Energy Shield's 50% chance to ignore stuns is missing (100% stun rate).

Alternate titles:
  • Energy Shield: 0% chance to ignore stuns?



Summary:
Mark's post (from 2013) here states that Energy Shield provides a 50% chance to ignore a stun. However, this does not appear to always be the case.

Testing this with Leap Slam's 'always stun full-life targets' shows that a full life target with Energy Shield will be stunned every other attack (no random chance):
  • If the attacker continually attacks the target the target will be stunned every other hit.
  • However, if the attacker alternates between attacking the target and attacking elsewhere the target will be stunned *every* hit.


Video: https://www.youtube.com/watch?v=DNHQwUNW-nM&t=15s
Obligatory screenshot: https://i.imgur.com/G8xpY7U.png
and Bug Report #: 2,211,443,596


This post was re-written away from a 'Leap Slam not stunning' point of view. The original post (more or less) is within the spoiler:
Spoiler

Previous titles:
  • Leap Slam stuns only every other *attack* against full-life enemies with Energy Shield.
  • Leap Slam: 'Always Stun full life enemies' only works every other *attack* against enemies with ES
  • Leap Slam doesn't always stun full-life enemies.



Video: https://www.youtube.com/watch?v=DNHQwUNW-nM
Obligatory screenshot: https://i.imgur.com/G8xpY7U.png
and Bug Report #: 2,211,443,596


Summary:
Leap Slam states: "Damaging hits always stun enemies that are on full life." This can fail in at least the following two cases:

  • Always: If the hit freezes the target (or supposedly if the hit would freeze the target but the freeze % is too low, 'source') the stun doesn't occur.
  • Every other **attack** (not hit): If the target has Energy Shield every other attack will cause a stun. I theorized that maybe some sort of 'entropy' caused by Energy Shield's native 50% stun avoidance was building up every other hit... but then missed the target and got 2 stun hits in a row showing that the 'every other' is tracking attacks, not hits. I've shown this in the above video.



My 'test bench':
Tested both 'in the world' on mobs and using PVP-only mules. I have Leap Slam linked with Endurance Charge on Melee Stun to provide a better visual of when stuns occur. The attacking character has Resolute Technique for 100% chance to hit. The target character is always at full life due to Energy Shield or Agnostic.

'In the world' I tested with: Two-Handed Axe, Two-Handed Mace, One-Handed Axe + Tower Shield, dual-wield Swords, single One-Handled Sword. I didn't notice any difference regarding this bug between the different weapon choices.


Possibly related reports:







Links to unacknowledged reports of active bugs (that I've tested). Many are minor, a few are not:

Last edited by SirGuySW#7930 on Jul 9, 2021, 12:15:57 AM
Last bumped on Oct 22, 2021, 1:51:29 PM
This thread has been automatically archived. Replies are disabled.
I experienced the same issue last league on a Cyclone Berserker. I was using the stun to generate Rage from hand-cast Warlord's Mark, and it definitely did not work all the time.
Leap Slam description says "always stun" but this means "has 100% chance to stun"

Freeze and Stun are mutually exclusive by design.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9#4860 on Jun 2, 2021, 4:36:20 PM
"
a_z0_9 wrote:
Leap Slam description says "always stun" but this means "has 100% chance to stun"

Freeze and Stun are mutually exclusive by design.
I don't argue that that part might be working as intended, though if so the description is highly misleading. Not to mention, if the freeze doesn't actually occur the stun should, instead supposedly both are canceled.

However, that's just one of (at least) two cases where the stun can fail.

Even considering that 'Always' only means '100% chance': Attacker has 100% chance to stun, target has 50% chance to avoid stun (ie: "Always" doesn't override "chance to avoid", which is consistent with other descriptions in PoE)... that doesn't explain the wonky 'every other attack stuns...every time' against full life targets with Energy Shield.
Last edited by SirGuySW#7930 on Jun 2, 2021, 7:08:18 PM
I rarely see stuns when using leap slam with my Berserker Vatnu__Ulti_XXI.
I would like to see more, at least that was the plan.
obey - consume - marry and reproduce - submit - watch t.v. - trust the internet - conform - do not question authority - sleep - buy - do not think - die
__________________________________________________________________________

Force always attracts men of low morality. - Albert Einstein
Should the result not look like Tibb´s or Huck´s taunt when using brute force in Heist missions ? That´s what I have expected, but it does not seem to work.
obey - consume - marry and reproduce - submit - watch t.v. - trust the internet - conform - do not question authority - sleep - buy - do not think - die
__________________________________________________________________________

Force always attracts men of low morality. - Albert Einstein
This relevant discussion was posted in an unrelated thread:
"
SirGuySW wrote:
"
biyte wrote:
Just one things, didn't read the whole thread

"
Leap Slam stuns only every other *attack* against full-life enemies with Energy Shield.


This is a mechanic of energy shield, when you (and monsters) have ES, there is a 50% chance to ignore stuns (still stunned, just no effect, used to play CWS CI builds and it's pretty obvious that you are not affected by stun, but some spells trigger)
Be sure to check out the video in that thread. The stun doesn't occur when the target avoids it (thus it appears to be 'avoid' not 'ignore') and the target fails to avoid the stun every hit if the attacker alternates attacks between the target and anywhere else.

Edit: Post from Mark regarding ES providing chance to ignore rather than avoid stuns. So the 'miss' in my testing appears to be something other than ES' built-in stun ignore mechanic, or maybe that mechanic is just going wonky.

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