[3.20] Hollow Palm Railgun Juggernaut (various slam skills) | V High DPS | League Start | FEARED
[3.20] Hollow Palm VGS/IC/Volcanic Fissure Railgun Juggernaut | V High DPS | League Start | FEARED
New version 3.20: Volcanic Fissure 10 Groundslams per second, thus "Railgun" Ice Crash version I modified this build to now also be playable with ICE CRASH as main skill and it turned out to be fantastic! Height of Hubris "The Feared" invitation cleared! All content viable and imo stronger than the VGS version! See the PoB section for a link. Welcome to my very first guide in Path of Exile. I've got over 4000 hours (ugh over 5000 by now, I need a life) on my shoulders now and decided to share my most satisfying build I created so far. I started the league with this build and it requires little investment to get to red maps quickly.
<<< BUILD CONCEPT >>>
We combine the acquisition of the Hollow Palm technique via One With Nothing cluster jewel, dexterity stacking for a very high damage output and Unstoppable Juggernaut ascendancy node for maximum accuracy and high attack speed. The main defensive layers are Fortify in 6L-Setup and 7-8 Endurance Charges which also provide a huge damage output and filling in the missing resistances (since hollow palm users tend to have resistance problems). I prefer the Vaal Ground Slam skill for massive stuns in certain dangerous areas and generally Ground Slam for machine gun screen wide destruction, but I am confident that some other skills can also work well with this build if adjustments are made.
<<< PROS & CONS >>>
Pros: + Very tanky + Very high damage output without too much investment + Fast map clearing (I wouldn't say super fast, but I can clear a minotaur map in 1-2 minutes inlcuding boss) + Budget to red maps + Viable league starter + Satisfying gameplay Cons: - Uses a bunch of hotkeys for several activations (Ground Slam + Vaal Ground Slam, Ancient Protector Totem, Ancestral Warchief Totem, Molten Shell + Vaal Molten Shell, Flame Dash and Dread Banner), no one-click wonder - Can't run physical reflect maps (unless you get the Elder Body Armour prefix) - No leech maps are very difficult - Resistances can get slightly tedious to cap the more you invest into damage, but less so than most other hollow palm builds - Requires atleast 1 Unset Ring for full potential - Baram's mana runes are annoying - Low HP pool (still very tanky though) ----------------------------------------------------------------------------------------
<<< Videos (WIP) >>>
<<< Screenshots | GIFs >>>
>> The Feared - Sheer Arrogance
The Feared (Sheer Arrogance challenge) with Ice Crash
>> Bossing
Minotaur Metamorph Minotaur Conqueror
>> Mapping
Ultimatum T16 Clearspeed (Beach T16) ----------------------------------------------------------------------------------------
<<< POB Pastebin - Ground Slam >>>
https://pastebin.com/myeMe296 (15+ mill dps) PoE Planner VGS WITH Mastery Nodes Since PoB doesn't really display the selected mastery nodes for whatever reason, please check out the PoE Planner link above for completion.
<<< POB Pastebin - Ice Crash >>>
https://pastebin.com/39eDgYAe (40+ mill dps) https://pastebin.com/CKnd1jZB (25+ mill dps AND tanky af) PoE Planner Ice Crash WITH Mastery Nodes Since PoB doesn't really display the selected mastery nodes for whatever reason, please check out the PoE Planner link above for completion.
<<< POB Pastebin - Volcanic Fissure >>>
https://pastebin.com/YwYTaqqg (5+ mill dps and extremely tanky) PoE Planner Volcanic Fissure WITH Mastery Nodes Since PoB doesn't really display the selected mastery nodes for whatever reason, please check out the PoE Planner link above for completion. ----------------------------------------------------------------------------------------
<<< Gameplay IMPORTANT! >>>
The main mentality you have to play this build with is hit & run. You don't stand around much in one spot because even though the build has a high survivability, it also might get overwhelmed at times and can't facetank everything. A lot, but not everything. Maintain your Molten Shell buff when you know there is high damage incoming (usually during boss fights) and use Vaal Molten Shell during mapping. The build uses both Ancestral Protector Totem and Vaal Ancestral Warchief Totem (ONLY THE VAAL VERSION FOR WARCHIEF!) since one normal totem is the limit. Place your dreadbanner only during encounters where you know you will be staying a while (like boss encounters). Vaal Groundslam is a very powerful stun with large area and high damage output and can even interrupt a lot of Unique monsters (shaper/elder guardians for instance), so use that to either quickly clear shrines or legions monoliths and to interrupt annoying casts on uniques monsters. Don't be scared of dropping on low life (below 50%) because that's where the Starkonja evasion increase kicks in and turns into armour as we use iron reflexes to transform all evasion to armour. The high leech output this build provides with Vaal Pact and several leech nodes boosts fills your life in no time. If that's not enough, don't be afraid to use your Instant Life Flask every now and then.
<<< Core Items >>>
One With Nothing is the absolute MUST-HAVE item in order to play this build as intended. Without it, don't even bother looking at the rest. Explanation: One With Nothing grants us the Hollow Palm technique that provides 60% MORE Attack Speed and 14-20 Added Attack Physical Damage per 10 Dexterity while UNENCUMBERED. Unencumbered means that you aren't allowed to equip any weapons or gloves (those slots MUST stay empty). Cost: Around 1-2 exalted orbs on first few days of league start. Price drops relatively quickly usually. Item drops from Delirium Bosses so might take 1-2 days until they are being sold. WARNING: This item is the most expensive piece of "gear" you will need early on to make the build work, so plan to acquire it once you hit yellow/red maps (see leveling section). Astramentis is the second core item in this build. You can acquire an Astramentis with level 20 and zoom through the chapters if you have both Hollow Palm + Astramentis. However, even lategame, this Amulet provides us with up to 139 TOTAL ATTRIBUTES (that means 139 base Dexterity) before multipliers kick in. The damage boost from this relatively cheap Unique is astonishing. Cost: Around 15-30 chaos orbs on league start. This Helmet is mandatory for Ice Crash/Volcanic Fissure/Other Elemental Skills (enchant varies for each version) Cost: 1-5 chaos orbs without enchant. Other great but NOT core items: This helmet provides a lot of damage output due to its high dexterity and attack speed but also grants us good survivability because of the high maximum life. It used to be good because of Iron Reflexes, but now since we swapped to Magebane as Keystone, it's only semi-decent as budget pick. Definitely would upgrade to a Armour-based Dexcraft Helmet or if using one of the elemental skills (ice crash), skip and go directly for fractal thoughts. Cost: 1-5 chaos orbs. Free Perma-Freeze Immunity and a crapton of damage. Need I say more? Cost: 10-30 chaos orbs on league start. Elder drop, so usually takes a couple of days until they are being sold.
<<< Gear >>>
Stat priority for rares: -> Dexterity (try to get it wherever you can) -> Elemental Resistances (atleast 50-60% each, rest comes from endurance charges) -> Maximum Life Anything besides those basic stats are not mandatory.
>> Budget
Body Armour can also be a Tabula Rasa. 10%+ Cyclopean Coils should still be fairly cheap (10c usually). Low rolled Astramentis is also not too expensive. Total cost here shouldn't exceed 1-2 exalted.
>> Upgrades
Body Armour: 6L Carcass Jack / 6L Wildwrap Both of these are viable upgrades as both provide elemental resistance and damage boost. Carcass Jack is really nice for faster speed clear and survivability while the Wildwrap grants us increased overall single target damage. Boots: Two-Toned Boots with Veiled Orb rolls for "Cannot be Chilled" & +30% Movespeed. Remember to still get Resists on boots. Rings: Could try to roll/buy a cheap Curse Vuln on hit unset ring now. Belt, Helmet and Amulet are hard to beat, so keep Cyclopean Coil, Starkonja and Astramentis in those.
>> Endgame
10% chance to gain a frenzy charge on hit is one of the two stats we require on this rare chest 12% Dexterity is the other stat we require on this rare chest The other stats are bonus. See crafting section on how to make this yourself. Starkonja is very hard to beat as we want to match the high dexterity stat on it (58 is highest on a rare helmet), but if you want to use a rare helmet, try getting following stats: -> High Dexterity (using Essences) -> Nearby Enemies take 9% increased Physical Damage (Elder base) -> Life -> Resistances Pride has 30% reservation efficiency is mandatory as lab enchant! (3.17 No longer a requirement but nice to have, pick whatever enchant you like that benefits the build) We have two choices here. Either you go for Onslaught Boots for more damage (usually around 20-30ex base) or you use a Two-Toned Boots pair with warlord influence to get +1 maximum endurance charges (see crafting section). Cyclopean Coil is hard to beat as BiS Belt (once you replace Astramentis with a better Jade Amulet you should replace the Cyclopean Coil with a Stygian craft (see craft section)). Try to get a Cyclopean Coil with a high "% Increased Attributes" and use Attribute Catalysts to boost it even more. If you feel gutsy, corrupt it after using catalysts and beg for %dex (+ %str preferrably) on implicit. A good corrupt one costs around 15-20 ex. Astramentis will probably be your best Amulet for the entire league unless you have a lot of currency to spend (40+ ex). If you want to know how to possibly craft a better Amulet, see craft section. Anoint it with Endurance (Clear Oil + Black Oil + Golden Oil) and boost it with attribute catalysts. You will require atleast 1 Unset ring so we can fit all the gems we need and you'll also want Curse Vulnerability on that ring (32% preferrably). Getting Vuln + Dex + Resistance is very hard/costly, so settle for Vuln + either of the other stats. Stat Priority: -> Curse Vulnerability -> Dexterity -> Resistances -> Life -> Non-Channeling Skills have -7 Mana Cost (Elreon Craft) I chose a synthesis endurance charge ring because I use 15% Pride reservation as lab enchant on the helmet and reduced reservation on the fluid motion jewels. This way we won't need a second unset ring and won't require Enlighten lvl 4 on our auras. The base of this ring costs around 4-10ex. Stat Priority: -> Dexterity -> Resistances -> Life -> Non-Channeling Skills have -7 Mana Cost (Elreon Craft) Ice Crash Version Gear
>> Ice Crash
Endgame gear Budget replacements (stat priority below) Body Armour: Any Armour base 6L with statstick (Dex->Res->Life->Armour%) Helmet: Fractal Thoughts without lab enchant is cheap af Boots: Any Armour base with statstick (Dex->MS->Res->Life) Belt: Cyclopean Coil (high attribute roll) Amulet: Astramentis 95 attributes is cheap enough Rings: One Redeemer ring with frostbite curse, the other one basic statstick (Dex->Res->Life) Stat Priority in general -> Dexterity -> Resistances -> Life -> Armour -> Accuracy Jewels (see PoB for placement) -> One With Nothing (duh) -> 2x Fluid Motion -> Brutal Restraint or Lethal Pride (Restraint is simpler) -> Forbidden Flame+Flesh "Unyielding" (very cheap usually >1 ex total) -> Split Personality (Dex+Life) OR Watcher's Eye (Hatred quite expensive) -> Large Cluster Jewel (Cold Damage base)
<<< Flask Setup >>>
My Setup of choice: Ground Slam Version: 1. Life Flask with high Recovery 2. Lion's Roar provides a huge damage output and a strong armour boost. 3. We use Magebane now instead of Iron Reflexes, so instead of a Jade Flask, pick a different flask. I highly recommend Basalt Flask for more armour. 4. Sulphur Flask is another big damage boosting flask. You can upgrade that into a Bottled Faith if you have enough currency and if you replace the Jade Flask with another Flask to cover all the neccesary immunities. 5. Quicksilver Flask is a nobrainer usually. Ice Crash Version: 1. Life Flask with high Recovery 2. Atziri's Promise 3. Taste of Hate 4. Sulphur Flask (with immunity or attack speed) 5. Quicksilver Flask (with immunity or attack speed) Volcanic Fissure Version: 1. Life Flask with high Recovery 2. Atziri's Promise 3. Silver Flask (with immunity or attack speed) 4. Sulphur Flask (with immunity or attack speed) 5. Quicksilver Flask (with immunity or attack speed) Just make sure you get all the immunities that make life easier. You won't need Freeze immunity because we get that from Cyclopean Coil.
<<< Gem Setup >>>
Body 6L: Vaal Ground Slam - Melee Physical Damage Support - Brutality Support - Multistrike Support - Impale Support - Fortify Support If you can afford, replace Melee Physical Damage Support -> Brutality Support -> Multistrike Support with their Awakened versions (i.E. Awakened Multistrike Support) in that order (cost efficient). Final 6L: Vaal Ground Slam - Awakened Melee Physical Damage Support - Awakened Brutality Support - Awakened Multistrike Support - Impale Support - Fortify Support 3L: Vaal Ancestral Warchief - Ancestral Protector - Maim Support No Links: Vaal Molten Shell, Flame Dash, Dread Banner, Blood and Sand, Pride, Herald of Purity (requires Helmet enchant 15% reduced pride reserve (3.17 No longer a requirement but nice to have)) NOTE: If you use Enlighten Support lvl 4, you will need TWO Unset rings instead of ONE and either the Boots or the Helmet as 4L (whichever you dont use for totems) and link as follows: 4L with Enlighten lvl 4: Blood and Sand - Herald of Purity - Pride - Enlighten Support
<<< Jewels >>>
If you are on a small budget, get the cheapest version of all of these jewels as they still provide a significant damage boost for almost no investment! You have a total of 4 Non-Cluster Jewel slots, so acquire 2-3 Fluid Motion jewels and 1-2 rare jewels with Resistances and Max Life. Later on you can upgrade one of those jewels it into a Watcher's Eye with Impale lasts 2 additional stages if you can manage your resistances. Try and get "Corrupted Blood cannot be inflicted on you" on a jewel. If it's too expensive, go for the passive cluster next to "Unwavering Stance" keystone passive and save those points on the attack damage on leech cluster below "Magebane" keystone passive. For your Fluid Motions, try and get "1% Reduced reservation" as implicit. The Dexterity value doesn't have to be max, a high roll is nice but not mandatory, the reservation implicit helps you more (not mandatory anymore, so get whatever implicit you want on those). Stat priority on rare jewel: - Life - Resistances - Attack Speed =/= Damage
>> Jewel Placement
The placement of these Jewels is important and provide us a really huge damage boost. 1. Overview of all three slots with relevant placement 2. First Fluid Motion 3. Second Fluid Motion
>> Cluster Jewel
NOTE: You get TWO Jewel slots in a Large cluster. One of those slots is required for One With Nothing and the other slot is open for any rare jewel or Watcher's Eye you want to implement into the build. 1. Your Cluster Jewel belongs in this cluster 2. What you need on your Cluster Jewel (go for 8 passives) 3. Master The Fundamentals has no downside for us and grants increased elemental resistances, BiS! 4. Battle Hardened gives us a solid defensive boost and a lot of damage 5. Force Multiplier is a no brainer aswell for even more damage 6. Your One With Nothing jewel belongs in that slot. Reduced reservation One With Nothing is very expensive, so don't bother until very late.
<<< Leveling & Tree >>>
>> Level 1 - 65 WITH Hollow Palm (won't work on league start)
If this isn't your first character and you already bought a One With Nothing jewel to acquire Hollow Palm, then you will zoom through the chapters and won't have to mind gearing at all except for your core items One With Nothing and Astramentis (and whatever dexterity gear you find).
> Gear
One With Nothing + Astramentis + optionally Tabula or 5-6L Briskwrap (can be difficult to get the red sockets as they are offcolors)
> Passive Tree 1 - 65
Passive Tree Level 65 Hollow Palm
Don't forget to reserve 1 passive point for the One With Nothing jewel on the bottom right cluster as that isn't possible in the PoE Planner tool.
>> Level 1 - 75 Two-Hand (3.17) NEW!!!
Passive Tree Level 1 - 80 LINK
We will be using the Two-Hand Sword Terminus Est or any good alternative Two-Hand Sword you can find as main weapon (until we get One With Nothing ofcourse). If you need longer than level 75 to get One With Nothing, continue picking jewel slots, life nodes or other damage sources you find on the passive tree and ofcourse for gear aswell. You can even consider going to the cluster jewel slot designated for our One With Nothing setup and pick a cheap two-hand cluster jewel temporarily. 6-Link Gem setup: Sweep - Brutality Support - Melee Phys Damage Support - Pulverize Support - Fortify Support - Impale Support Level your Ground Slam in some random gem slot along the way
>> Level 80+
Now is the time you are either struggling to progress without One With Nothing (Hollow Palm) or you already acquired the Jewel and are ready to move on to where your build explodes and you melt through the Atlas.
If you have One With Nothing now, you will need respecc 44 points total to reset the points you don't need anymore (if my calculation is correct) and will have to build new bridges (new tree connections) first before refunding passives (see passive tree 80+ poe planner below).
> Gear
Your gear should now start to look something like this
If you can't afford a 6L no worries, a 5L is fine (Ground Slam - Brutality Support - Multistrike Support - Impale Support - Fortify Support).
> Passive Tree 80+
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OLD Dualwield Passive Tree (3.14) OUTDATED
>> Level 1 - 65
> Gear & Gems
Just pick up whatever you find. Try using one hand maces or axes (either dual wield is fine). Sceptres are fine too but generally lack damage compared to maces and axes. Can't use swords/claws with Ground Slam.
Stat priority: -> Phys Damage (only until you get your Hollow Palm notable) -> Life -> Resistances Weapon Example: For Gems just pick up whatever Physical Damage support gems you can find to improve your Ground Slam. Also get Herald of Ash in Act II until you use Brutality support to increase your AoE damage. Link Leap Slam with Fortify support until you change to Hollow Palm where you have to swap out Leap Slam for Flame Dash (sadge) because you can't use weapons anymore. The gems you will want by the time you hit Act 6: 4L: Ground Slam - Melee Physical Damage Support - Brutality Support - Multistrike Support(5L-Impale Support, 6L-Pulverise Support) 2L: Leap Slam - Fortify Support 3L: Vaal Ancestral Warchief - Ancestral Protector - Maim Support No Links: Molten Shell or Vaal Molten Shell, Blood and Sand, Dread Banner and Pride (if you can sustain your mana (rush to mana leech node beneath Vaal Pact in passive tree))
> Passive Tree 1 - 35
> Passive Tree 35 - 65
>> Level 65 - 80
> Gear
If you don't have Hollow Palm yet, switch your weapons to Maces or Sceptres (if you havn't already) and try to get some solid physical damage on some rare ones. If you DO have Hollow Palm, use the 1 - 65 Hollow Palm Passive Tree (see above) or skip to the 80+ Tree below.
Alternatively get two of these (usually 1 chaos orb cost): The rest of your gear is still irrelevant until you have Hollow Palm but you can boost your damage until then with cheap uniques such as: - Abyssus Helmet - Lion's Roar Flask - The Magnate Belt - Meginord's Vise Gloves
> Passive Tree 65 - 80
<<< Lab Enchant & Amulet Anoint >>>
With recent changes to mana efficiency and changes I made to the build itself, there is no "mandatory" enchant anymore. So just get Ground Slam damage/AoE as enchant or the 30% Pride reservation efficiency enchant (for more comfort) Ice Crash Version: Ice Crash Phys as extra Cold Damage enchant Volcanic Fissure Version: Determination mana efficiency For Amulet Anoint there is only one option: Best-in-Slot: Panopticon (Vertigo Oil + Indigo Oil + Opalescent Oil) Overall about 10-15% more damage for a simple anoint.
<<< Ascendancy >>>
Undeniable > Unflinching > Unrelenting > Unbreakable We pick Undeniable first because it's a huge damage boost for the leveling process as it caps our accuracy and also gives us more attack speed. Unflinching is the second choice to get some endurance charges passively and from there on it's a matter of preference. Unrelenting is the obvious third choice. It'll help greatly until you cap all resists with gear. And lastly, Unbreakable should be the last pick. It used to be crap, but ever since they reworked it a league or two ago, it's become a powerful choice to elevate the build to a new level of survivability. The small damage boost from Unyielding is not worth it in comparison. Unstoppable is an optional choice with Flesh/Flame Jewels. It'll save you picking Unwavering Stance on the tree and also let's you get freeze immunity, so you can swap out the Cyclopean Coil for a better Synth Dex-based Belt. Unless you get freeze immunity on flasks, then go for Unyielding or other jewels instead. Initially I went with Unyielding as last choice.
<<< Pantheon & Bandits >>>
Major Pantheon: Based on your prefered playstyle, you can pick either Soul of Solaris for boss encounters or Soul of Lunaris for safer mapping. Minor Pantheon: 1. Soul of Grukthul (for additional damage reduction) 2. Soul of Abberath (Burning Ground immunity and ignite reduction) I personally prefer using Soul of Solaris and Soul of Aberrath in general. Bandits: Kill them all (Passive points are BiS)
<<< Crafting Tips >>>
These crafting tips are NOT the only way to craft said required items for this build. There are plenty of different ways to craft any item, so if you are creative and experienced, you don't have to follow step-by-step. Every item can be replaced by a better rare, it's just that some of these rares can become so incredibly expensive (like Amulet for example), that it's very difficult to actually replace their recommended unique counterpart.
>> Body Armour
Requirements: Awakener's Orb + Veiled Chaos Orbs + Redeener Body Armour + Elder Body Armour + 2 or more Exalted Orbs
One of your Body Armours should be an Astral Plate preferrably ilvl 86 (as all endgame items should be). Step 1: Roll your affix modifiers until you get both required suffixes: Your Redeener Body Armour needs to have the "10% chance to gain a frenzy charge on hit" suffix modifier Your Elder Body Armour needs to have the "% increased dexterity" suffix modifier (make sure it is T1 9-12%). Make sure that those are the only affix modifiers of that specific influence type to guarantee the desired result. Step 2: Take the Awakener's Orb and fuse those Body Armours together resulting in the Astral Plate being the SECOND click of the Awakener's Orb interaction (to get the Astral Plate as combined result). If you get a satisfying result you can end the crafting here. If you get 3 prefixes that aren't really good, continue with "Special Harvest Step", otherwise continue with Step 3. Step 3: Use the prefix craft "Suffixes cannot be changed" for 2 ex cost and then reroll your Body Armour with a Veiled Chaos Orb. Unveil the item and see if the result is satisfactory. If you get 3 prefixes that aren't happy with, continue with Special Harvest Step. Special Harvest Step: Use the Harvest Craft that says "Reforge a Rare item with Lucky modifier values, keeping all Suffixes" (not sure if there is a not Lucky version of this) until you have a satisfying result or get one open prefix (two or less prefixes total). If you get an open prefix slot and are unhappy with the other rolls, continue with Step 3. Recommended Veiled Mods: % Increased Maximum Life/Mana Hybrid (prefix) You and your Minions take 100% reduced reflected physical damage (prefix) % Increased Attributes (suffix) Dexterity + Int/Str Hybrid (suffix) Dexterity + % Quality Hybrid (suffix) Best result: # Maximum Life T1 - Craftable % Increased Maximum life T1 (Elder mod) % Increased Maximum Life/Mana T1 (Veiled mod) - Craftable 10% chance to gain a frenzy charge on hit (Redeemer mod) % Increased Dexterity T1 (Elder mod) % Increased Attributes T1 (Veiled mod) - Craftable
>> Amulet
>> Rings
>> Boots
>> Helmet
>> Belt
<<< Changelog >>> 3.19 CHANGES UPDATED!
- AMAZING 40% MORE Damage with no downside thanks to the addition of the new Keystone passive "Precise Technique" where Winddancer used to be. If you struggle with Accuracy, take the accuracy cluster left of precise technique with +3 accuracy per dexterity mastery earlier on. - Replaced Flesh and Stone gem with Herald of Purity because it provides as a higher total damage. - Ground Slam now has a higher base radius (up to 10 from 6) and Rapid Expansion Jewel is no more, so we replace it with either another Fluid Motion, Rare Jewel or Watcher's Eye. - The addition of "Magebane" Keystone passive in 3.16 is a huge defensive buff and replaced the Iron Reflexes the build used before. This means less armor but a lot of spell suppression. - Overall the damage and defensive aspects of this build have been significantly buffed and I can't simulate Precise Technique yet (PoB update not available), but it'll probably be around 3-5 million more dps than before on an affordable budget (~30-50ex), way more on min-max ofcourse (but who even has the money and time for that?). 3.16: Right now it looks like this build is getting a buff in defensives for 3.16 and took a slight nerf to damage from previous league (3.15) changes. At most we are talking about a downgrade of 15 million dps to 10 million dps but still enough to destroy bosses in seconds. 3.17: The damage nerf above (3.16) has been completely negated by the addition of the above mentioned Precise Technique keystone passive and a few minor changes. The new ascendancy jewel from pinnacle bosses may even be interesting for the 40% more damage Berserker ascendancy, but needs more testing if it's worth taking 10% more damage in return. 3.18: Added a PoB link to the new Ice Crash version of the build that I modified it into. It's really amazing how powerful it turned out and with the new Headhunter change it's even more stunning + we don't get punished by the Archnem phys to ele conversion mod that punishes brutality builds atm. 3.19: Despite all the nerfs, nothing changed for this build. Infact, there might be some new uniques worth trying, but will require testing. Only nerf affecting this build is the change made to Molten Shell, but it's irrelevant as it's still really powerful. Kalandra reflections can increase our damage A LOT as we can stack Dexterity a lot higher than before. I would estimate 50+ mill dps is very possible with this build now. 3.20: Changes to curses don't really affect the builds, besides some numericals that are irrelevant. Getting Onslaught synth boots is much more expensive now due to Synthesis Atlas passives being obliterated (only pair I found so far was 100div whereas before I found various with 10-25div). Volcanic Fissure works like a charm. Despite people saying the orbs dont scale well, point blank helps with that and they do a nice chunk of damage ontop of giving us a very reliable and powerful source of leech. Pastebin updated in the PoB section for VF. If I forgot anything important, please let me know and I will try and fix it. Will try to help where I can and fill in the WIP areas as soon as I have more time. Arian Synthesis of G3 Last edited by Pelagoth on Jan 2, 2023, 6:35:02 PM Last bumped on Sep 2, 2024, 11:56:28 AM
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3.17 Siege of the Atlas will be THE league to play this build. I guess I made this build too soon. It's better than ever now!!!
3.19 Lake of Kalandra despite all the nerfs this league, this build is completely unaffected and ready to blast through the content as good as it was the previous league. I highly recommend the Ice Crash version of this build. 3.20 Forbidden Sanctum will be a great league to experiment with the addition of new relics and other items. Again, this build is completely unaffected and ready to blast through the content once more. This time around I will try playing with the new Volcanic Fissure. I will update PoB today! Very viable and with the high attack speed of this build, it might be a pseudo-molten strike type build. 3.21 More or less skipped this league as hollow palm/one with nothing was ignored when they designed the league mechanic. 3.22 Gonna wait to see patchnotes but am planning to play this once again with full power and a couple of changes to make it even more indestructible whilst dealing slightly less damage but still above 10m dps Arian Synthesis of G3 Last edited by Pelagoth on Aug 10, 2023, 1:29:25 PM
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Nice build like it so far.. I have bottle of faith does it fit in this build?
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" Yes certainly. Mentioned in Flask Setup section that Bottled Faith is an upgrade to the normal Sulphur Flask, but you will have to manage your flask immunities differently, maybe even swapping out the Jade Flask for Saphire Flask or Onslaught flask (if you don't have onslaught boots) with an immunity. Bottled Faith pushes approximately 1-2 mill dps depending on your overall gear. Glad you like it. :) Arian Synthesis of G3 Last edited by Pelagoth on May 28, 2021, 9:39:51 AM
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u have any tips for how to play around ultimatum evnts ?
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" A bit late but yeah, just hit and run in circle around the ultimatum center. Also use Sand stance to avoid blind enemies and make your ground slam aoe range and radius bigger. Use Vaal Ground slam before you place a new totem, just because you stop movement for half a second when you place a totem. Other than that, just move around a lot and don't rely on flame dash too much as you might need it to evade ruin or get out of chaos damage clouds. Arian Synthesis of G3
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Updated all upcoming important changes in the changelog at the bottom of the guide. Will execute those changes to the guide sections in the coming days.
Will be a strong build for this scourge league! Arian Synthesis of G3
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hi!!!!
will the POB be updated? thanks! | |
" Yes, just had to sort some things out first. Here's the new pastebin: https://pastebin.com/KhhbBZxp Not a lot has changed, masteries are very welcome for the build and give it some more breathing room for mana reservation along with a nice buff to the leeching power. Will update the pastebin on main post too. Arian Synthesis of G3 Last edited by Pelagoth on Oct 25, 2021, 11:20:51 PM
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It's also worth experimenting with Magebane Keystone instead of Iron Reflexes, since the build gets enough armour with the new armour changes and it could provide approx 70-80% spell suppression from just that Keystone.
Arian Synthesis of G3
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