are 2 very different games.

Last edited by Regyoulator81#4215 on Nov 10, 2021, 2:31:08 AM
I tried it on Steam, played very smoothly but frankly it got old quick.

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I haven't played LA yet

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Finally this thread reveals that I have a potential army to lead, to making POE turn into a mmorpg

2 of the funniest things I have read today.
~ Please separate the PoE1 and PoE2 forums.
Last edited by DoubleU#7266 on Nov 10, 2021, 11:08:49 AM

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